ENH: Improved support for user-configured search paths. Paths given in the CMAKE_LIBRARY_PATH cmake variable are searched first, then those in the CMAKE_LIBRARY_PATH environment variable, then those listed in the call to the FIND_LIBRARY command and finally those listed in the PATH environment variable. The support is similar for finding include files with FIND_PATH, but the variable is CMAKE_INCLUDE_PATH.

This commit is contained in:
Brad King 2006-01-27 18:20:55 -05:00
parent f4b306d5d4
commit 938890757a
6 changed files with 86 additions and 28 deletions

View File

@ -60,20 +60,18 @@ bool cmFindFileCommand::InitialPass(std::vector<std::string> const& argsIn)
{
return true;
}
// if it is not in the cache, then search the system path
std::vector<std::string> path;
// add any user specified paths
// The location is not in the cache. Create a search path.
std::vector<std::string> path;
std::vector<std::string> callPaths;
for (unsigned int j = 2; j < args.size(); j++)
{
// Glob the entry in case of wildcards.
cmSystemTools::GlobDirs(args[j].c_str(), path);
cmSystemTools::GlobDirs(args[j].c_str(), callPaths);
}
m_Makefile->GetLibrarySearchPath(callPaths, path);
cmSystemTools::GetPath(path, "CMAKE_LIBRARY_PATH");
// add the standard path
cmSystemTools::GetPath(path);
// Use the search path to find the file.
for(unsigned int k=0; k < path.size(); k++)
{
std::string tryPath = path[k];

View File

@ -72,8 +72,7 @@ public:
" [PATHS path1 path2 ...]\n"
" [DOC \"docstring\"])\n"
"Find a library named by one of the names given after the NAMES "
"argument. Paths specified after the PATHS argument are searched "
"in the order specified. A cache entry named by <VAR> is created "
"argument. A cache entry named by <VAR> is created "
"to store the result. If the library is not found, the result "
"will be <VAR>-NOTFOUND. If DOC is specified then the next "
"argument is treated as a documentation string for the cache "
@ -81,8 +80,12 @@ public:
" FIND_LIBRARY(VAR libraryName [path1 path2 ...])\n"
"Find a library with the given name by searching in the specified "
"paths. This is a short-hand signature for the command that is "
"sufficient in many cases. The environment variable CMAKE_LIBRARY_PATH "
"is searched as well as the PATH variable.\n";
"sufficient in many cases. "
"The search proceeds first in paths listed in the CMAKE_LIBRARY_PATH "
"CMake variable (which is generally set by the user on the command line), "
"then in paths listed in the CMAKE_LIBRARY_PATH environment variable, "
"then in paths given to the PATHS option of the command, "
"and finally in paths listed in the PATH environment variable.";
}
cmTypeMacro(cmFindLibraryCommand, cmCommand);

View File

@ -64,20 +64,22 @@ bool cmFindPathCommand::InitialPass(std::vector<std::string> const& argsIn)
helpString = hs?hs:"(none)";
}
}
// Construct a search path.
std::vector<std::string> path;
// add any user specified paths
std::vector<std::string> callPaths;
for (unsigned int j = 2; j < args.size(); j++)
{
// expand variables
std::string exp = args[j];
cmSystemTools::ExpandRegistryValues(exp);
cmSystemTools::ExpandRegistryValues(exp);
// Glob the entry in case of wildcards.
cmSystemTools::GlobDirs(exp.c_str(), path);
cmSystemTools::GlobDirs(exp.c_str(), callPaths);
}
cmSystemTools::GetPath(path, "CMAKE_INCLUDE_PATH");
// add the standard path
cmSystemTools::GetPath(path);
m_Makefile->GetIncludeSearchPath(callPaths, path);
// Use the search path to find the file.
unsigned int k;
for(k=0; k < path.size(); k++)
{

View File

@ -70,13 +70,17 @@ public:
return
" FIND_PATH(<VAR> fileName path1 [path2 ...]\n"
" [DOC \"docstring\"])\n"
"Find the directory containing a file named by fileName. Paths "
"are searched in the order specified. A cache entry named by "
"Find the directory containing a file named by fileName. "
"A cache entry named by "
"<VAR> is created to store the result. If the file is not "
"found, the result will be <VAR>-NOTFOUND. If DOC is specified "
"then the next argument is treated as a documentation string for "
"the cache entry <VAR>. The environment variable CMAKE_INCLUDE_PATH "
"is searched as well as the PATH variable.\n";
"the cache entry <VAR>. "
"The search proceeds first in paths listed in the CMAKE_INCLUDE_PATH "
"CMake variable (which is generally set by the user on the command line), "
"then in paths listed in the CMAKE_INCLUDE_PATH environment variable, "
"then in paths given to the command, and finally in paths listed in the "
"PATH environment variable.";
}
cmStdString FindHeaderInFrameworks( std::vector<std::string> path,
const char* var, const char* file);

View File

@ -2195,18 +2195,17 @@ std::string cmMakefile::FindLibrary(const char* name,
{
return cmSystemTools::CollapseFullPath(name);
}
// Add the system search path to our path.
// Construct a search path.
std::vector<std::string> path;
cmSystemTools::GetPath(path, "CMAKE_LIBRARY_PATH");
cmSystemTools::GetPath(path, "LIB");
cmSystemTools::GetPath(path);
this->GetLibrarySearchPath(userPaths, path);
bool supportFrameworks = false;
if(this->GetDefinition("APPLE"))
{
supportFrameworks = true;
}
// now add the path
path.insert(path.end(), userPaths.begin(), userPaths.end());
// Add some lib directories specific to compilers, depending on the
// current generator, so that library that might have been stored here
// can be found too.
@ -2309,6 +2308,50 @@ std::string cmMakefile::FindLibrary(const char* name,
return tmp;
}
//----------------------------------------------------------------------------
void
cmMakefile::GetIncludeSearchPath(const std::vector<std::string>& callerPaths,
std::vector<std::string>& path)
{
// Add paths configured into the cache for this project.
if(const char* cmakeIncludePath = this->GetDefinition("CMAKE_INCLUDE_PATH"))
{
cmSystemTools::ExpandListArgument(cmakeIncludePath, path);
}
// Add paths in the user's environment.
cmSystemTools::GetPath(path, "CMAKE_INCLUDE_PATH");
cmSystemTools::GetPath(path, "INCLUDE");
// Add paths given by the caller.
path.insert(path.end(), callerPaths.begin(), callerPaths.end());
// Add standard system paths.
cmSystemTools::GetPath(path);
}
//----------------------------------------------------------------------------
void
cmMakefile::GetLibrarySearchPath(const std::vector<std::string>& callerPaths,
std::vector<std::string>& path)
{
// Add paths configured into the cache for this project.
if(const char* cmakeLibPath = this->GetDefinition("CMAKE_LIBRARY_PATH"))
{
cmSystemTools::ExpandListArgument(cmakeLibPath, path);
}
// Add paths in the user's environment.
cmSystemTools::GetPath(path, "CMAKE_LIBRARY_PATH");
cmSystemTools::GetPath(path, "LIB");
// Add paths given by the caller.
path.insert(path.end(), callerPaths.begin(), callerPaths.end());
// Add standard system paths.
cmSystemTools::GetPath(path);
}
std::string cmMakefile::GetModulesFile(const char* filename)
{
std::vector<std::string> modulePath;

View File

@ -235,6 +235,14 @@ public:
std::string FindLibrary(const char* name,
const std::vector<std::string>& path);
/**
* Get the include file or library search path.
*/
void GetIncludeSearchPath(const std::vector<std::string>& callerPaths,
std::vector<std::string>& path);
void GetLibrarySearchPath(const std::vector<std::string>& callerPaths,
std::vector<std::string>& path);
/**
* Add a variable definition to the build. This variable
* can be used in CMake to refer to lists, directories, etc.