ENH: Add generic instructions

This commit is contained in:
Andy Cedilnik 2006-02-28 14:06:39 -05:00
parent 3341923ecb
commit a87de1e1cd
3 changed files with 70 additions and 2 deletions

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@ -0,0 +1,70 @@
COMPILING INSTRUCTIONS
======================
This project uses the CMake (http://www.cmake.org) cross-platform build system.
To compile this project, you will have to make sure you have CMake installed.
Binary and source distributions of CMake can be found at
http://www.cmake.org/HTML/Download.html. If it exists for your platform, we
highly recommend using a binary distribution.
Once CMake is installed, you are ready to build this project. We highly
recommend reading the documentation on
http://www.cmake.org/HTML/Documentation.html if you are not familiar with this
process.
Here is a summary of the build:
* Run one of the CMake user interfaces.
* Change configuration options.
* Compile (make on UNIX, Visual Studio on Windows).
UNIX/Linux
----------
The following instructions only apply to Unix/Linux systems.
The following example shows how to use this technique to build this project on
multiple architectures. Assume we have a Solaris machine and an IRIX machine
with a shared disk with the source tarball in the home directory.
On either machine, extract the source tarball:
tar xvzf paraview-2.0.0.tar.gz
On the Solaris machine, run
mkdir paraview-2.0.0-solaris<br>
cd paraview-2.0.0-solaris<br>
ccmake ../paraview-2.0.0<br>
make && make install
Then on the IRIX machine, run
mkdir paraview-2.0.0-irix<br>
cd paraview-2.0.0-irix<br>
ccmake ../paraview-2.0.0<br>
make && make install
It is a very good idea to tell CMake what C and C++ compilers you will be
using. This can prevent many build problems. On most systems you can pass this
information to CMake in the following way:
env CXX=/your/C++/compiler CC=/your/c/compiler ccmake .
otherwise you must set CXX and CC in your environment and then run ccmake (or
cmake -i).
Windows
-------
The Windows build process uses the CMake GUI CMakeSetup.
Execute CMakeSetup. This will pop-up a GUI that allows you to tailor the build.
You'll have to tell CMakeSetup where you've placed your source code, and where
to build the object code and dll's. The build directory is typically placed
next to the source directory.
When CMakeSetup completes you can build the project. If you are using Visual
Studio, start up Visual Studio and load the project file. Then select the
ALL_BUILD project, and build it. If you are using NMake Makefiles, Borland
Makefiles, Mingw, MSYS, or Cygwin, then use the appropriate make command.

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@ -123,7 +123,6 @@ ENDIF(CMAKE_CONFIGURATION_TYPES)
# Dummy test of CPack
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Test of packaging with cpack")
SET(CPACK_PACKAGE_VENDOR "Kitware")
SET(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_CURRENT_SOURCE_DIR}/foo.h")
IF(WIN32 AND NOT UNIX)
FIND_PROGRAM(NSIS_MAKENSIS NAMES makensis

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@ -123,7 +123,6 @@ ENDIF(CMAKE_CONFIGURATION_TYPES)
# Dummy test of CPack
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Test of packaging with cpack")
SET(CPACK_PACKAGE_VENDOR "Kitware")
SET(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_CURRENT_SOURCE_DIR}/foo.h")
IF(WIN32 AND NOT UNIX)
FIND_PROGRAM(NSIS_MAKENSIS NAMES makensis