Add a VS_DEPLOYMENT_LOCATION source file property to specify where to
put files that are part of the package. For example:
set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_LOCATION "assets")
Without this, sources marked with VS_DEPLOYMENT_CONTENT cannot be
located properly.
Create properties VS_SHADER_ENTRYPOINT and VS_SHADER_MODEL. Without
these many .hlsl source files may not be possible to use. Extend the
VSWinStorePhone test project to cover them.
Create a VS_DEPLOYMENT_CONTENT source file property, supporting
generator expressions, to compute whether a source file should be marked
as DeploymentContent or ExcludedFromBuild in Windows Phone and Windows
Store projects.
Inspired-by: Minmin Gong <minmin.gong@gmail.com>
Document the COMPILE_DEFINITIONS_<Config> properties as deprecated.
Add new sections for deprecated properties and move POST_INSTALL_SCRIPT
and PRE_INSTALL_SCRIPT there as well.
Add source file properties to control Xcode file type attributes:
XCODE_EXPLICIT_FILE_TYPE => explicitFileType
XCODE_LAST_KNOWN_FILE_TYPE => lastKnownFileType
Add a RunCMake.XcodeProject test to verify generated project content.
The source files are already processed by cmQtAutomoc to look for
moc includes, so extend that to also look for ui_ includes and
find corresponding .ui files to process.
This replaces the need to invoke qt4_wrap_ui().
As the ui files are not likely to be part of the SOURCES of the
target, store the options associated with them separately in the
cmMakefile for querying during the autogen run.
The COMPILE_DEFINITIONS escaping disclaimer was represented in builtin
documentation using a preprocessor macro. Factor the duplicate content
out into a separate .txt file and include it in each document with the
reStructuredText include directive.