Improve unused warning logic
Only warn when changing the definition of an initialized variable.
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@ -1649,12 +1649,12 @@ void cmMakefile::AddDefinition(const char* name, const char* value)
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#endif
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#endif
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this->Internal->VarStack.top().Set(name, value);
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this->Internal->VarStack.top().Set(name, value);
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this->Internal->VarInitStack.top().insert(name);
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if ((this->Internal->VarUsageStack.size() > 1) && this->VariableInitialized(name))
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if (this->Internal->VarUsageStack.size() > 1)
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{
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{
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this->CheckForUnused("changing definition", name);
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this->CheckForUnused("changing definition", name);
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this->Internal->VarUsageStack.top().erase(name);
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this->Internal->VarUsageStack.top().erase(name);
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}
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}
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this->Internal->VarInitStack.top().insert(name);
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#ifdef CMAKE_BUILD_WITH_CMAKE
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#ifdef CMAKE_BUILD_WITH_CMAKE
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cmVariableWatch* vv = this->GetVariableWatch();
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cmVariableWatch* vv = this->GetVariableWatch();
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@ -1719,12 +1719,12 @@ void cmMakefile::AddCacheDefinition(const char* name, const char* value,
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void cmMakefile::AddDefinition(const char* name, bool value)
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void cmMakefile::AddDefinition(const char* name, bool value)
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{
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{
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this->Internal->VarStack.top().Set(name, value? "ON" : "OFF");
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this->Internal->VarStack.top().Set(name, value? "ON" : "OFF");
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this->Internal->VarInitStack.top().insert(name);
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if ((this->Internal->VarUsageStack.size() > 1) && this->VariableInitialized(name))
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if (this->Internal->VarUsageStack.size() > 1)
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{
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{
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this->CheckForUnused("changing definition", name);
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this->CheckForUnused("changing definition", name);
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this->Internal->VarUsageStack.top().erase(name);
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this->Internal->VarUsageStack.top().erase(name);
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}
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}
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this->Internal->VarInitStack.top().insert(name);
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#ifdef CMAKE_BUILD_WITH_CMAKE
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#ifdef CMAKE_BUILD_WITH_CMAKE
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cmVariableWatch* vv = this->GetVariableWatch();
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cmVariableWatch* vv = this->GetVariableWatch();
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if ( vv )
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if ( vv )
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