use InAll target setting to determine what targets are in the default build
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@ -404,7 +404,7 @@ void cmGlobalVisualStudio7Generator::WriteSLNFile(std::ostream& fout)
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if ((l->second.GetType() != cmTarget::INSTALL_FILES)
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&& (l->second.GetType() != cmTarget::INSTALL_PROGRAMS))
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{
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this->WriteProjectConfigurations(fout, si->c_str());
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this->WriteProjectConfigurations(fout, si->c_str(), l->second.IsInAll());
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++si;
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}
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}
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@ -488,14 +488,18 @@ void cmGlobalVisualStudio7Generator::WriteProjectDepends(std::ostream& fout,
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// the libraries it uses are also done here
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void
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cmGlobalVisualStudio7Generator::WriteProjectConfigurations(std::ostream& fout,
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const char* name)
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const char* name,
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bool in_all_build)
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{
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std::string guid = this->CreateGUID(name);
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for(std::vector<std::string>::iterator i = m_Configurations.begin();
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i != m_Configurations.end(); ++i)
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{
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fout << "\t\t{" << guid << "}." << *i << ".ActiveCfg = " << *i << "|Win32\n"
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<< "\t\t{" << guid << "}." << *i << ".Build.0 = " << *i << "|Win32\n";
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fout << "\t\t{" << guid << "}." << *i << ".ActiveCfg = " << *i << "|Win32\n";
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if (in_all_build)
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{
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fout << "\t\t{" << guid << "}." << *i << ".Build.0 = " << *i << "|Win32\n";
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}
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}
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}
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