ENH: Added OBJECT_OUTPUTS source file property. Updated PrecompiledHeader test to use it (making the test simpler).
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@ -517,6 +517,25 @@ cmMakefileTargetGenerator
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relativeObj.c_str(),
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depends, commands, false);
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// Check for extra outputs created by the compilation.
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if(const char* extra_outputs_str =
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source.GetProperty("OBJECT_OUTPUTS"))
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{
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std::vector<std::string> extra_outputs;
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cmSystemTools::ExpandListArgument(extra_outputs_str, extra_outputs);
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for(std::vector<std::string>::const_iterator eoi = extra_outputs.begin();
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eoi != extra_outputs.end(); ++eoi)
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{
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// Register this as an extra output for the object file rule.
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// This will cause the object file to be rebuilt if the extra
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// output is missing.
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this->GenerateExtraOutput(eoi->c_str(), relativeObj.c_str(), false);
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// Register this as an extra file to clean.
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this->CleanFiles.push_back(eoi->c_str());
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}
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}
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bool lang_is_c_or_cxx = ((strcmp(lang, "C") == 0) ||
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(strcmp(lang, "CXX") == 0));
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bool do_preprocess_rules = lang_is_c_or_cxx &&
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@ -401,6 +401,14 @@ void cmSourceFile::DefineProperties(cmake *cm)
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"Additional dependencies that should be checked as part of "
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"building this source file.");
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cm->DefineProperty
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("OBJECT_OUTPUTS", cmProperty::SOURCE_FILE,
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"Additional outputs for a Makefile rule.",
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"Additional outputs created by compilation of this source file. "
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"If any of these outputs is missing the object will be recompiled. "
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"This is supported only on Makefile generators and will be ignored "
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"on other generators.");
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cm->DefineProperty
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("SYMBOLIC", cmProperty::SOURCE_FILE,
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"Is this just a name for a rule.",
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@ -13,14 +13,13 @@ ELSE(CMAKE_CONFIGURATION_TYPES)
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ENDIF(CMAKE_CONFIGURATION_TYPES)
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FILE(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/PCH)
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# The VS6 IDE does not support renaming .pch files so we cannot use a
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# separate target.
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# The VS6 IDE does not support renaming .pch files with /Fp.
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IF("${CMAKE_GENERATOR}" MATCHES "Visual Studio 6")
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SET(PCH_USE_TARGET 0)
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SET(PCH_USE_INCLUDE_DIR 1)
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SET(PCH_FILE)
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ELSE("${CMAKE_GENERATOR}" MATCHES "Visual Studio 6")
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SET(PCH_USE_TARGET 1)
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SET(PCH_USE_INCLUDE_DIR 0)
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SET(PCH_FILE "\"/Fp${PCH_DIR}/foo_precompiled.pch\"")
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ENDIF("${CMAKE_GENERATOR}" MATCHES "Visual Studio 6")
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# Choose between an explicit include path and using /I during
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@ -34,37 +33,22 @@ ENDIF(PCH_USE_INCLUDE_DIR)
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# Create a target that will use a precompiled header.
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SET(foo_SRCS foo1.c foo2.c)
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IF(PCH_USE_TARGET)
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ADD_EXECUTABLE(foo ${foo_SRCS})
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ADD_EXECUTABLE(foo foo_precompile.c ${foo_SRCS})
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# Create a target to precompile the header for the executable.
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ADD_LIBRARY(foo_precompile foo_precompile.c include/foo_precompiled.h)
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SET_TARGET_PROPERTIES(foo_precompile PROPERTIES OUTPUT_NAME foo)
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ADD_DEPENDENCIES(foo foo_precompile)
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# Setup flags on the target to create and use the precompiled header.
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SET_TARGET_PROPERTIES(foo PROPERTIES
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COMPILE_FLAGS "/Yufoo_precompiled.h /FIfoo_precompiled.h ${PCH_FILE}")
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SET_SOURCE_FILES_PROPERTIES(foo_precompile.c PROPERTIES
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COMPILE_FLAGS "/Ycfoo_precompiled.h ${PCH_INCLUDE_DIR}")
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SET(PCH_TARGETS foo foo_precompile)
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SET(PCH_FILE "\"/Fp${PCH_DIR}/foo_precompiled.pch\"")
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ELSE(PCH_USE_TARGET)
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# Put the precompiled header source directly in the target.
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ADD_EXECUTABLE(foo foo_precompile.c ${foo_SRCS})
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SET(PCH_TARGETS foo)
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ENDIF(PCH_USE_TARGET)
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# Add the PCH to the list of files to clean. It is created as a
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# side-effect so CMake does not know about it.
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SET_DIRECTORY_PROPERTIES(PROPERTIES
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ADDITIONAL_MAKE_CLEAN_FILES ${PCH_DIR}/foo_precompiled.pch
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)
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# Setup flags on the two targets to create and use the precompiled header.
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SET_TARGET_PROPERTIES(${PCH_TARGETS} PROPERTIES COMPILE_FLAGS
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"/Yufoo_precompiled.h /FIfoo_precompiled.h ${PCH_FILE}")
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SET_SOURCE_FILES_PROPERTIES(foo_precompile.c PROPERTIES COMPILE_FLAGS
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"/Ycfoo_precompiled.h ${PCH_INCLUDE_DIR}")
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# Make sure the object files rebuild when their precompiled header has changed.
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# The VS IDE takes care of this automatically.
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# Setup dependencies for precompiled header creation and use. The VS
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# IDE takes care of this automatically.
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IF("${CMAKE_GENERATOR}" MATCHES "Makefile")
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# This source file creates the precompiled header as a side-effect.
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SET_SOURCE_FILES_PROPERTIES(foo_precompile.c PROPERTIES
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OBJECT_OUTPUTS "${PCH_DIR}/foo_precompiled.pch")
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# These source files use the precompiled header.
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SET_SOURCE_FILES_PROPERTIES(${foo_SRCS} PROPERTIES
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OBJECT_DEPENDS "${PCH_DIR}/foo_precompiled.pch")
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ENDIF("${CMAKE_GENERATOR}" MATCHES "Makefile")
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