Sort include directives within each block (separated by a blank line) in
lexicographic order (except to prioritize `sys/types.h` first). First
run `clang-format` with the config file:
---
SortIncludes: false
...
Commit the result temporarily. Then run `clang-format` again with:
---
SortIncludes: true
IncludeCategories:
- Regex: 'sys/types.h'
Priority: -1
...
Commit the result temporarily. Start a new branch and cherry-pick the
second commit. Manually resolve conflicts to preserve indentation of
re-ordered includes. This cleans up the include ordering without
changing any other style.
Use the following command to run `clang-format`:
$ git ls-files -z -- \
'*.c' '*.cc' '*.cpp' '*.cxx' '*.h' '*.hh' '*.hpp' '*.hxx' |
egrep -z -v '(Lexer|Parser|ParserHelper)\.' |
egrep -z -v '^Source/cm_sha2' |
egrep -z -v '^Source/(kwsys|CursesDialog/form)/' |
egrep -z -v '^Utilities/(KW|cm).*/' |
egrep -z -v '^Tests/Module/GenerateExportHeader' |
egrep -z -v '^Tests/RunCMake/CommandLine/cmake_depends/test_UTF-16LE.h' |
xargs -0 clang-format -i
This selects source files that do not come from a third-party.
Inspired-by: Daniel Pfeifer <daniel@pfeifer-mail.de>
The -T parameter to CMake may now be specified through cmake-gui via a
new text field in the first-time configure wizard (below the generator
chooser).
The generator factories specify whether or not they support toolsets.
This information is propagated to the Qt code and used to determine if
the selected generator should also display the optional Toolset widgets.
Refactor the local generator creation API to accept a
cmState::Snapshot. Adjust MakeLocalGenerator to use the 'current'
snapshot in cases where there is no parent. Create the snapshot
for subdirectories in cmMakefile::AddSubdirectory.
This means that snapshots are now created at the point of extending the tree,
as appropriate, and independently of the cmLocalGenerator and cmMakefile they
represent the state for.
We never implemented them for VS 11 (2012), 12 (2013), or 14 (2015).
For VS 10 (2010) the reload macro does not work correctly when run from
inside a build launched through the IDE because stopping the build kills
the CMake that is driving the reload. Fortunately VS >= 10 know how to
reload the whole solution anyway.
* Re-order VS generators from newest to oldest.
* Show how to specify a VS generator with a target platform
* Increase the option output indentation to avoid extra wrapping
with longer generator names.
The Ninja build system does not support a in-file verbositiy switch.
Instead teach 'cmake --build' to extract the CMAKE_VERBOSE_MAKEFILE
setting and pass it as an optional '-v' argument to Ninja. This can
serve as a reasonable fallback.
Signed-off-by: Gregor Jasny <gjasny@googlemail.com>
CMake requires both the Desktop SDK and the correct platform SDK
(Windows Phone or Windows Store) to be installed when targeting the
Windows mobile platforms. Verify that the right platform components are
installed and give a more detailed error message when something is
wrong.
Nsight Tegra 2.0 will be revision '8'. Generate this revision number
and add a NsightTegraUpgradeOnceWithoutPrompt element to tell newer
versions not to prompt when upgrading the generated project file.
When CMAKE_SYSTEM_NAME is 'Android', check for an installation of
'NVIDIA Nsight Tegra Visual Studio Edition' and generate .vcxproj
files for the "Tegra-Android" platform. Also make the installed
version available in a CMAKE_VS_NsightTegra_VERSION variable.
When CMAKE_SYSTEM_NAME is 'WindowsCE':
* Set the Subsystem and EntryPointSymbol accordingly.
* When CMAKE_SYSTEM_VERSION is 8.0 (Windows CE 2013),
select the CE800 toolset by default.
For VS generator names that do not specify the platform name, read
CMAKE_GENERATOR_PLATFORM to get it.
Extend the RunCMake.GeneratorPlatform test with a case covering
use of the x64 platform when the test generator is a Visual Studio
generator whose name does not specify a platform.
Rename the 'PlatformName' member to 'DefaultPlatformName' and make
sure it is only read through a 'GetPlatformName()' call. This will
allow non-default names to be chosen later.
Move handling of an empty toolset name into the implementation of the
method. This simplifies the VS 10 implementation of default toolset
selection because it has one code path that is always called.
Move the member from cmGlobalVisualStudio10Generator to
cmGlobalVisualStudio7Generator to make it useful for earlier
versions of VS. Set the member to true only starting with
cmGlobalVisualStudio8Generator since we will not implement
MASM support for versions less than VS 8.
Teach the VS >= 10 generators to recognize these system names and select
the appropriate default toolset for the system version. Report an error
when the version is not known to be supported by VS.
Inspired-by: Gilles Khouzam <gillesk@microsoft.com>
Add boolean members to the VS >= 10 global generator to save
whether CMAKE_SYSTEM_NAME is WindowsPhone or WindowsStore
without having to repeat a string comparison.
Inspired-by: Gilles Khouzam <gillesk@microsoft.com>
Add a virtual cmGlobalVisualStudio10Generator::InitializeSystem method
called from SetSystemName once the SystemName and SystemVersion members
have been populated. This will give VS version-specific generators a
chance to recognize and adapt to the target system.
Ask the global generator during generation instead of trying
to store it up front. Later the global generator may not know
the platform name when it is creating the local generator.
Move the definition of CMAKE_VS_PLATFORM_NAME and other variables that
are not needed by CMakeDetermineSystem out of the AddPlatformDefinitions
method and into a SetSystemName method. The latter may later use
CMAKE_SYSTEM_NAME to decide what platform-specific definitions to add.
Remove the general infrastructure for these additional platform
definitions and hard-code the only two special cases that used
it. They are only for historical reasons so no new such cases
should be added.
Delay use of CMAKE_GENERATOR_TOOLSET until the CMakeSystem.cmake
file has been configured and loaded during the first project() or
enable_language() command. This gives the toolchain file named by
CMAKE_TOOLCHAIN_FILE a chance to set CMAKE_GENERATOR_TOOLSET. This
point is still early enough to set the generator toolset prior to
the initialization of any languages that might use the toolset.
The cmake::GeneratorToolset member variable remains an indication
of what was specified by the -T option or loaded from the cache.
It does not need to be updated based on the toolchain file setting.
The cmMakefile::TryCompile can still pass cmake::GeneratorToolset
into the inner instance because the try-compiled project will do
platform and language initialization using the CMakeSystem module
configured for the outer project.
Extend the RunCMake.GeneratorToolset test with cases that use a
toolchain file to set CMAKE_GENERATOR_TOOLSET.
Divide the cmGlobalVisualStudio10Generator "PlatformToolset" member into
two members representing the generator-selected default toolset and the
user-specified CMAKE_GENERATOR_TOOLSET value. Prefer the user-specified
value, if any, and then fall back to the generator-selected default.