ENH: Here is test for swig module
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SET(language "python")
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PROJECT(example_${language}_class)
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FIND_PACKAGE(SWIG)
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IF(SWIG_FOUND)
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INCLUDE(${SWIG_USE_FILE})
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IF(${language} MATCHES python)
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FIND_PACKAGE(PythonLibs)
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INCLUDE_DIRECTORIES(${PYTHON_INCLUDE_PATH})
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ENDIF(${language} MATCHES python)
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IF(${language} MATCHES perl)
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FIND_PACKAGE(PerlLibs)
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INCLUDE_DIRECTORIES(${PERL_INCLUDE_PATH})
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ADD_DEFINITIONS(${PERL_EXTRA_C_FLAGS})
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ENDIF(${language} MATCHES perl)
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IF(${language} MATCHES tcl)
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FIND_PACKAGE(TCL)
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INCLUDE_DIRECTORIES(${TCL_INCLUDE_PATH})
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ENDIF(${language} MATCHES tcl)
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IF(${language} MATCHES ruby)
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FIND_PACKAGE(Ruby)
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INCLUDE_DIRECTORIES(${RUBY_INCLUDE_PATH})
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ENDIF(${language} MATCHES ruby)
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IF(${language} MATCHES php4)
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FIND_PACKAGE(PHP4)
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INCLUDE_DIRECTORIES(${PHP4_INCLUDE_PATH})
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ENDIF(${language} MATCHES php4)
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IF(${language} MATCHES pike)
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FIND_PACKAGE(Pike)
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INCLUDE_DIRECTORIES(${PIKE_INCLUDE_PATH})
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ENDIF(${language} MATCHES pike)
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INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR})
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SET(CMAKE_SWIG_FLAGS "")
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SET_SOURCE_FILES_PROPERTIES(example.i PROPERTIES CPLUSPLUS ON)
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SET_SOURCE_FILES_PROPERTIES(example.i PROPERTIES SWIG_FLAGS "-includeall")
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SWIG_ADD_MODULE(example "${language}"
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example.i example.cxx)
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SWIG_LINK_LIBRARIES(example ${PYTHON_LIBRARY})
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ENDIF(SWIG_FOUND)
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/* File : example.c */
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#include "example.h"
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#define M_PI 3.14159265358979323846
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/* Move the shape to a new location */
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void Shape::move(double dx, double dy) {
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x += dx;
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y += dy;
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}
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int Shape::nshapes = 0;
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double Circle::area(void) {
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return M_PI*radius*radius;
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}
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double Circle::perimeter(void) {
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return 2*M_PI*radius;
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}
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double Square::area(void) {
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return width*width;
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}
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double Square::perimeter(void) {
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return 4*width;
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}
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/* File : example.h */
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class Shape {
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public:
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Shape() {
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nshapes++;
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}
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virtual ~Shape() {
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nshapes--;
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};
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double x, y;
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void move(double dx, double dy);
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virtual double area(void) = 0;
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virtual double perimeter(void) = 0;
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static int nshapes;
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};
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class Circle : public Shape {
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private:
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double radius;
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public:
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Circle(double r) : radius(r) { };
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virtual double area(void);
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virtual double perimeter(void);
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};
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class Square : public Shape {
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private:
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double width;
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public:
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Square(double w) : width(w) { };
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virtual double area(void);
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virtual double perimeter(void);
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};
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/* File : example.i */
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%module example
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%{
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#include "example.h"
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%}
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/* Let's just grab the original header file here */
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%include "example.h"
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<?php
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# This file illustrates the low-level C++ interface
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# created by SWIG. In this case, all of our C++ classes
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# get converted into function calls.
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require("example.php");
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# ----- Object creation -----
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print "Creating some objects:\n";
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$c = new_Circle(10);
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print " Created circle $c\n";
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$s = new_Square(10);
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print " Created square $s\n";
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# ----- Access a static member -----
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print "\nA total of " . nshapes() . " shapes were created\n";
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# ----- Member data access -----
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# Set the location of the object.
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# Note: methods in the base class Shape are used since
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# x and y are defined there.
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Shape_x_set($c, 20);
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Shape_y_set($c, 30);
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Shape_x_set($s,-10);
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Shape_y_set($s,5);
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print "\nHere is their current position:\n";
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print " Circle = (" . Shape_x_get($c) . "," . Shape_y_get($c) . ")\n";
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print " Square = (" . Shape_x_get($s) . "," . Shape_y_get($s) . ")\n";
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# ----- Call some methods -----
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print "\nHere are some properties of the shapes:\n";
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foreach (array($c,$s) as $o) {
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print " $o\n";
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print " area = " . Shape_area($o) . "\n";
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print " perimeter = " . Shape_perimeter($o) . "\n";
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}
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# Notice how the Shape_area() and Shape_perimeter() functions really
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# invoke the appropriate virtual method on each object.
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# ----- Delete everything -----
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print "\nGuess I'll clean up now\n";
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# Note: this invokes the virtual destructor
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delete_Shape($c);
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delete_Shape($s);
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print nshapes() . " shapes remain\n";
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print "Goodbye\n";
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?>
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import .example;
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int main()
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{
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// ----- Object creation -----
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write("Creating some objects:\n");
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Circle c = Circle(10.0);
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write(" Created circle.\n");
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Square s = Square(10.0);
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write(" Created square.\n");
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// ----- Access a static member -----
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write("\nA total of " + Shape_nshapes_get() + " shapes were created\n");
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// ----- Member data access -----
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// Set the location of the object
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c->x_set(20.0);
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c->y_set(30.0);
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s->x_set(-10.0);
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s->y_set(5.0);
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write("\nHere is their current position:\n");
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write(" Circle = (%f, %f)\n", c->x_get(), c->y_get());
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write(" Square = (%f, %f)\n", s->x_get(), s->y_get());
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// ----- Call some methods -----
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write("\nHere are some properties of the shapes:\n");
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write(" The circle:\n");
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write(" area = %f.\n", c->area());
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write(" perimeter = %f.\n", c->perimeter());
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write(" The square:\n");
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write(" area = %f.\n", s->area());
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write(" perimeter = %f.\n", s->perimeter());
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write("\nGuess I'll clean up now\n");
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/* See if we can force 's' to be garbage-collected */
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s = 0;
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/* Now we should be down to only 1 shape */
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write("%d shapes remain\n", Shape_nshapes_get());
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/* Done */
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write("Goodbye\n");
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return 0;
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}
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# file: runme.pl
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# This file illustrates the low-level C++ interface
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# created by SWIG. In this case, all of our C++ classes
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# get converted into function calls.
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use example;
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# ----- Object creation -----
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print "Creating some objects:\n";
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$c = examplec::new_Circle(10);
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print " Created circle $c\n";
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$s = examplec::new_Square(10);
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print " Created square $s\n";
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# ----- Access a static member -----
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print "\nA total of $examplec::Shape_nshapes shapes were created\n";
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# ----- Member data access -----
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# Set the location of the object.
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# Note: methods in the base class Shape are used since
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# x and y are defined there.
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examplec::Shape_x_set($c, 20);
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examplec::Shape_y_set($c, 30);
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examplec::Shape_x_set($s,-10);
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examplec::Shape_y_set($s,5);
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print "\nHere is their current position:\n";
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print " Circle = (",examplec::Shape_x_get($c),",", examplec::Shape_y_get($c),")\n";
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print " Square = (",examplec::Shape_x_get($s),",", examplec::Shape_y_get($s),")\n";
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# ----- Call some methods -----
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print "\nHere are some properties of the shapes:\n";
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foreach $o ($c,$s) {
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print " $o\n";
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print " area = ", examplec::Shape_area($o), "\n";
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print " perimeter = ", examplec::Shape_perimeter($o), "\n";
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}
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# Notice how the Shape_area() and Shape_perimeter() functions really
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# invoke the appropriate virtual method on each object.
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# ----- Delete everything -----
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print "\nGuess I'll clean up now\n";
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# Note: this invokes the virtual destructor
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examplec::delete_Shape($c);
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examplec::delete_Shape($s);
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print $examplec::Shape_nshapes," shapes remain\n";
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print "Goodbye\n";
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# file: runme.py
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# This file illustrates the shadow-class C++ interface generated
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# by SWIG.
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import example
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# ----- Object creation -----
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print "Creating some objects:"
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c = example.Circle(10)
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print " Created circle", c
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s = example.Square(10)
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print " Created square", s
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# ----- Access a static member -----
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print "\nA total of", example.cvar.Shape_nshapes,"shapes were created"
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# ----- Member data access -----
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# Set the location of the object
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c.x = 20
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c.y = 30
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s.x = -10
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s.y = 5
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print "\nHere is their current position:"
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print " Circle = (%f, %f)" % (c.x,c.y)
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print " Square = (%f, %f)" % (s.x,s.y)
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# ----- Call some methods -----
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print "\nHere are some properties of the shapes:"
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for o in [c,s]:
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print " ", o
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print " area = ", o.area()
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print " perimeter = ", o.perimeter()
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print "\nGuess I'll clean up now"
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# Note: this invokes the virtual destructor
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del c
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del s
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s = 3
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print example.cvar.Shape_nshapes,"shapes remain"
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print "Goodbye"
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# file: runme.rb
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# This file illustrates the C++ interface created by SWIG.
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# All of our C++ classes get converted into Ruby classes.
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require 'example'
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# ----- Object creation -----
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print "Creating some objects:\n"
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c = Example::Circle.new(10)
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print " Created circle #{c}\n"
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s = Example::Square.new(10)
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print " Created square #{s}\n"
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# ----- Access a static member -----
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print "\nA total of #{Example::Shape.nshapes} shapes were created\n"
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# ----- Member data access -----
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# Set the location of the object
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# Notice how we can do this using functions specific to
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# the 'Circle' class.
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c.x = 20
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c.y = 30
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# Now use the same functions in the base class
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s.x = -10
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s.y = 5
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print "\nHere is their current position:\n"
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print " Circle = (", c.x, ",", c.y, ")\n"
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print " Square = (", s.x, ",", s.y, ")\n"
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# ----- Call some methods -----
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print "\nHere are some properties of the shapes:\n"
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for o in [c, s]
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print " #{o}\n"
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print " area = ", o.area, "\n"
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print " perimeter = ", o.perimeter, "\n"
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end
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# Notice how the Shape#area() and Shape#perimeter() functions really
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# invoke the appropriate virtual method on each object.
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print "\n", Example::Shape.nshapes," shapes remain\n"
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print "Goodbye\n"
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# file: runme.tcl
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# This file illustrates the high level C++ interface.
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# In this case C++ classes work kind of like Tk widgets
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catch { load ./example[info sharedlibextension] example}
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# ----- Object creation -----
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puts "Creating some objects:"
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Circle c 10
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puts " Created circle [c cget -this]"
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Square s 10
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puts " Created square [s cget -this]"
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# ----- Access a static member -----
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puts "\nA total of $Shape_nshapes shapes were created"
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# ----- Member data access -----
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# Set the location of the object
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c configure -x 20 -y 30
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s configure -x -10 -y 5
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puts "\nHere is their current position:"
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puts " Circle = ([c cget -x], [c cget -y])"
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puts " Square = ([s cget -x], [s cget -y])"
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# ----- Call some methods -----
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puts "\nHere are some properties of the shapes:"
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foreach o "c s" {
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puts " [$o cget -this]"
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puts " area = [$o area]"
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puts " perimeter = [$o perimeter]"
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}
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# ----- Delete everything -----
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puts "\nGuess I'll clean up now"
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# Note: this invokes the virtual destructor
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rename c ""
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rename s ""
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puts "$Shape_nshapes shapes remain"
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puts "Goodbye"
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# file: runme2.tcl
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# This file illustrates the low-level C++ interface
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# created by SWIG. In this case, all of our C++ classes
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# get converted into function calls.
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catch { load ./example[info sharedlibextension] example}
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# ----- Object creation -----
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puts "Creating some objects:"
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set c [new_Circle 10]
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puts " Created circle $c"
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set s [new_Square 10]
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puts " Created square $s"
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# ----- Access a static member -----
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puts "\nA total of $Shape_nshapes shapes were created"
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# ----- Member data access -----
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# Set the location of the object
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# Note: the base class must be used since that's where x and y
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# were declared.
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Shape_x_set $c 20
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Shape_y_set $c 30
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Shape_x_set $s -10
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Shape_y_set $s 5
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puts "\nHere is their current position:"
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puts " Circle = ([Shape_x_get $c], [Shape_y_get $c])"
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puts " Square = ([Shape_x_get $s], [Shape_y_get $s])"
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# ----- Call some methods -----
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puts "\nHere are some properties of the shapes:"
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foreach o "$c $s" {
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puts " $o"
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puts " area = [Shape_area $o]"
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puts " perimeter = [Shape_perimeter $o]"
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}
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# Notice how the Shape_area() and Shape_perimeter() functions really
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# invoke the appropriate virtual method on each object.
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# ----- Try to cause a type error -----
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puts "\nI'm going to try and break the type system"
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if { [catch {
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# Bad script!
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Square_area $c # Try to invoke Square method on a Circle
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puts " Bad bad SWIG!"
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}]} {
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puts " Well, it didn't work. Good SWIG."
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}
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# ----- Delete everything -----
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puts "\nGuess I'll clean up now"
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# Note: this invokes the virtual destructor
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delete_Shape $c
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delete_Shape $s
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puts "$Shape_nshapes shapes remain"
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puts "Goodbye"
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