In the unlikely event that someone has a billion+ scripts (or some
codepath returns negative numbers), we could overflow and make a pile of
errors a non-error. This change also allows us to use flags for the
error in the future rather than just "something went wrong".
Send status messages to the CTest HANDLER_OUTPUT log since they are part
of the script handler output. This also ensures they appear inline with
other test command handler output.
Use the clang RemoveCStrCalls tool to automatically migrate the
code. This was only run on linux, so does not have any positive or
negative effect on other platforms.
Casts from std::string -> cmStdString were high on the list of things
taking up time. Avoid such implicit casts across function calls by just
using std::string everywhere.
The comment that the symbol name is too long is no longer relevant since
modern debuggers alias the templates anyways and the size is a
non-issue since the underlying methods are generated since it's
inherited.
Rename cmSystemTools::FindExecutableDirectory to FindCMakeResources.
Teach it to compute the locations of cmake, ctest, cpack, ccmake, and
cmake-gui executables, and the location of CMAKE_ROOT. Provide this
information from static cmSystemTools::Get<resource>() methods.
Refactor code that needs these locations to use the new APIs.
Teach FindCMakeResources to use the OS X system API to lookup the
executable location. When running from the CMake build tree itself,
leave a file in the tree that FindCMakeResources can use to read the
location of the source tree. This avoids the need to compile the source
tree location into a binary that may be installed and used without the
source tree.
Teach the QtDialog on OS X to create a "cmake-gui" symlink in the build
tree next to "cmake" and the other tools, as is already done in the
install tree for the application bundle. This ensures a consistent set
of executables are available in one directory.
Make sure that CMakeCache.txt is the last file being removed since
the binary directory may be left in a state that is no longer
removable otherwise.
Also retry removal a couple of times which makes this more robust
on windows where file locks may temporarily prevent removal.
We will no longer support full documentation generation from executables
and will instead generate documentation with other tools. Disable (with
a warning left behind) the command-line options:
--copyright
--help-compatcommands
--help-full
--help-html
--help-man
Drop supporting code. Drop manual sections generation from executables.
Remove internal documentation construction APIs. Drop unused sections
See Also, Author, Copyright, Compat Commands, Custom Modules.
Replace use of AppendEnv/RestoreEnv pairs with instances of
SaveRestoreEnvironment. Simplify the signature of AppendEnv and use it
in place of similar loops elsewhere. Move the RestoreEnv implementation
inside the SaveRestoreEnvironment destructor which is the only place
left that calls it.
This converts the CMake license to a pure 3-clause OSI-approved BSD
License. We drop the previous license clause requiring modified
versions to be plainly marked. We also update the CMake copyright to
cover the full development time range.
The commit "Fix get_filename_component ABSOLUTE mode" broke the code
get_filename_component(cwd . ABSOLUTE)
because CTest scripts did not make cmMakefile::GetCurrentDirectory()
available. This commit fixes the problem by setting the proper
information on CTest script instances of cmMakefile.
This also makes CMAKE_CURRENT_SOURCE_DIR and CMAKE_CURRENT_BINARY_DIR
available to CTest scripts. They are set to the working directory at
script startup.
All global generator CreateLocalGenerator methods automatically
initialize the local generator instances with SetGlobalGenerator. In
several places we were calling SetGlobalGenerator again after receiving
the return value from CreateLocalGenerator. The double-initializations
leaked the resources allocated by the first call to SetGlobalGenerator.
This fix removes the unnecessary calls.
cmCTestScriptHandler, but have it load the new script CTestScriptMode.cmake
-> that makes it more flexible, also add a simple test that the system name
has been determined correctly
Alex
executing a ctest script so the search paths are fully set up and variables
like CMAKE_SYSTEM are available. This is useful e.g. for new-style ctest
scripting.
(these files are also loaded on startup by cpack, so now they behave
similar).
Hmmm, maybe they should be also loaded by cmake -P ?
Alex
-remove the unscriptable commands also from the cpack cmake
-use CPACK_PACKAGE_CONTACT in CMakeCPack.cmake, it's used in the nsis and
the deb generator
-make set_properties() scriptable
-use a non-const char array for adding the python modules
Alex
as discussed with David. This also gives a better ctest man page with just
the commands you should actually use in ctest scripts.
Until now these commands were more or less executed, but e.g. add_executable() didn't create an executable, project() failed with an
error. Now you get an error instantly if using one of these commands.
Alex