Always cache entries through the cmake instance.
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@ -1908,13 +1908,13 @@ void cmMakefile::AddCacheDefinition(const std::string& name, const char* value,
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nvalue += files[cc];
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}
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this->GetState()->AddCacheEntry(name, nvalue.c_str(), doc, type);
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this->GetCMakeInstance()->AddCacheEntry(name, nvalue.c_str(), doc, type);
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val = this->GetState()->GetInitializedCacheValue(name);
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haveVal = true;
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}
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}
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this->GetState()->AddCacheEntry(name, haveVal ? val.c_str() : 0,
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this->GetCMakeInstance()->AddCacheEntry(name, haveVal ? val.c_str() : 0,
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doc, type);
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// if there was a definition then remove it
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this->StateSnapshot.RemoveDefinition(name);
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@ -39,7 +39,8 @@ bool cmMarkAsAdvancedCommand
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cmState* state = this->Makefile->GetState();
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if (!state->GetCacheEntryValue(variable))
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{
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state->AddCacheEntry(variable, 0, 0, cmState::UNINITIALIZED);
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this->Makefile->GetCMakeInstance()->AddCacheEntry(
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variable, 0, 0, cmState::UNINITIALIZED);
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overwrite = true;
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}
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if (!state->GetCacheEntryValue(variable))
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