CustomCommandGenerator: Add support for CROSSCOMPILING_EMULATOR
Teach the `add_custom_command` and `add_custom_target' commands to substitute argv0 with the crosscompiling emulator if it is a target with the `CROSSCOMPILING_EMULATOR` property set.
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eccfc0d185
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8c2cedc624
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@ -76,9 +76,12 @@ The options are:
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The optional ``ARGS`` argument is for backward compatibility and
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will be ignored.
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If ``COMMAND`` specifies an executable target (created by the
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If ``COMMAND`` specifies an executable target name (created by the
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:command:`add_executable` command) it will automatically be replaced
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by the location of the executable created at build time.
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by the location of the executable created at build time. If set, the
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:prop_tgt:`CROSSCOMPILING_EMULATOR` executable target property will
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also be prepended to the command to allow the executable to run on
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the host.
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(Use the ``TARGET_FILE``
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:manual:`generator expression <cmake-generator-expressions(7)>` to
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reference an executable later in the command line.)
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@ -58,9 +58,12 @@ The options are:
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:command:`file(GENERATE)` command to create it, and then specify
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a ``COMMAND`` to launch it.)
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If ``COMMAND`` specifies an executable target (created by the
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If ``COMMAND`` specifies an executable target name (created by the
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:command:`add_executable` command) it will automatically be replaced
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by the location of the executable created at build time.
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by the location of the executable created at build time. If set, the
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:prop_tgt:`CROSSCOMPILING_EMULATOR` executable target property will
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also be prepended to the command to allow the executable to run on
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the host.
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Additionally a target-level dependency will be added so that the
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executable target will be built before this custom target.
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@ -1,6 +1,7 @@
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CROSSCOMPILING_EMULATOR
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-----------------------
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Use the given emulator to run executables created when crosscompiling. This
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command will be added as a prefix to :command:`add_test` test commands for
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built target system executables.
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Use the given emulator to run executables created when crosscompiling.
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This command will be added as a prefix to :command:`add_test`,
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:command:`add_custom_command`, and :command:`add_custom_target` commands
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for built target system executables.
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@ -0,0 +1,6 @@
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custom-command-CROSSCOMPILING_EMULATOR
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--------------------------------------
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* The :command:`add_custom_command` and :command:`add_custom_target` commands
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learned how to use the :prop_tgt:`CROSSCOMPILING_EMULATOR` executable
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target property.
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@ -38,6 +38,19 @@ unsigned int cmCustomCommandGenerator::GetNumberOfCommands() const
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return static_cast<unsigned int>(this->CC.GetCommandLines().size());
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}
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//----------------------------------------------------------------------------
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bool cmCustomCommandGenerator::UseCrossCompilingEmulator(unsigned int c) const
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{
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std::string const& argv0 = this->CC.GetCommandLines()[c][0];
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cmGeneratorTarget* target =
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this->LG->FindGeneratorTargetToUse(argv0);
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if(target && target->GetType() == cmState::EXECUTABLE)
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{
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return target->GetProperty("CROSSCOMPILING_EMULATOR") != 0;
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}
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return false;
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}
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//----------------------------------------------------------------------------
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std::string cmCustomCommandGenerator::GetCommand(unsigned int c) const
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{
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@ -50,7 +63,19 @@ std::string cmCustomCommandGenerator::GetCommand(unsigned int c) const
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{
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return target->GetLocation(this->Config);
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}
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return this->GE->Parse(argv0)->Evaluate(this->LG, this->Config);
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if (target && target->GetType() == cmState::EXECUTABLE)
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{
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const char* emulator = target->GetProperty("CROSSCOMPILING_EMULATOR");
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if (emulator)
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{
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return std::string(emulator);
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}
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}
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cmsys::auto_ptr<cmCompiledGeneratorExpression> cge = this->GE->Parse(argv0);
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std::string exe = cge->Evaluate(this->LG, this->Config);
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return exe;
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}
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//----------------------------------------------------------------------------
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@ -87,8 +112,13 @@ void
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cmCustomCommandGenerator
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::AppendArguments(unsigned int c, std::string& cmd) const
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{
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unsigned int offset = 1;
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if (this->UseCrossCompilingEmulator(c))
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{
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offset = 0;
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}
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cmCustomCommandLine const& commandLine = this->CC.GetCommandLines()[c];
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for(unsigned int j=1;j < commandLine.size(); ++j)
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for(unsigned int j=offset;j < commandLine.size(); ++j)
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{
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std::string arg =
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this->GE->Parse(commandLine[j])->Evaluate(this->LG,
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@ -36,6 +36,7 @@ public:
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cmCustomCommand const& GetCC() const { return this->CC; }
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unsigned int GetNumberOfCommands() const;
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std::string GetCommand(unsigned int c) const;
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bool UseCrossCompilingEmulator(unsigned int c) const;
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void AppendArguments(unsigned int c, std::string& cmd) const;
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const char* GetComment() const;
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std::string GetWorkingDirectory() const;
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@ -289,8 +289,10 @@ if(CMake_TEST_FindMatlab)
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endif()
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add_executable(pseudo_emulator pseudo_emulator.c)
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add_executable(pseudo_emulator_custom_command pseudo_emulator_custom_command.c)
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add_RunCMake_test(CrosscompilingEmulator
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-DPSEUDO_EMULATOR=$<TARGET_FILE:pseudo_emulator>)
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-DPSEUDO_EMULATOR=$<TARGET_FILE:pseudo_emulator>
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-DPSEUDO_EMULATOR_CUSTOM_COMMAND=$<TARGET_FILE:pseudo_emulator_custom_command>)
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# Xcode 2.x forgets to create the output directory before linking
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# the individual architectures.
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if(CMAKE_OSX_ARCHITECTURES AND XCODE AND NOT "${XCODE_VERSION}" MATCHES "^[^12]")
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@ -298,6 +300,10 @@ if(CMAKE_OSX_ARCHITECTURES AND XCODE AND NOT "${XCODE_VERSION}" MATCHES "^[^12]"
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TARGET pseudo_emulator
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PRE_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_CFG_INTDIR}"
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)
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add_custom_command(
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TARGET pseudo_emulator_custom_command
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PRE_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_CFG_INTDIR}"
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)
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endif()
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if("${CMAKE_GENERATOR}" MATCHES "Make|Ninja")
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@ -0,0 +1,5 @@
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foreach(output IN ITEMS output1 output2 output3 output4)
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if(NOT EXISTS "${RunCMake_TEST_BINARY_DIR}/${output}")
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message(FATAL_ERROR "Failed to create output: ${RunCMake_TEST_BINARY_DIR}/${output}")
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endif()
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endforeach()
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@ -0,0 +1,38 @@
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set(CMAKE_CROSSCOMPILING 1)
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# Executable: Return error code different from 0
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add_executable(generated_exe_emulator_expected simple_src_exiterror.cxx)
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# Executable: Return error code equal to 0
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add_executable(generated_exe_emulator_unexpected simple_src_exitsuccess.cxx)
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# DoesNotUseEmulator
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add_custom_command(OUTPUT output1
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COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/output1)
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# DoesNotUseEmulator: The command will fail if emulator is prepended
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add_custom_command(OUTPUT output2
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COMMAND ${CMAKE_COMMAND} -E echo "$<TARGET_FILE:generated_exe_emulator_unexpected>"
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COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/output2
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DEPENDS generated_exe_emulator_unexpected)
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# DoesNotUseEmulator: The command will fail if emulator is prepended
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add_custom_command(OUTPUT output3
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COMMAND $<TARGET_FILE:generated_exe_emulator_unexpected>
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COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/output3
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DEPENDS generated_exe_emulator_unexpected)
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# UsesEmulator: The command only succeeds if the emulator is prepended
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# to the command.
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add_custom_command(OUTPUT output4
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COMMAND generated_exe_emulator_expected
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COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/output4
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DEPENDS generated_exe_emulator_expected)
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add_custom_target(ensure_build ALL
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SOURCES
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${CMAKE_CURRENT_BINARY_DIR}/output1
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${CMAKE_CURRENT_BINARY_DIR}/output2
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${CMAKE_CURRENT_BINARY_DIR}/output3
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${CMAKE_CURRENT_BINARY_DIR}/output4
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)
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@ -0,0 +1 @@
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include(${CMAKE_CURRENT_LIST_DIR}/AddCustomCommand-build-check.cmake)
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@ -0,0 +1,30 @@
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set(CMAKE_CROSSCOMPILING 1)
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# Executable: Return error code different from 0
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add_executable(generated_exe_emulator_expected simple_src_exiterror.cxx)
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# Executable: Return error code equal to 0
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add_executable(generated_exe_emulator_unexpected simple_src_exitsuccess.cxx)
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# DoesNotUseEmulator
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add_custom_target(generate_output1 ALL
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${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/output1)
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# DoesNotUseEmulator: The command will fail if emulator is prepended
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add_custom_target(generate_output2 ALL
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${CMAKE_COMMAND} -E echo "$<TARGET_FILE:generated_exe_emulator_unexpected>"
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COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/output2
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DEPENDS generated_exe_emulator_unexpected)
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# DoesNotUseEmulator: The command will fail if emulator is prepended
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add_custom_target(generate_output3 ALL
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$<TARGET_FILE:generated_exe_emulator_unexpected>
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COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/output3
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DEPENDS generated_exe_emulator_unexpected)
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# UsesEmulator: The command only succeeds if the emulator is prepended
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# to the command.
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add_custom_target(generate_output4 ALL
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generated_exe_emulator_expected
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COMMAND ${CMAKE_COMMAND} -E touch ${CMAKE_CURRENT_BINARY_DIR}/output4
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DEPENDS generated_exe_emulator_expected)
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@ -6,3 +6,18 @@ set(RunCMake_TEST_OPTIONS
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run_cmake(CrosscompilingEmulatorProperty)
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run_cmake(TryRun)
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run_cmake(AddTest)
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function(CustomCommandGenerator_run_and_build case)
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# Use a single build tree for a few tests without cleaning.
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set(RunCMake_TEST_BINARY_DIR ${RunCMake_BINARY_DIR}/${case}-build)
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set(RunCMake_TEST_NO_CLEAN 1)
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set(RunCMake_TEST_OPTIONS
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"-DCMAKE_CROSSCOMPILING_EMULATOR=${PSEUDO_EMULATOR_CUSTOM_COMMAND}")
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file(REMOVE_RECURSE "${RunCMake_TEST_BINARY_DIR}")
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file(MAKE_DIRECTORY "${RunCMake_TEST_BINARY_DIR}")
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run_cmake(${case})
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run_cmake_command(${case}-build ${CMAKE_COMMAND} --build .)
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endfunction()
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CustomCommandGenerator_run_and_build(AddCustomCommand)
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CustomCommandGenerator_run_and_build(AddCustomTarget)
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@ -0,0 +1,4 @@
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int main(int, char **)
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{
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return 0;
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}
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@ -0,0 +1,34 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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// Usage:
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//
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// /path/to/program arg1 [arg2 [...]]
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//
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// Return EXIT_SUCCESS if 'generated_exe_emulator_expected'
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// string was found in <arg1>.
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// Return EXIT_FAILURE if 'generated_exe_emulator_unexpected'
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// string was found in <arg1>.
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int main(int argc, const char* argv[])
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{
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const char* substring_failure = "generated_exe_emulator_unexpected";
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const char* substring_success = "generated_exe_emulator_expected";
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const char* str = argv[1];
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if (argc < 2)
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{
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return EXIT_FAILURE;
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}
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if (strstr(str, substring_success) != 0)
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{
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return EXIT_SUCCESS;
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}
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if (strstr(str, substring_failure) != 0)
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{
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return EXIT_FAILURE;
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}
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fprintf(stderr, "Failed to find string '%s' in '%s'\n",
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substring_success, str);
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return EXIT_FAILURE;
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}
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