ENH: Modified GetObjectFileNameWithoutTarget to use relative paths for object file names with sources above the current directory so long as the relative path conversion works.
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@ -2461,21 +2461,20 @@ std::string& cmLocalGenerator::CreateSafeUniqueObjectFileName(const char* sin)
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std::string
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cmLocalGenerator::GetObjectFileNameWithoutTarget(const cmSourceFile& source)
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{
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// If the source file is located below the current binary directory
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// then use that relative path for the object file name.
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// Construct the object file name using the full path to the source
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// file which is its only unique identification. Convert the path
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// to be relative to the current binary directory if possible.
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std::string objectName = this->Convert(source.GetFullPath().c_str(),
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START_OUTPUT);
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if(cmSystemTools::FileIsFullPath(objectName.c_str()) ||
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objectName.empty() || objectName[0] == '.')
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if(cmSystemTools::FileIsFullPath(objectName.c_str()) || objectName.empty())
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{
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// If the source file is located below the current source
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// directory then use that relative path for the object file name.
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// Otherwise just use the relative path from the current binary
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// directory.
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// If the source file can be referenced as a relative path from
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// the source tree use that relative path to construct the object
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// name.
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std::string relFromSource = this->Convert(source.GetFullPath().c_str(),
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START);
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if(!cmSystemTools::FileIsFullPath(relFromSource.c_str()) &&
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!relFromSource.empty() && relFromSource[0] != '.')
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!relFromSource.empty())
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{
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objectName = relFromSource;
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}
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