VS: Refactor logic deciding to add "Deploy" to the .sln file

Move the condition to a "NeedsDeploy" virtual method that can be
overridden by more recent VS generators.
This commit is contained in:
Gilles Khouzam 2014-07-29 11:28:02 -04:00 committed by Brad King
parent 66edd06587
commit fe161dc30d
2 changed files with 13 additions and 3 deletions

View File

@ -398,9 +398,7 @@ cmGlobalVisualStudio8Generator
platformMapping : this->GetPlatformName())
<< "\n";
}
bool needsDeploy = (type == cmTarget::EXECUTABLE ||
type == cmTarget::SHARED_LIBRARY);
if(this->TargetsWindowsCE() && needsDeploy)
if(this->NeedsDeploy(type))
{
fout << "\t\t{" << guid << "}." << *i
<< "|" << this->GetPlatformName() << ".Deploy.0 = " << *i << "|"
@ -411,6 +409,15 @@ cmGlobalVisualStudio8Generator
}
}
//----------------------------------------------------------------------------
bool
cmGlobalVisualStudio8Generator::NeedsDeploy(cmTarget::TargetType type) const
{
bool needsDeploy = (type == cmTarget::EXECUTABLE ||
type == cmTarget::SHARED_LIBRARY);
return this->TargetsWindowsCE() && needsDeploy;
}
//----------------------------------------------------------------------------
bool cmGlobalVisualStudio8Generator::ComputeTargetDepends()
{

View File

@ -77,6 +77,9 @@ protected:
bool AddCheckTarget();
/** Return true if the configuration needs to be deployed */
virtual bool NeedsDeploy(cmTarget::TargetType type) const;
static cmIDEFlagTable const* GetExtraFlagTableVS8();
virtual void WriteSLNHeader(std::ostream& fout);
virtual void WriteSolutionConfigurations(std::ostream& fout);