Visual Studio: Allow setting Single Byte Character Set (#12189)
For Visual Studio using the Preprocessor Define _SBCS. This behavior is similar to the way that _UNICODE and _MBCS work already. Added tests to confirm this behavior.
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@ -774,6 +774,10 @@ void cmLocalVisualStudio7Generator::WriteConfiguration(std::ostream& fout,
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{
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fout << "\t\t\tCharacterSet=\"1\">\n";
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}
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else if(targetOptions.UsingSBCS())
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{
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fout << "\t\t\tCharacterSet=\"0\">\n";
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}
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else
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{
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fout << "\t\t\tCharacterSet=\"2\">\n";
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@ -394,6 +394,11 @@ void cmVisualStudio10TargetGenerator::WriteProjectConfigurationValues()
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{
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this->WriteString("<CharacterSet>Unicode</CharacterSet>\n", 2);
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}
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else if (this->Target->GetType() <= cmTarget::MODULE_LIBRARY &&
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this->ClOptions[*i]->UsingSBCS())
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{
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this->WriteString("<CharacterSet>NotSet</CharacterSet>\n", 2);
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}
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else
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{
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this->WriteString("<CharacterSet>MultiByte</CharacterSet>\n", 2);
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@ -117,6 +117,20 @@ bool cmVisualStudioGeneratorOptions::UsingUnicode()
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}
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return false;
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}
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//----------------------------------------------------------------------------
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bool cmVisualStudioGeneratorOptions::UsingSBCS()
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{
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// Look for the a _SBCS definition.
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for(std::vector<std::string>::const_iterator di = this->Defines.begin();
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di != this->Defines.end(); ++di)
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{
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if(*di == "_SBCS")
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{
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return true;
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}
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}
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return false;
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}
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//----------------------------------------------------------------------------
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void cmVisualStudioGeneratorOptions::Parse(const char* flags)
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@ -48,6 +48,7 @@ public:
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// Check for specific options.
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bool UsingUnicode();
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bool UsingSBCS();
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bool IsDebug();
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// Write options to output.
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@ -1306,6 +1306,8 @@ ${CMake_BINARY_DIR}/bin/cmake -DVERSION=master -P ${CMake_SOURCE_DIR}/Utilities/
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endif()
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IF(${CMAKE_TEST_GENERATOR} MATCHES "Visual Studio")
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ADD_TEST_MACRO(SBCS SBCS)
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ADD_TEST(VSExternalInclude ${CMAKE_CTEST_COMMAND}
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--build-and-test
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"${CMake_SOURCE_DIR}/Tests/VSExternalInclude"
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@ -0,0 +1,6 @@
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# a SBCS test case
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project (SBCS)
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add_definitions(-D_SBCS)
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add_executable (SBCS SBCS.cxx)
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@ -0,0 +1,22 @@
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// Test to verify that _SBCS being defined causes CharacterSet to be set to 0 (Single Byte Character Set)
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int main ()
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{
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#ifdef _UNICODE
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bool UnicodeSet=true;
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#else
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bool UnicodeSet=false;
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#endif
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#ifdef _MBCS
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bool MBCSSet=true;
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#else
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bool MBCSSet=false;
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#endif
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// if neither _UNICODE nor _MBCS is set, CharacterSet must be set to SBCS.
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bool SBCSSet=(!UnicodeSet && !MBCSSet);
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// Reverse boolean to indicate error case correctly
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return !SBCSSet;
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}
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