ENH: Enforce global target name uniqueness.

- Error if imported target is involved in conflict
  - Error for non-imported target conflict unless
    CMAKE_BACKWARDS_COMPATIBILITY <= 2.4
  - Include OUTPUT_NAME property in error message
  - Update add_executable and add_library command documentation
This commit is contained in:
Brad King 2008-02-11 13:35:39 -05:00
parent 739a463539
commit ac0e58dcfb
8 changed files with 146 additions and 73 deletions

View File

@ -158,6 +158,14 @@ bool cmAddCustomTargetCommand
currentLine.clear();
}
// Enforce name uniqueness.
std::string msg;
if(!this->Makefile->EnforceUniqueName(args[0], msg))
{
this->SetError(msg.c_str());
return false;
}
// Add the utility target to the makefile.
bool escapeOldStyle = !verbatim;
this->Makefile->AddUtilityCommand(args[0].c_str(), excludeFromAll,

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@ -82,12 +82,11 @@ bool cmAddExecutableCommand
return false;
}
// Check for an existing target with this name.
cmTarget* existing = this->Makefile->FindTargetToUse(exename.c_str());
// Handle imported target creation.
if(importTarget)
{
// Make sure the target does not already exist.
if(existing)
if(this->Makefile->FindTargetToUse(exename.c_str()))
{
cmOStringStream e;
e << "cannot create imported target \"" << exename
@ -100,21 +99,14 @@ bool cmAddExecutableCommand
this->Makefile->AddImportedTarget(exename.c_str(), cmTarget::EXECUTABLE);
return true;
}
else
// Enforce name uniqueness.
std::string msg;
if(!this->Makefile->EnforceUniqueName(exename, msg))
{
// Make sure the target does not conflict with an imported target.
// This should really enforce global name uniqueness for targets
// built within the project too, but that may break compatiblity
// with projects in which it was accidentally working.
if(existing && existing->IsImported())
{
cmOStringStream e;
e << "cannot create target \"" << exename
<< "\" because an imported target with the same name already exists.";
this->SetError(e.str().c_str());
this->SetError(msg.c_str());
return false;
}
}
if (s == args.end())
{

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@ -63,33 +63,36 @@ public:
virtual const char* GetFullDocumentation()
{
return
" add_executable(exename [WIN32] [MACOSX_BUNDLE] [EXCLUDE_FROM_ALL]\n"
" add_executable(<name> [WIN32] [MACOSX_BUNDLE] [EXCLUDE_FROM_ALL]\n"
" source1 source2 ... sourceN)\n"
"This command adds an executable target to the current directory. "
"The executable will be built from the list of source files "
"specified.\n"
"After specifying the executable name, WIN32 and/or MACOSX_BUNDLE can "
"be specified. WIN32 indicates that the executable (when compiled on "
"windows) is a windows app (using WinMain) not a console app "
"(using main). The variable CMAKE_MFC_FLAG be used if the windows app "
"uses MFC. This variable can be set to the following values:\n"
" 0: Use Standard Windows Libraries\n"
" 1: Use MFC in a Static Library\n"
" 2: Use MFC in a Shared DLL\n"
"MACOSX_BUNDLE indicates that when build on Mac OSX, executable should "
"be in the bundle form. The MACOSX_BUNDLE also allows several "
"variables to be specified:\n"
" MACOSX_BUNDLE_INFO_STRING\n"
" MACOSX_BUNDLE_ICON_FILE\n"
" MACOSX_BUNDLE_GUI_IDENTIFIER\n"
" MACOSX_BUNDLE_LONG_VERSION_STRING\n"
" MACOSX_BUNDLE_BUNDLE_NAME\n"
" MACOSX_BUNDLE_SHORT_VERSION_STRING\n"
" MACOSX_BUNDLE_BUNDLE_VERSION\n"
" MACOSX_BUNDLE_COPYRIGHT\n"
"If EXCLUDE_FROM_ALL is given the target will not be built by default. "
"It will be built only if the user explicitly builds the target or "
"another target that requires the target depends on it."
"Adds an executable target called <name> to be built from the "
"source files listed in the command invocation. "
"The <name> corresponds to the logical target name and must be "
"globally unique within a project. "
"The actual file name of the executable built is constructed based on "
"conventions of the native platform "
"(such as <name>.exe or just <name>). "
"\n"
"By default the executable file will be created in the build tree "
"directory corresponding to the source tree directory in which "
"the command was invoked. "
"See documentation of the RUNTIME_OUTPUT_DIRECTORY "
"target property to change this location. "
"See documentation of the OUTPUT_NAME target property to change "
"the <name> part of the final file name. "
"\n"
"If WIN32 is given the property WIN32_EXECUTABLE will be set on the "
"target created. "
"See documentation of that target property for details."
"\n"
"If MACOSX_BUNDLE is given the corresponding property will be "
"set on the created target. "
"See documentation of the MACOSX_BUNDLE target property for details."
"\n"
"If EXCLUDE_FROM_ALL is given the corresponding property will be "
"set on the created target. "
"See documentation of the EXCLUDE_FROM_ALL target property for "
"details."
"\n"
"The add_executable command can also create IMPORTED executable "
"targets using this signature:\n"

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@ -109,12 +109,11 @@ bool cmAddLibraryCommand
return false;
}
// Check for an existing target with this name.
cmTarget* existing = this->Makefile->FindTargetToUse(libName.c_str());
// Handle imported target creation.
if(importTarget)
{
// Make sure the target does not already exist.
if(existing)
if(this->Makefile->FindTargetToUse(libName.c_str()))
{
cmOStringStream e;
e << "cannot create imported target \"" << libName
@ -127,21 +126,14 @@ bool cmAddLibraryCommand
this->Makefile->AddImportedTarget(libName.c_str(), type);
return true;
}
else
// Enforce name uniqueness.
std::string msg;
if(!this->Makefile->EnforceUniqueName(libName, msg))
{
// Make sure the target does not conflict with an imported target.
// This should really enforce global name uniqueness for targets
// built within the project too, but that may break compatiblity
// with projects in which it was accidentally working.
if(existing && existing->IsImported())
{
cmOStringStream e;
e << "cannot create target \"" << libName
<< "\" because an imported target with the same name already exists.";
this->SetError(e.str().c_str());
this->SetError(msg.c_str());
return false;
}
}
if (s == args.end())
{

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@ -62,18 +62,41 @@ public:
virtual const char* GetFullDocumentation()
{
return
" add_library(libname [SHARED | STATIC | MODULE] [EXCLUDE_FROM_ALL]\n"
" add_library(<name> [STATIC | SHARED | MODULE] [EXCLUDE_FROM_ALL]\n"
" source1 source2 ... sourceN)\n"
"Adds a library target. SHARED, STATIC or MODULE keywords are used "
"to set the library type. If the keyword MODULE appears, the library "
"type is set to MH_BUNDLE on systems which use dyld. On systems "
"without dyld, MODULE is treated like SHARED. If no keywords appear "
" as the second argument, the type defaults to the current value of "
"BUILD_SHARED_LIBS. If this variable is not set, the type defaults "
"to STATIC.\n"
"If EXCLUDE_FROM_ALL is given the target will not be built by default. "
"It will be built only if the user explicitly builds the target or "
"another target that requires the target depends on it."
"Adds a library target called <name> to be built from the "
"source files listed in the command invocation. "
"The <name> corresponds to the logical target name and must be "
"globally unique within a project. "
"The actual file name of the library built is constructed based on "
"conventions of the native platform "
"(such as lib<name>.a or <name>.lib)."
"\n"
"STATIC, SHARED, or MODULE may be given to specify the type of library "
"to be created. "
"STATIC libraries are archives of object files for use when linking "
"other targets. "
"SHARED libraries are linked dynamically and loaded at runtime. "
"MODULE libraries are plugins that are not linked into other targets "
"but may be loaded dynamically at runtime using dlopen-like "
"functionality. "
"If no type is given explicitly the type is STATIC or SHARED based "
"on whether the current value of the variable BUILD_SHARED_LIBS is "
"true."
"\n"
"By default the library file will be created in the build tree "
"directory corresponding to the source tree directory in which "
"the command was invoked. "
"See documentation of the ARCHIVE_OUTPUT_DIRECTORY, "
"LIBRARY_OUTPUT_DIRECTORY, and RUNTIME_OUTPUT_DIRECTORY "
"target properties to change this location. "
"See documentation of the OUTPUT_NAME target property to change "
"the <name> part of the final file name. "
"\n"
"If EXCLUDE_FROM_ALL is given the corresponding property will be "
"set on the created target. "
"See documentation of the EXCLUDE_FROM_ALL target property for "
"details."
"\n"
"The add_library command can also create IMPORTED library "
"targets using this signature:\n"

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@ -3138,3 +3138,42 @@ cmTarget* cmMakefile::FindTargetToUse(const char* name)
// Look for a target built in this project.
return this->LocalGenerator->GetGlobalGenerator()->FindTarget(0, name);
}
//----------------------------------------------------------------------------
bool cmMakefile::EnforceUniqueName(std::string const& name, std::string& msg)
{
if(cmTarget* existing = this->FindTargetToUse(name.c_str()))
{
// The name given conflicts with an existing target. Produce an
// error in a compatible way.
if(existing->IsImported())
{
// Imported targets were not supported in previous versions.
// This is new code, so we can make it an error.
cmOStringStream e;
e << "cannot create target \"" << name
<< "\" because an imported target with the same name already exists.";
msg = e.str();
return false;
}
else if(!this->NeedBackwardsCompatibility(2, 4))
{
// The conflict is with a non-imported target. Produce an error
// that tells the user how to work around the problem.
cmOStringStream e;
e << "cannot create target \"" << name
<< "\" because another target with the same name already exists. "
<< "Logical target names must be globally unique. "
<< "Consider using the OUTPUT_NAME target property to create "
<< "two targets with the same physical name while keeping logical "
<< "names distinct.\n"
<< "If you are building an older project it is possible that "
<< "it violated this rule but was working accidentally. "
<< "Set CMAKE_BACKWARDS_COMPATIBILITY to 2.4 or lower to disable "
<< "this error.";
msg = e.str();
return false;
}
}
return true;
}

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@ -129,6 +129,11 @@ public:
unsigned int minor,
unsigned int patch = 0xFFu);
/**
* Help enforce global target name uniqueness.
*/
bool EnforceUniqueName(std::string const& name, std::string& msg);
/**
* Perform FinalPass, Library dependency analysis etc before output of the
* makefile.

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@ -496,10 +496,21 @@ void cmTarget::DefineProperties(cmake *cm)
cm->DefineProperty
("WIN32_EXECUTABLE", cmProperty::TARGET,
"Used to specify Windows executable with a WinMain entry point.",
"This can be set to indicate that a target is a Windows executable "
"in contrast to a console application for example. This changes "
"how the executable will be linked.");
"Build an executable with a WinMain entry point on windows.",
"When this property is set to true the executable when linked "
"on Windows will be created with a WinMain() entry point instead "
"of of just main()."
"This makes it a GUI executable instead of a console application. "
"See the CMAKE_MFC_FLAG variable documentation to configure use "
"of MFC for WinMain executables.");
cm->DefineProperty
("MACOSX_BUNDLE", cmProperty::TARGET,
"Build an executable as an application bundle on Mac OS X.",
"When this property is set to true the executable when built "
"on Mac OS X will be created as an application bundle. "
"This makes it a GUI executable that can be launched from "
"the Finder.");
cm->DefineProperty
("ENABLE_EXPORTS", cmProperty::TARGET,