ENH: Move PreLoad.cmake code to public method so that ccmake and CMakeSetup can call it
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@ -1179,6 +1179,22 @@ bool cmake::CacheVersionMatches()
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return cacheSameCMake;
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}
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void cmake::PreLoadCMakeFiles()
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{
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std::string pre_load = this->GetHomeDirectory();
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pre_load += "/PreLoad.cmake";
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if ( cmSystemTools::FileExists(pre_load.c_str()) )
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{
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this->ReadListFile(pre_load.c_str());
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}
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pre_load = this->GetHomeOutputDirectory();
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pre_load += "/PreLoad.cmake";
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if ( cmSystemTools::FileExists(pre_load.c_str()) )
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{
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this->ReadListFile(pre_load.c_str());
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}
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}
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// handle a command line invocation
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int cmake::Run(const std::vector<std::string>& args, bool noconfigure)
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{
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@ -1205,18 +1221,7 @@ int cmake::Run(const std::vector<std::string>& args, bool noconfigure)
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return -1;
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}
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std::string pre_load = this->GetHomeDirectory();
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pre_load += "/PreLoad.cmake";
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if ( cmSystemTools::FileExists(pre_load.c_str()) )
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{
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this->ReadListFile(pre_load.c_str());
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}
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pre_load = this->GetHomeOutputDirectory();
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pre_load += "/PreLoad.cmake";
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if ( cmSystemTools::FileExists(pre_load.c_str()) )
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{
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this->ReadListFile(pre_load.c_str());
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}
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this->PreLoadCMakeFiles();
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std::string systemFile = this->GetHomeOutputDirectory();
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systemFile += "/CMakeSystem.cmake";
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@ -153,6 +153,7 @@ class cmake
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* files for the tree. It will not produce any actual Makefiles, or
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* workspaces. Generate does that. */
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int LoadCache();
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void PreLoadCMakeFiles();
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///! Create a GlobalGenerator
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cmGlobalGenerator* CreateGlobalGenerator(const char* name);
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