ENH: make sure custom command depend on fluid so if fltk is part of project fluid gets built first
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@ -63,7 +63,7 @@ bool cmFLTKWrapUICommand::InitialPass(std::vector<std::string> const& args)
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// add starting depends
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// add starting depends
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std::vector<std::string> depends;
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std::vector<std::string> depends;
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depends.push_back(origname);
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depends.push_back(origname);
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depends.push_back("fluid");
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std::string cxxres = outputDirectory.c_str();
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std::string cxxres = outputDirectory.c_str();
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cxxres += "/" + srcName;
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cxxres += "/" + srcName;
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cxxres += ".cxx";
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cxxres += ".cxx";
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