ENH: clean up EnableLanguage try to fix problem where try compile runs cmake

This commit is contained in:
Bill Hoffman 2005-09-15 12:17:38 -04:00
parent d2ff55bc82
commit 8be3e4eeca
3 changed files with 149 additions and 82 deletions

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@ -0,0 +1,17 @@
CMakeDetermine(LANG)Compiler.cmake -> this should find the compiler for LANG and configure CMake(LANG)Compiler.cmake.in
CMake(LANG)Compiler.cmake.in -> used by CMakeDetermine(LANG)Compiler.cmake
This file is used to store compiler information and is copied down into try
compile directories so that try compiles do not need to re-determine and test the LANG
CMakeTest(LANG)Compiler.cmake -> test the compiler and set:
SET(CMAKE_(LANG)_COMPILER_WORKS 1 CACHE INTERNAL "")
CMake(LANG)Information.cmake -> set up rule variables for LANG :
CMAKE_(LANG)_CREATE_SHARED_LIBRARY
CMAKE_(LANG)_CREATE_SHARED_MODULE
CMAKE_(LANG)_CREATE_STATIC_LIBRARY
CMAKE_(LANG)_COMPILE_OBJECT
CMAKE_(LANG)_LINK_EXECUTABLE

View File

@ -6,3 +6,4 @@
# For now there is no way to do a try compile on just a .rc file
# so just do nothing in here.
SET(CMAKE_RC_COMPILER_WORKS 1 CACHE INTERNAL "")

View File

@ -100,6 +100,35 @@ void cmGlobalGenerator::FindMakeProgram(cmMakefile* mf)
}
// enable the given language
//
// The following files are loaded in this order:
//
// First figure out what OS we are running on:
//
// CMakeSystem.cmake // configured file created by CMakeDetermineSystem.cmake
// CMakeDetermineSystem.cmake // figure out os info and create CMakeSystem.cmake IFF CMAKE_SYSTEM_NAME not set
// CMakeSystem.cmake // configured file created by CMakeDetermineSystem.cmake IFF CMAKE_SYSTEM_LOADED
// TODO: CMakeDetermineSystem.cmake and CMakeSystem.cmake should be in the same if
// Next try and enable all languages found in the languages vector
//
// FOREACH LANG in languages
// CMake(LANG)Compiler.cmake // configured file create by CMakeDetermine(LANG)Compiler.cmake
// CMakeDetermine(LANG)Compiler.cmake // Finds compiler for LANG and creates CMake(LANG)Compiler.cmake
// CMake(LANG)Compiler.cmake // configured file create by CMakeDetermine(LANG)Compiler.cmake
//
// CMakeSystemSpecificInformation.cmake // inludes Platform/${CMAKE_SYSTEM_NAME}.cmake may use compiler stuff
// FOREACH LANG in languages
// CMake(LANG)Information.cmake // loads Platform/${CMAKE_SYSTEM_NAME}-${COMPILER}.cmake
// CMakeTest(LANG)Compiler.cmake // Make sure the compiler works with a try compile if CMakeDetermine(LANG) was loaded
//
// Now load a few files that can override values set in any of the above
// CMake(PROJECTNAME)Compatibility.cmake // load any backwards compatibility stuff for current project
// ${CMAKE_USER_MAKE_RULES_OVERRIDE} // allow users a chance to override system variables
//
//
void
cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
cmMakefile *mf)
@ -110,15 +139,13 @@ cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
cmSystemTools::SetFatalErrorOccured();
return;
}
mf->AddDefinition("RUN_CONFIGURE", true);
bool needTestLanguage = false;
std::string rootBin = mf->GetHomeOutputDirectory();
rootBin += "/CMakeFiles";
// If the configuration files path has been set,
// then we are in a try compile and need to copy the enable language
// files into the try compile directory
// files from the parent cmake bin dir, into the try compile bin dir
if(m_ConfiguredFilesPath.size())
{
std::string src = m_ConfiguredFilesPath;
@ -157,7 +184,7 @@ cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
rootBin = m_ConfiguredFilesPath;
}
// **** Step 1, find and make sure CMAKE_MAKE_PROGRAM is defined
// find and make sure CMAKE_MAKE_PROGRAM is defined
this->FindMakeProgram(mf);
// try and load the CMakeSystem.cmake if it is there
@ -170,7 +197,7 @@ cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
mf->ReadListFile(0,fpath.c_str());
}
}
// **** Step 2, Load the CMakeDetermineSystem.cmake file and find out
// Load the CMakeDetermineSystem.cmake file and find out
// what platform we are running on
if (!mf->GetDefinition("CMAKE_SYSTEM_NAME"))
{
@ -188,18 +215,17 @@ cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
// Read the DetermineSystem file
std::string systemFile = mf->GetModulesFile("CMakeDetermineSystem.cmake");
mf->ReadListFile(0, systemFile.c_str());
}
// **** Step 3, load the CMakeSystem.cmake from the binary directory
// this file is configured by the CMakeDetermineSystem.cmake file
fpath = rootBin;
if(!mf->GetDefinition("CMAKE_SYSTEM_LOADED"))
{
// load the CMakeSystem.cmake from the binary directory
// this file is configured by the CMakeDetermineSystem.cmake file
fpath = rootBin;
fpath += "/CMakeSystem.cmake";
mf->ReadListFile(0,fpath.c_str());
}
// **** Step 4, foreach language
std::map<cmStdString, bool> needTestLanguage;
// foreach language
// load the CMakeDetermine(LANG)Compiler.cmake file to find
// the compiler
for(std::vector<std::string>::const_iterator l = languages.begin();
l != languages.end(); ++l)
{
@ -209,7 +235,37 @@ cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
this->SetLanguageEnabled("NONE", mf);
continue;
}
bool determineLanguageCalled = false;
std::string loadedLang = "CMAKE_";
loadedLang += lang;
loadedLang += "_COMPILER_LOADED";
// If the existing build tree was already configured with this
// version of CMake then try to load the configured file first
// to avoid duplicate compiler tests.
unsigned int cacheMajor = mf->GetCacheMajorVersion();
unsigned int cacheMinor = mf->GetCacheMinorVersion();
unsigned int selfMajor = cmMakefile::GetMajorVersion();
unsigned int selfMinor = cmMakefile::GetMinorVersion();
if((m_CMakeInstance->GetIsInTryCompile() ||
(selfMajor == cacheMajor && selfMinor == cacheMinor))
&& !mf->GetDefinition(loadedLang.c_str()))
{
fpath = rootBin;
fpath += "/CMake";
fpath += lang;
fpath += "Compiler.cmake";
if(cmSystemTools::FileExists(fpath.c_str()))
{
if(!mf->ReadListFile(0,fpath.c_str()))
{
cmSystemTools::Error("Could not find cmake module file:", fpath.c_str());
}
// if this file was found then the language was already determined to be working
needTestLanguage[lang] = false;
this->SetLanguageEnabled(lang, mf); // this can only be called after loading CMake(LANG)Compiler.cmake
}
}
if(!this->GetLanguageEnabled(lang) )
{
if (m_CMakeInstance->GetIsInTryCompile())
@ -219,38 +275,8 @@ cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
"broken CMakeLists.txt file or a problematic release of "
"CMake");
}
// If the existing build tree was already configured with this
// version of CMake then try to load the configured file first
// to avoid duplicate compiler tests.
unsigned int cacheMajor = mf->GetCacheMajorVersion();
unsigned int cacheMinor = mf->GetCacheMinorVersion();
unsigned int selfMajor = cmMakefile::GetMajorVersion();
unsigned int selfMinor = cmMakefile::GetMinorVersion();
if(selfMajor == cacheMajor && selfMinor == cacheMinor)
{
std::string loadedLang = "CMAKE_";
loadedLang += lang;
loadedLang += "_COMPILER_LOADED";
if(!mf->GetDefinition(loadedLang.c_str()))
{
fpath = rootBin;
fpath += "/CMake";
fpath += lang;
fpath += "Compiler.cmake";
if(cmSystemTools::FileExists(fpath.c_str()))
{
if(!mf->ReadListFile(0,fpath.c_str()))
{
cmSystemTools::Error("Could not find cmake module file:", fpath.c_str());
}
this->SetLanguageEnabled(lang, mf);
}
}
}
needTestLanguage = true; // must test a language after finding it
// read determine LANG compiler
// if the CMake(LANG)Compiler.cmake file was not found then
// load CMakeDetermine(LANG)Compiler.cmake
std::string determineCompiler = "CMakeDetermine";
determineCompiler += lang;
determineCompiler += "Compiler.cmake";
@ -260,7 +286,9 @@ cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
{
cmSystemTools::Error("Could not find cmake module file:",
determineFile.c_str());
}
}
needTestLanguage[lang] = true;
determineLanguageCalled = true;
// Some generators like visual studio should not use the env variables
// So the global generator can specify that in this variable
if(!mf->GetDefinition("CMAKE_GENERATOR_NO_COMPILER_ENV"))
@ -280,17 +308,10 @@ cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
env += envVarValue;
cmSystemTools::PutEnv(env.c_str());
}
}
// **** Step 5, Load the configured language compiler file, if not loaded.
// look to see if CMAKE_(LANG)_COMPILER_LOADED is set,
// if not then load the CMake(LANG)Compiler.cmake file from the
// binary tree, this is a configured file provided by
// CMakeDetermine(LANG)Compiler.cmake
std::string loadedLang = "CMAKE_";
loadedLang += lang;
loadedLang += "_COMPILER_LOADED";
if(!mf->GetDefinition(loadedLang.c_str()))
} // end if(!this->GetLanguageEnabled(lang) )
// if determineLanguage was called then load the file it
// configures CMake(LANG)Compiler.cmake
if(determineLanguageCalled)
{
fpath = rootBin;
fpath += "/CMake";
@ -300,11 +321,14 @@ cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
{
cmSystemTools::Error("Could not find cmake module file:", fpath.c_str());
}
this->SetLanguageEnabled(lang, mf);
this->SetLanguageEnabled(lang, mf); // this can only be called after loading CMake(LANG)Compiler.cmake
// the language must be enabled for try compile to work, but
// we do not know if it is a working compiler yet so set the test language flag
needTestLanguage[lang] = true;
}
}
} // end loop over languages
// **** Step 6, Load the system specific information if not yet loaded
// **** Load the system specific information if not yet loaded
if (!mf->GetDefinition("CMAKE_SYSTEM_SPECIFIC_INFORMATION_LOADED"))
{
fpath = mf->GetModulesFile("CMakeSystemSpecificInformation.cmake");
@ -313,6 +337,8 @@ cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
cmSystemTools::Error("Could not find cmake module file:", fpath.c_str());
}
}
// loop over languages again loading CMake(LANG)Information.cmake
//
for(std::vector<std::string>::const_iterator l = languages.begin();
l != languages.end(); ++l)
{
@ -336,10 +362,11 @@ cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
cmSystemTools::Error("Could not find cmake module file:", fpath.c_str());
}
}
// **** Step 7, Test the compiler for the language just setup
// Test the compiler for the language just setup
// At this point we should have enough info for a try compile
// which is used in the backward stuff
if(needTestLanguage)
// If the language is untested then test it now with a try compile.
if(needTestLanguage[lang])
{
if (!m_CMakeInstance->GetIsInTryCompile())
{
@ -352,28 +379,49 @@ cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
cmSystemTools::Error("Could not find cmake module file:",
ifpath.c_str());
}
// **** Step 8, load backwards compatibility stuff for C and CXX
// for old versions of CMake ListFiles C and CXX had some
// backwards compatibility files they have to load
const char* versionValue
= mf->GetDefinition("CMAKE_BACKWARDS_COMPATIBILITY");
if (atof(versionValue) <= 1.4)
{
if(strcmp(lang, "C") == 0)
{
ifpath = mf->GetModulesFile("CMakeBackwardCompatibilityC.cmake");
mf->ReadListFile(0,ifpath.c_str());
}
if(strcmp(lang, "CXX") == 0)
{
ifpath = mf->GetModulesFile("CMakeBackwardCompatibilityCXX.cmake");
mf->ReadListFile(0,ifpath.c_str());
}
std::string compilerWorks = "CMAKE_";
compilerWorks += lang;
compilerWorks += "_COMPILER_WORKS";
// if the compiler did not work, then remove the CMake(LANG)Compiler.cmake file
// so that it will get tested the next time cmake is run
if(!mf->IsOn(compilerWorks.c_str()))
{
std::string fpath = rootBin;
fpath += "/CMake";
fpath += lang;
fpath += "Compiler.cmake";
cmSystemTools::RemoveFile(fpath.c_str());
}
}
}
else
{
// load backwards compatibility stuff for C and CXX
// for old versions of CMake ListFiles C and CXX had some
// backwards compatibility files they have to load
// These files have a bunch of try compiles in them so
// should only be done
const char* versionValue
= mf->GetDefinition("CMAKE_BACKWARDS_COMPATIBILITY");
if (atof(versionValue) <= 1.4)
{
if(strcmp(lang, "C") == 0)
{
ifpath = mf->GetModulesFile("CMakeBackwardCompatibilityC.cmake");
mf->ReadListFile(0,ifpath.c_str());
}
if(strcmp(lang, "CXX") == 0)
{
ifpath = mf->GetModulesFile("CMakeBackwardCompatibilityCXX.cmake");
mf->ReadListFile(0,ifpath.c_str());
}
}
}
} // end if in try compile
} // end need test language
} // end for each language
// Now load files that can override any settings on the platform or
// for the project
// First load the project compatibility file if it is in cmake
std::string projectCompatibility = mf->GetDefinition("CMAKE_ROOT");
projectCompatibility += "/Modules/";
projectCompatibility += mf->GetDefinition("PROJECT_NAME");
@ -382,6 +430,7 @@ cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
{
mf->ReadListFile(0,projectCompatibility.c_str());
}
// next load the file pointed to by CMAKE_USER_MAKE_RULES_OVERRIDE
std::string userMakeRules =
mf->GetSafeDefinition("CMAKE_USER_MAKE_RULES_OVERRIDE");
if(userMakeRules.size())