ENH: Enabled new WORKING_DIRECTORY option to ADD_CUSTOM_COMMAND and ADD_CUSTOM_TARGET on VS 6 generator.
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@ -303,15 +303,13 @@ void cmLocalVisualStudio6Generator::WriteDSPFile(std::ostream& fout,
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target.GetPreBuildCommands().begin();
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cr != target.GetPreBuildCommands().end(); ++cr)
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{
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this->AddUtilityCommandHack(target, count++, depends,
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cr->GetCommandLines());
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this->AddUtilityCommandHack(target, count++, depends, *cr);
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}
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for (std::vector<cmCustomCommand>::const_iterator cr =
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target.GetPostBuildCommands().begin();
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cr != target.GetPostBuildCommands().end(); ++cr)
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{
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this->AddUtilityCommandHack(target, count++, depends,
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cr->GetCommandLines());
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this->AddUtilityCommandHack(target, count++, depends, *cr);
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}
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}
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@ -503,7 +501,7 @@ void
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cmLocalVisualStudio6Generator
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::AddUtilityCommandHack(cmTarget& target, int count,
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std::vector<std::string>& depends,
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const cmCustomCommandLines& commandLines)
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const cmCustomCommand& origCommand)
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{
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// Create a fake output that forces the rule to run.
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char* output = new char[(strlen(m_Makefile->GetStartOutputDirectory()) +
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@ -518,9 +516,9 @@ cmLocalVisualStudio6Generator
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m_Makefile->AddCustomCommandToOutput(output,
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depends,
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no_main_dependency,
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commandLines,
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no_comment,
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no_working_directory);
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origCommand.GetCommandLines(),
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origCommand.GetComment(),
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origCommand.GetWorkingDirectory());
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// Replace the dependencies with the output of this rule so that the
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// next rule added will run after this one.
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@ -89,7 +89,7 @@ private:
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const char* flags);
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void AddUtilityCommandHack(cmTarget& target, int count,
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std::vector<std::string>& depends,
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const cmCustomCommandLines& commandLines);
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const cmCustomCommand& origCommand);
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void WriteGroup(const cmSourceGroup *sg, cmTarget target,
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std::ostream &fout, const char *libName);
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std::string CreateTargetRules(cmTarget &target,
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