STYLE: rename the files from CMake<GENERATOR>.cmake to
CMakeFind<GENERATOR>.cmake, so it is more consistent e.g. with CMakeFindXcode.cmake Alex
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9
Modules/CMakeFindCodeBlocks.cmake
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9
Modules/CMakeFindCodeBlocks.cmake
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# This file is included in CMakeSystemSpecificInformation.cmake if
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# the CodeBlocks extra generator has been selected.
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FIND_PROGRAM(CMAKE_CODEBLOCKS_EXECUTABLE NAMES codeblocks DOC "The CodeBlocks executable")
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IF(CMAKE_CODEBLOCKS_EXECUTABLE)
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SET(CMAKE_OPEN_PROJECT_COMMAND "${CMAKE_CODEBLOCKS_EXECUTABLE} <PROJECT_FILE>" )
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ENDIF(CMAKE_CODEBLOCKS_EXECUTABLE)
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39
Modules/CMakeFindEclipseCDT4.cmake
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39
Modules/CMakeFindEclipseCDT4.cmake
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# This file is included in CMakeSystemSpecificInformation.cmake if
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# the Eclipse CDT4 extra generator has been selected.
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FIND_PROGRAM(CMAKE_ECLIPSE_EXECUTABLE NAMES eclipse DOC "The Eclipse executable")
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# The Eclipse generator needs to know the standard include path
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# so that Eclipse ca find the headers at runtime and parsing etc. works better
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# This is done here by actually running gcc with the options so it prints its
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# system include directories, which are parsed then and stored in the cache.
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MACRO(_DETERMINE_GCC_SYSTEM_INCLUDE_DIRS _lang _result)
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SET(${_result})
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SET(_gccOutput)
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FILE(WRITE "${CMAKE_BINARY_DIR}/CMakeFiles/dummy" "\n" )
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EXECUTE_PROCESS(COMMAND ${CMAKE_C_COMPILER} -v -E -x ${_lang} dummy
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WORKING_DIRECTORY ${CMAKE_BINARY_DIR}/CMakeFiles
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ERROR_VARIABLE _gccOutput
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OUTPUT_QUIET )
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FILE(REMOVE "${CMAKE_BINARY_DIR}/CMakeFiles/dummy")
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IF( "${_gccOutput}" MATCHES "> search starts here[^\n]+\n *(.+) *\n *End of (search) list" )
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SET(${_result} ${CMAKE_MATCH_1})
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STRING(REPLACE "\n" " " ${_result} "${${_result}}")
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SEPARATE_ARGUMENTS(${_result})
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ENDIF( "${_gccOutput}" MATCHES "> search starts here[^\n]+\n *(.+) *\n *End of (search) list" )
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ENDMACRO(_DETERMINE_GCC_SYSTEM_INCLUDE_DIRS _lang)
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# Now check for C
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IF ("${CMAKE_C_COMPILER_ID}" MATCHES GNU AND NOT CMAKE_ECLIPSE_C_SYSTEM_INCLUDE_DIRS)
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_DETERMINE_GCC_SYSTEM_INCLUDE_DIRS(c _dirs)
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SET(CMAKE_ECLIPSE_C_SYSTEM_INCLUDE_DIRS "${_dirs}" CACHE INTERNAL "C compiler system include directories")
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ENDIF ("${CMAKE_C_COMPILER_ID}" MATCHES GNU AND NOT CMAKE_ECLIPSE_C_SYSTEM_INCLUDE_DIRS)
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# And now the same for C++
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IF ("${CMAKE_CXX_COMPILER_ID}" MATCHES GNU AND NOT CMAKE_ECLIPSE_CXX_SYSTEM_INCLUDE_DIRS)
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_DETERMINE_GCC_SYSTEM_INCLUDE_DIRS(c++ _dirs)
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SET(CMAKE_ECLIPSE_CXX_SYSTEM_INCLUDE_DIRS "${_dirs}" CACHE INTERNAL "CXX compiler system include directories")
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ENDIF ("${CMAKE_CXX_COMPILER_ID}" MATCHES GNU AND NOT CMAKE_ECLIPSE_CXX_SYSTEM_INCLUDE_DIRS)
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9
Modules/CMakeFindKDevelop3.cmake
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9
Modules/CMakeFindKDevelop3.cmake
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# This file is included in CMakeSystemSpecificInformation.cmake if
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# the KDevelop3 extra generator has been selected.
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FIND_PROGRAM(CMAKE_KDEVELOP3_EXECUTABLE NAMES kdevelop DOC "The KDevelop3 executable")
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IF(CMAKE_KDEVELOP3_EXECUTABLE)
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SET(CMAKE_OPEN_PROJECT_COMMAND "${CMAKE_KDEVELOP3_EXECUTABLE} <PROJECT_FILE>" )
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ENDIF(CMAKE_KDEVELOP3_EXECUTABLE)
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@ -1,5 +1,5 @@
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# just install the modules
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# just install the modules
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# new file added, force rerunning cmake
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## new file added, force rerunning cmake
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SUBDIRS(Platform)
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SUBDIRS(Platform)
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INSTALL_FILES(${CMAKE_DATA_DIR}/Modules .*\\.cmake$)
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INSTALL_FILES(${CMAKE_DATA_DIR}/Modules .*\\.cmake$)
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@ -36,10 +36,10 @@ ENDIF(NOT _INCLUDED_SYSTEM_INFO_FILE)
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# optionally include a file which can do extra-generator specific things, e.g.
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# optionally include a file which can do extra-generator specific things, e.g.
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# CMakeEclipseCDT4.cmake asks gcc for the system include dirs for the Eclipse CDT4 generator
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# CMakeFindEclipseCDT4.cmake asks gcc for the system include dirs for the Eclipse CDT4 generator
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IF(CMAKE_EXTRA_GENERATOR)
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IF(CMAKE_EXTRA_GENERATOR)
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STRING(REPLACE " " "" _CMAKE_EXTRA_GENERATOR_NO_SPACES ${CMAKE_EXTRA_GENERATOR} )
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STRING(REPLACE " " "" _CMAKE_EXTRA_GENERATOR_NO_SPACES ${CMAKE_EXTRA_GENERATOR} )
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INCLUDE("CMake${_CMAKE_EXTRA_GENERATOR_NO_SPACES}" OPTIONAL)
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INCLUDE("CMakeFind${_CMAKE_EXTRA_GENERATOR_NO_SPACES}" OPTIONAL)
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ENDIF(CMAKE_EXTRA_GENERATOR)
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ENDIF(CMAKE_EXTRA_GENERATOR)
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