iOS: Fix framework resource directory layout (#15848)

A typical iOS application bundle (also Framework Bundle) contains the
application executable and any resources used by the application (for
instance, the application icon, other images, and localized content) in
the top-level bundle directory.  The same rule applies to Framework
Bundles.
This commit is contained in:
Bartosz Kosiorek 2015-12-02 22:34:25 +01:00 committed by Brad King
parent 6f6897f1ae
commit e76ee2c006
9 changed files with 107 additions and 16 deletions

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@ -3,7 +3,7 @@ MACOSX_BUNDLE
Build an executable as an Application Bundle on OS X or iOS.
When this property is set to true the executable when built on OS X
When this property is set to ``TRUE`` the executable when built on OS X
or iOS will be created as an application bundle. This makes it
a GUI executable that can be launched from the Finder. See the
:prop_tgt:`MACOSX_FRAMEWORK_INFO_PLIST` target property for information about

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@ -3,8 +3,8 @@ MACOSX_RPATH
Whether this target on OS X or iOS is located at runtime using rpaths.
When this property is set to true, the directory portion of
the "install_name" field of this shared library will be ``@rpath``
When this property is set to ``TRUE``, the directory portion of
the ``install_name`` field of this shared library will be ``@rpath``
unless overridden by :prop_tgt:`INSTALL_NAME_DIR`. This indicates
the shared library is to be found at runtime using runtime
paths (rpaths).
@ -18,6 +18,6 @@ can be controlled by the :prop_tgt:`INSTALL_RPATH` target property on
the target linking to this target.
Policy :policy:`CMP0042` was introduced to change the default value of
``MACOSX_RPATH`` to ``TRUE. This is because use of ``@rpath`` is a
``MACOSX_RPATH`` to ``TRUE``. This is because use of ``@rpath`` is a
more flexible and powerful alternative to ``@executable_path`` and
``@loader_path``.

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@ -1,11 +1,61 @@
RESOURCE
--------
Specify resource files in a :prop_tgt:`FRAMEWORK` shared library target.
Specify resource files in a :prop_tgt:`FRAMEWORK` or :prop_tgt:`BUNDLE`.
Shared library targets marked with the :prop_tgt:`FRAMEWORK` property generate
frameworks on OS X, iOS and normal shared libraries on other platforms.
This property may be set to a list of files to be placed in the
``Resources`` directory inside the framework folder. On non-Apple
platforms these files may be installed using the ``RESOURCE`` option to
the ``install(TARGETS)`` command.
Target marked with the :prop_tgt:`FRAMEWORK` or :prop_tgt:`BUNDLE` property
generate framework or application bundle (both OS X and iOS is supported)
or normal shared libraries on other platforms.
This property may be set to a list of files to be placed in the corresponding
directory (eg. ``Resources`` directory for OS X) inside the bundle.
On non-Apple platforms these files may be installed using the ``RESOURCE``
option to the ``install(TARGETS)`` command.
Following example of Application Bundle:
.. code-block:: cmake
add_executable(ExecutableTarget
addDemo.c
resourcefile.txt
appresourcedir/appres.txt
)
target_link_libraries(ExecutableTarget heymath mul)
set(RESOURCE_FILES
resourcefile.txt
appresourcedir/appres.txt
)
set_target_properties(ExecutableTarget PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_FRAMEWORK_IDENTIFIER org.cmake.ExecutableTarget
RESOURCE "${RESOURCE_FILES}"
)
will produce flat structure for iOS systems::
ExecutableTarget.app
appres.txt
ExecutableTarget
Info.plist
resourcefile.txt
For OS X systems it will produce following directory structure::
ExecutableTarget.app/
Contents
Info.plist
MacOS
ExecutableTarget
Resources
appres.txt
resourcefile.txt
For Linux, such cmake script produce following files::
ExecutableTarget
Resources
appres.txt
resourcefile.txt

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@ -3752,7 +3752,11 @@ void cmGeneratorTarget::ConstructSourceFileFlags() const
if(cmSourceFile* sf = this->Makefile->GetSource(*it))
{
SourceFileFlags& flags = this->SourceFlagsMap[sf];
flags.MacFolder = "";
if(!this->Makefile->PlatformIsAppleIos())
{
flags.MacFolder = "Resources";
}
flags.Type = cmGeneratorTarget::SourceFileTypeResource;
}
}

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@ -1,5 +1,11 @@
cmake_minimum_required(VERSION 3.4)
enable_language(C)
add_library(Framework SHARED foo.c)
set_target_properties(Framework PROPERTIES FRAMEWORK TRUE)
add_library(Framework SHARED
foo.c
foo.h
res.txt)
set_target_properties(Framework PROPERTIES
FRAMEWORK TRUE
PUBLIC_HEADER foo.h
RESOURCE "res.txt")

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@ -1,7 +1,10 @@
set(framework-dir "${RunCMake_TEST_BINARY_DIR}/Framework.framework")
set(plist-file "${framework-dir}/Resources/Info.plist")
set(framework-resources "${framework-dir}/Resources")
set(framework-resource-file "${framework-resources}/res.txt")
set(framework-library "${framework-dir}/Framework")
set(framework-versions "${framework-dir}/Versions")
set(plist-file "${framework-resources}/Info.plist")
set(framework-header "${framework-dir}/Headers/foo.h")
if(NOT IS_DIRECTORY ${framework-dir})
message(SEND_ERROR "Framework not found at ${framework-dir}")
@ -15,6 +18,18 @@ if(NOT EXISTS ${framework-library})
message(SEND_ERROR "Framework library not found at ${framework-library}")
endif()
if(NOT EXISTS ${framework-resource-file})
message(SEND_ERROR "Framework resource file not found at ${framework-resource-file}")
endif()
if(NOT EXISTS ${framework-versions})
message(SEND_ERROR "Framework versions not found at ${framework-versions}")
endif()
if(NOT EXISTS ${framework-resources})
message(SEND_ERROR "Framework Resources not found at ${framework-resources}")
endif()
if(NOT EXISTS ${framework-header})
message(SEND_ERROR "Framework header file not found at ${framework-header}")
endif()

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@ -0,0 +1 @@
int foo();

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@ -1,7 +1,10 @@
set(framework-dir "${RunCMake_TEST_BINARY_DIR}/Framework.framework")
set(plist-file "${framework-dir}/Info.plist")
set(framework-resources "${framework-dir}/Resources")
set(framework-resource-file "${framework-dir}/res.txt")
set(framework-library "${framework-dir}/Framework")
set(framework-versions "${framework-dir}/Versions")
set(plist-file "${framework-dir}/Info.plist")
set(framework-header "${framework-dir}/Headers/foo.h")
if(NOT IS_DIRECTORY ${framework-dir})
message(SEND_ERROR "Framework not found at ${framework-dir}")
@ -15,6 +18,18 @@ if(NOT EXISTS ${framework-library})
message(SEND_ERROR "Framework library not found at ${framework-library}")
endif()
if(NOT EXISTS ${framework-resource-file})
message(SEND_ERROR "Framework resource file not found at ${framework-resource-file}")
endif()
if(EXISTS ${framework-versions})
message(SEND_ERROR "Framework versions found at ${framework-versions}")
endif()
if(EXISTS ${framework-resources})
message(SEND_ERROR "Framework Resources found at ${framework-resources}")
endif()
if(NOT EXISTS ${framework-header})
message(SEND_ERROR "Framework headers not found at ${framework-header}")
endif()

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