ENH: add some comments on how this could be moved to global generator
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@ -138,6 +138,15 @@ void cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
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dst2 += lang;
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dst2 += "Compiler.cmake";
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cmSystemTools::CopyFileIfDifferent(src2.c_str(), dst2.c_str());
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src2 = m_ConfiguredFilesPath;
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src2 += "/CMake";
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src2 += lang;
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src2 += "Platform.cmake";
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dst2 = rootBin;
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dst2 += "/CMake";
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dst2 += lang;
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dst2 += "Platform.cmake";
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cmSystemTools::CopyFileIfDifferent(src2.c_str(), dst2.c_str());
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}
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rootBin = m_ConfiguredFilesPath;
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}
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@ -145,6 +154,16 @@ void cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
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// **** Step 1, find and make sure CMAKE_MAKE_PROGRAM is defined
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this->FindMakeProgram(mf);
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// try and load the CMakeSystem.cmake if it is there
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std::string fpath = rootBin;
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if(!mf->GetDefinition("CMAKE_SYSTEM_LOADED"))
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{
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fpath += "/CMakeSystem.cmake";
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if(cmSystemTools::FileExists(fpath.c_str()))
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{
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mf->ReadListFile(0,fpath.c_str());
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}
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}
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// **** Step 2, Load the CMakeDetermineSystem.cmake file and find out
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// what platform we are running on
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if (!isLocal && !mf->GetDefinition("CMAKE_SYSTEM_NAME"))
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@ -166,7 +185,7 @@ void cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
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}
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// **** Step 3, load the CMakeSystem.cmake from the binary directory
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// this file is configured by the CMakeDetermineSystem.cmake file
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std::string fpath = rootBin;
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fpath = rootBin;
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if(!mf->GetDefinition("CMAKE_SYSTEM_LOADED"))
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{
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fpath += "/CMakeSystem.cmake";
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@ -188,6 +207,26 @@ void cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
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"broken CMakeLists.txt file or a problematic release of "
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"CMake");
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}
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// try and load the configured file first
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std::string loadedLang = "CMAKE_";
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loadedLang += lang;
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loadedLang += "_COMPILER_LOADED";
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if(!mf->GetDefinition(loadedLang.c_str()))
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{
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fpath = rootBin;
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fpath += "/CMake";
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fpath += lang;
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fpath += "Compiler.cmake";
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if(cmSystemTools::FileExists(fpath.c_str()))
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{
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if(!mf->ReadListFile(0,fpath.c_str()))
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{
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cmSystemTools::Error("Could not find cmake module file:", fpath.c_str());
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}
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this->SetLanguageEnabled(lang, mf);
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}
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}
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needTestLanguage = true; // must test a language after finding it
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// read determine LANG compiler
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std::string determineCompiler = "CMakeDetermine";
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@ -26,6 +26,42 @@
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#include "cmake.h"
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#include <cmsys/RegularExpression.hxx>
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// Ideas for moving this stuff into the global generator
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// Right now in your local generator you read and write a file to build
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// up a list of all files in the project.
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// Basically, there does not need to be a local kdevlop generator at all,
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// it can just use the unix makefile one. Then in the global generators
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// Generate method you do something like this:
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// unsigned int i;
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// for(i = 0; i < m_LocalGenerators.size(); ++i)
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// {
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// // Get list of targets and sources from local generator i
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// // add them to a file map like you do now in the local generator
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// }
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// // now write out the Project.filelist file and Project.kdevlop files
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// It should most likely do the same thing as the visual studio generators and
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// write out all the sub-projects as well. And also honor the exclude from above
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// option.
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// I guess at the end of the day it should do something like this:
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// TopProject.kdevelop
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// TopProject.kdevelop.filelist
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// SubProject/SubProject.kdevelop
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// SubProject/SubProject.kdevelop.filelist
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// if SubProject was in a SUBDIR(EXCLUDE_FROM_ALL SubProject)
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// then its files should not be in TopProject.filelist.
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// If you look at these functions you can see how the visual studio
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// cmGlobalVisualStudio7Generator::Generate() // generate the project
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// void cmGlobalVisualStudio7Generator::CollectSubprojects() // create a map of project names to local
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// // generators
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// void cmGlobalVisualStudio7Generator::OutputSLNFile(cmLocalGenerator* root,
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// std::vector<cmLocalGenerator*>& generators)
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// // output a project for each project and sub project
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cmLocalKdevelopGenerator::cmLocalKdevelopGenerator()
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:cmLocalUnixMakefileGenerator()
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{
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