ENH: move the clear to before things are added to the maps
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7634b36364
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@ -221,6 +221,8 @@ void cmake::InitializeProperties()
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{
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{
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this->Properties.clear();
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this->Properties.clear();
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this->Properties.SetCMakeInstance(this);
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this->Properties.SetCMakeInstance(this);
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this->AccessedProperties.clear();
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this->PropertyDefinitions.clear();
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// initialize properties
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// initialize properties
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cmSourceFile::DefineProperties(this);
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cmSourceFile::DefineProperties(this);
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@ -228,8 +230,6 @@ void cmake::InitializeProperties()
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cmMakefile::DefineProperties(this);
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cmMakefile::DefineProperties(this);
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cmTest::DefineProperties(this);
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cmTest::DefineProperties(this);
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cmake::DefineProperties(this);
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cmake::DefineProperties(this);
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this->AccessedProperties.clear();
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this->PropertyDefinitions.clear();
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}
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}
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void cmake::CleanupCommandsAndMacros()
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void cmake::CleanupCommandsAndMacros()
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