ENH: Improved support for user-configured search paths. Paths given in the CMAKE_LIBRARY_PATH cmake variable are searched first, then those in the CMAKE_LIBRARY_PATH environment variable, then those listed in the call to the FIND_LIBRARY command and finally those listed in the PATH environment variable. The support is similar for finding include files with FIND_PATH, but the variable is CMAKE_INCLUDE_PATH.
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@ -60,20 +60,18 @@ bool cmFindFileCommand::InitialPass(std::vector<std::string> const& argsIn)
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{
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return true;
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}
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// if it is not in the cache, then search the system path
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std::vector<std::string> path;
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// add any user specified paths
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// The location is not in the cache. Create a search path.
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std::vector<std::string> path;
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std::vector<std::string> callPaths;
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for (unsigned int j = 2; j < args.size(); j++)
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{
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// Glob the entry in case of wildcards.
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cmSystemTools::GlobDirs(args[j].c_str(), path);
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cmSystemTools::GlobDirs(args[j].c_str(), callPaths);
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}
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m_Makefile->GetLibrarySearchPath(callPaths, path);
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cmSystemTools::GetPath(path, "CMAKE_LIBRARY_PATH");
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// add the standard path
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cmSystemTools::GetPath(path);
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// Use the search path to find the file.
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for(unsigned int k=0; k < path.size(); k++)
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{
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std::string tryPath = path[k];
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@ -72,8 +72,7 @@ public:
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" [PATHS path1 path2 ...]\n"
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" [DOC \"docstring\"])\n"
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"Find a library named by one of the names given after the NAMES "
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"argument. Paths specified after the PATHS argument are searched "
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"in the order specified. A cache entry named by <VAR> is created "
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"argument. A cache entry named by <VAR> is created "
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"to store the result. If the library is not found, the result "
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"will be <VAR>-NOTFOUND. If DOC is specified then the next "
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"argument is treated as a documentation string for the cache "
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@ -81,8 +80,12 @@ public:
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" FIND_LIBRARY(VAR libraryName [path1 path2 ...])\n"
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"Find a library with the given name by searching in the specified "
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"paths. This is a short-hand signature for the command that is "
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"sufficient in many cases. The environment variable CMAKE_LIBRARY_PATH "
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"is searched as well as the PATH variable.\n";
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"sufficient in many cases. "
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"The search proceeds first in paths listed in the CMAKE_LIBRARY_PATH "
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"CMake variable (which is generally set by the user on the command line), "
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"then in paths listed in the CMAKE_LIBRARY_PATH environment variable, "
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"then in paths given to the PATHS option of the command, "
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"and finally in paths listed in the PATH environment variable.";
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}
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cmTypeMacro(cmFindLibraryCommand, cmCommand);
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@ -64,20 +64,22 @@ bool cmFindPathCommand::InitialPass(std::vector<std::string> const& argsIn)
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helpString = hs?hs:"(none)";
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}
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}
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// Construct a search path.
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std::vector<std::string> path;
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// add any user specified paths
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std::vector<std::string> callPaths;
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for (unsigned int j = 2; j < args.size(); j++)
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{
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// expand variables
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std::string exp = args[j];
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cmSystemTools::ExpandRegistryValues(exp);
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cmSystemTools::ExpandRegistryValues(exp);
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// Glob the entry in case of wildcards.
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cmSystemTools::GlobDirs(exp.c_str(), path);
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cmSystemTools::GlobDirs(exp.c_str(), callPaths);
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}
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cmSystemTools::GetPath(path, "CMAKE_INCLUDE_PATH");
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// add the standard path
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cmSystemTools::GetPath(path);
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m_Makefile->GetIncludeSearchPath(callPaths, path);
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// Use the search path to find the file.
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unsigned int k;
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for(k=0; k < path.size(); k++)
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{
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@ -70,13 +70,17 @@ public:
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return
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" FIND_PATH(<VAR> fileName path1 [path2 ...]\n"
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" [DOC \"docstring\"])\n"
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"Find the directory containing a file named by fileName. Paths "
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"are searched in the order specified. A cache entry named by "
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"Find the directory containing a file named by fileName. "
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"A cache entry named by "
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"<VAR> is created to store the result. If the file is not "
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"found, the result will be <VAR>-NOTFOUND. If DOC is specified "
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"then the next argument is treated as a documentation string for "
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"the cache entry <VAR>. The environment variable CMAKE_INCLUDE_PATH "
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"is searched as well as the PATH variable.\n";
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"the cache entry <VAR>. "
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"The search proceeds first in paths listed in the CMAKE_INCLUDE_PATH "
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"CMake variable (which is generally set by the user on the command line), "
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"then in paths listed in the CMAKE_INCLUDE_PATH environment variable, "
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"then in paths given to the command, and finally in paths listed in the "
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"PATH environment variable.";
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}
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cmStdString FindHeaderInFrameworks( std::vector<std::string> path,
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const char* var, const char* file);
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@ -2195,18 +2195,17 @@ std::string cmMakefile::FindLibrary(const char* name,
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{
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return cmSystemTools::CollapseFullPath(name);
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}
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// Add the system search path to our path.
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// Construct a search path.
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std::vector<std::string> path;
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cmSystemTools::GetPath(path, "CMAKE_LIBRARY_PATH");
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cmSystemTools::GetPath(path, "LIB");
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cmSystemTools::GetPath(path);
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this->GetLibrarySearchPath(userPaths, path);
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bool supportFrameworks = false;
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if(this->GetDefinition("APPLE"))
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{
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supportFrameworks = true;
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}
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// now add the path
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path.insert(path.end(), userPaths.begin(), userPaths.end());
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// Add some lib directories specific to compilers, depending on the
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// current generator, so that library that might have been stored here
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// can be found too.
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@ -2309,6 +2308,50 @@ std::string cmMakefile::FindLibrary(const char* name,
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return tmp;
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}
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//----------------------------------------------------------------------------
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void
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cmMakefile::GetIncludeSearchPath(const std::vector<std::string>& callerPaths,
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std::vector<std::string>& path)
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{
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// Add paths configured into the cache for this project.
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if(const char* cmakeIncludePath = this->GetDefinition("CMAKE_INCLUDE_PATH"))
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{
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cmSystemTools::ExpandListArgument(cmakeIncludePath, path);
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}
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// Add paths in the user's environment.
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cmSystemTools::GetPath(path, "CMAKE_INCLUDE_PATH");
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cmSystemTools::GetPath(path, "INCLUDE");
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// Add paths given by the caller.
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path.insert(path.end(), callerPaths.begin(), callerPaths.end());
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// Add standard system paths.
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cmSystemTools::GetPath(path);
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}
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//----------------------------------------------------------------------------
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void
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cmMakefile::GetLibrarySearchPath(const std::vector<std::string>& callerPaths,
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std::vector<std::string>& path)
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{
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// Add paths configured into the cache for this project.
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if(const char* cmakeLibPath = this->GetDefinition("CMAKE_LIBRARY_PATH"))
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{
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cmSystemTools::ExpandListArgument(cmakeLibPath, path);
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}
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// Add paths in the user's environment.
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cmSystemTools::GetPath(path, "CMAKE_LIBRARY_PATH");
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cmSystemTools::GetPath(path, "LIB");
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// Add paths given by the caller.
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path.insert(path.end(), callerPaths.begin(), callerPaths.end());
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// Add standard system paths.
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cmSystemTools::GetPath(path);
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}
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std::string cmMakefile::GetModulesFile(const char* filename)
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{
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std::vector<std::string> modulePath;
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@ -235,6 +235,14 @@ public:
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std::string FindLibrary(const char* name,
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const std::vector<std::string>& path);
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/**
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* Get the include file or library search path.
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*/
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void GetIncludeSearchPath(const std::vector<std::string>& callerPaths,
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std::vector<std::string>& path);
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void GetLibrarySearchPath(const std::vector<std::string>& callerPaths,
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std::vector<std::string>& path);
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/**
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* Add a variable definition to the build. This variable
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* can be used in CMake to refer to lists, directories, etc.
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