Utilities/Release: Rename scripts to match target platform
The machine name we happen to use for the build is less informative than its platform.
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dd63007544
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@ -684,12 +684,12 @@ ${CMake_BINARY_DIR}/bin/cmake -DDIR=dev -P ${CMake_SOURCE_DIR}/Utilities/Release
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endif()
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endif()
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endmacro()
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endmacro()
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if(CMAKE_BUILD_NIGHTLY_RELEASES)
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if(CMAKE_BUILD_NIGHTLY_RELEASES)
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ADD_NIGHTLY_BUILD_TEST(CMakeNightlyWindows
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ADD_NIGHTLY_BUILD_TEST(CMakeNightlyWin32
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dash3win7_release.cmake)
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win32_release.cmake)
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ADD_NIGHTLY_BUILD_TEST(CMakeNightlyOSX
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ADD_NIGHTLY_BUILD_TEST(CMakeNightlyOSX
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bigmac_release.cmake)
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osx_release.cmake)
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ADD_NIGHTLY_BUILD_TEST(CMakeNightlyLinux32
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ADD_NIGHTLY_BUILD_TEST(CMakeNightlyLinux32
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magrathea_release.cmake)
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linux32_release.cmake)
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ADD_NIGHTLY_BUILD_TEST(CMakeNightlyLinux64
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ADD_NIGHTLY_BUILD_TEST(CMakeNightlyLinux64
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linux64_release.cmake)
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linux64_release.cmake)
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endif()
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endif()
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@ -6,14 +6,14 @@ endif()
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file(MAKE_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/logs)
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file(MAKE_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/logs)
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set(RELEASE_SCRIPTS_BATCH_1
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set(RELEASE_SCRIPTS_BATCH_1
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dash3win7_release.cmake # Windows
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win32_release.cmake # Windows x86
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bigmac_release.cmake # OS X x86_64
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osx_release.cmake # OS X x86_64
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magrathea_release.cmake # Linux
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linux32_release.cmake # Linux x86
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linux64_release.cmake # Linux x86_64
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linux64_release.cmake # Linux x86_64
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)
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)
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set(RELEASE_SCRIPTS_BATCH_2
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set(RELEASE_SCRIPTS_BATCH_2
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dash2win64_cygwin.cmake # Cygwin
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cygwin_release.cmake # Cygwin x86
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)
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)
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function(write_batch_shell_script filename)
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function(write_batch_shell_script filename)
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@ -17,7 +17,6 @@ CMake_INSTALL_DEPENDENCIES:BOOL=ON
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")
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")
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set(CXX g++)
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set(CXX g++)
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set(CC gcc)
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set(CC gcc)
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set(SCRIPT_NAME dash2win64cygwin)
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set(GIT_EXTRA "git config core.autocrlf false")
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set(GIT_EXTRA "git config core.autocrlf false")
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get_filename_component(path "${CMAKE_CURRENT_LIST_FILE}" PATH)
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get_filename_component(path "${CMAKE_CURRENT_LIST_FILE}" PATH)
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