ENH: make sure custom command depend on fluid so if fltk is part of project fluid gets built first

This commit is contained in:
Bill Hoffman 2005-07-26 13:25:28 -04:00
parent 97286f3470
commit b15852d8b7
1 changed files with 1 additions and 1 deletions

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@ -63,7 +63,7 @@ bool cmFLTKWrapUICommand::InitialPass(std::vector<std::string> const& args)
// add starting depends
std::vector<std::string> depends;
depends.push_back(origname);
depends.push_back("fluid");
std::string cxxres = outputDirectory.c_str();
cxxres += "/" + srcName;
cxxres += ".cxx";