ENH: Create Info.plist files in OS X Frameworks
A Mac OS X Framework should provide a Resources/Info.plist file containing meta-data about the framework. This change generates a default Info.plist for frameworks and provides an interface for users to customize it.
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@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>${MACOSX_FRAMEWORK_NAME}</string>
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<key>CFBundleIconFile</key>
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<string>${MACOSX_FRAMEWORK_ICON_FILE}</string>
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<key>CFBundleIdentifier</key>
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<string>${MACOSX_FRAMEWORK_IDENTIFIER}</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>${MACOSX_FRAMEWORK_BUNDLE_VERSION}</string>
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<key>CFBundleShortVersionString</key>
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<string>${MACOSX_FRAMEWORK_SHORT_VERSION_STRING}</string>
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<key>CSResourcesFileMapped</key>
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<true/>
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</dict>
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</plist>
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@ -1436,6 +1436,18 @@ void cmGlobalXCodeGenerator::CreateBuildSettings(cmTarget& target,
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std::string version = target.GetFrameworkVersion();
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buildSettings->AddAttribute("FRAMEWORK_VERSION",
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this->CreateString(version.c_str()));
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std::string plist = this->ComputeInfoPListLocation(target);
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// Xcode will create the final version of Info.plist at build time,
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// so let it replace the framework name. This avoids creating
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// a per-configuration Info.plist file.
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this->CurrentLocalGenerator
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->GenerateFrameworkInfoPList(&target, "$(EXECUTABLE_NAME)",
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plist.c_str());
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std::string path =
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this->ConvertToRelativeForXCode(plist.c_str());
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buildSettings->AddAttribute("INFOPLIST_FILE",
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this->CreateString(path.c_str()));
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}
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else
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{
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@ -2863,3 +2863,43 @@ void cmLocalGenerator::GenerateAppleInfoPList(cmTarget* target,
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mf->ConfigureFile(inFile.c_str(), fname, false, false, false);
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mf->PopScope();
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}
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//----------------------------------------------------------------------------
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void cmLocalGenerator::GenerateFrameworkInfoPList(cmTarget* target,
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const char* targetName,
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const char* fname)
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{
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// Find the Info.plist template.
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const char* in = target->GetProperty("MACOSX_FRAMEWORK_INFO_PLIST");
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std::string inFile = (in && *in)? in : "MacOSXFrameworkInfo.plist.in";
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if(!cmSystemTools::FileIsFullPath(inFile.c_str()))
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{
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std::string inMod = this->Makefile->GetModulesFile(inFile.c_str());
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if(!inMod.empty())
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{
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inFile = inMod;
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}
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}
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if(!cmSystemTools::FileExists(inFile.c_str(), true))
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{
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cmOStringStream e;
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e << "Target " << target->GetName() << " Info.plist template \""
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<< inFile << "\" could not be found.";
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cmSystemTools::Error(e.str().c_str());
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return;
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}
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// Convert target properties to variables in an isolated makefile
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// scope to configure the file. If properties are set they will
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// override user make variables. If not the configuration will fall
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// back to the directory-level values set by the user.
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cmMakefile* mf = this->Makefile;
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mf->PushScope();
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mf->AddDefinition("MACOSX_FRAMEWORK_NAME", targetName);
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cmLGInfoProp(mf, target, "MACOSX_FRAMEWORK_ICON_FILE");
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cmLGInfoProp(mf, target, "MACOSX_FRAMEWORK_IDENTIFIER");
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cmLGInfoProp(mf, target, "MACOSX_FRAMEWORK_SHORT_VERSION_STRING");
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cmLGInfoProp(mf, target, "MACOSX_FRAMEWORK_BUNDLE_VERSION");
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mf->ConfigureFile(inFile.c_str(), fname, false, false, false);
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mf->PopScope();
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}
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@ -275,6 +275,13 @@ public:
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*/
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void GenerateAppleInfoPList(cmTarget* target, const char* targetName,
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const char* fname);
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/**
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* Generate a Mac OS X framework Info.plist file.
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*/
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void GenerateFrameworkInfoPList(cmTarget* target,
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const char* targetName,
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const char* fname);
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protected:
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/** Construct a comment for a custom command. */
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std::string ConstructComment(const cmCustomCommand& cc,
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@ -235,8 +235,17 @@ void cmMakefileLibraryTargetGenerator::WriteFrameworkRules(bool relink)
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}
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//----------------------------------------------------------------------------
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void cmMakefileLibraryTargetGenerator::CreateFramework()
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void
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cmMakefileLibraryTargetGenerator
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::CreateFramework(std::string const& targetName)
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{
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// Configure the Info.plist file into the Resources directory.
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this->MacContentFolders.insert("Resources");
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std::string plist = this->MacContentDirectory + "Resources/Info.plist";
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this->LocalGenerator->GenerateFrameworkInfoPList(this->Target,
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targetName.c_str(),
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plist.c_str());
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// TODO: Use the cmMakefileTargetGenerator::ExtraFiles vector to
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// drive rules to create these files at build time.
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std::string oldName;
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@ -388,7 +397,7 @@ void cmMakefileLibraryTargetGenerator::WriteLibraryRules
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if(this->Target->IsFrameworkOnApple())
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{
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outpath = this->MacContentDirectory;
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this->CreateFramework();
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this->CreateFramework(targetName);
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}
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else if(relink)
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{
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@ -37,7 +37,7 @@ protected:
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bool relink);
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// MacOSX Framework support methods
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void WriteFrameworkRules(bool relink);
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void CreateFramework();
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void CreateFramework(std::string const& targetName);
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// Store the computd framework version for OS X Frameworks.
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std::string FrameworkVersion;
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@ -588,6 +588,26 @@ void cmTarget::DefineProperties(cmake *cm)
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"If a custom Info.plist is specified by this property it may of course "
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"hard-code all the settings instead of using the target properties.");
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cm->DefineProperty
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("MACOSX_FRAMEWORK_INFO_PLIST", cmProperty::TARGET,
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"Specify a custom Info.plist template for a Mac OS X Framework.",
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"An library target with FRAMEWORK enabled will be built as a "
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"framework on Mac OS X. "
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"By default its Info.plist file is created by configuring a template "
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"called MacOSXFrameworkInfo.plist.in located in the CMAKE_MODULE_PATH. "
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"This property specifies an alternative template file name which "
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"may be a full path.\n"
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"The following target properties may be set to specify content to "
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"be configured into the file:\n"
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" MACOSX_FRAMEWORK_ICON_FILE\n"
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" MACOSX_FRAMEWORK_IDENTIFIER\n"
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" MACOSX_FRAMEWORK_SHORT_VERSION_STRING\n"
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" MACOSX_FRAMEWORK_BUNDLE_VERSION\n"
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"CMake variables of the same name may be set to affect all targets "
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"in a directory that do not have each specific property set. "
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"If a custom Info.plist is specified by this property it may of course "
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"hard-code all the settings instead of using the target properties.");
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cm->DefineProperty
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("ENABLE_EXPORTS", cmProperty::TARGET,
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"Specify whether an executable exports symbols for loadable modules.",
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