Fix detection of unused variables when setting
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f7438ca7ac
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@ -1648,7 +1648,7 @@ void cmMakefile::AddDefinition(const char* name, const char* value)
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#endif
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#endif
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this->Internal->VarStack.top().Set(name, value);
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this->Internal->VarStack.top().Set(name, value);
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if ((this->Internal->VarUsageStack.size() > 1) &&
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if (this->Internal->VarUsageStack.size() &&
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this->VariableInitialized(name))
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this->VariableInitialized(name))
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{
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{
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this->CheckForUnused("changing definition", name);
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this->CheckForUnused("changing definition", name);
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@ -1719,7 +1719,7 @@ void cmMakefile::AddCacheDefinition(const char* name, const char* value,
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void cmMakefile::AddDefinition(const char* name, bool value)
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void cmMakefile::AddDefinition(const char* name, bool value)
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{
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{
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this->Internal->VarStack.top().Set(name, value? "ON" : "OFF");
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this->Internal->VarStack.top().Set(name, value? "ON" : "OFF");
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if ((this->Internal->VarUsageStack.size() > 1) &&
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if (this->Internal->VarUsageStack.size() &&
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this->VariableInitialized(name))
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this->VariableInitialized(name))
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{
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{
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this->CheckForUnused("changing definition", name);
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this->CheckForUnused("changing definition", name);
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@ -1763,7 +1763,7 @@ bool cmMakefile::VariableUsed(const char* var) const
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void cmMakefile::CheckForUnused(const char* reason, const char* name) const
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void cmMakefile::CheckForUnused(const char* reason, const char* name) const
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{
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{
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if (this->WarnUnused && !this->VariableUsed(name))
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if (this->WarnUnused && !this->VariableUsed(name) && this->CallStack.size())
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{
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{
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const cmListFileContext* file = this->CallStack.back().Context;
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const cmListFileContext* file = this->CallStack.back().Context;
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if (this->CheckSystemVars ||
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if (this->CheckSystemVars ||
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