diff --git a/Help/manual/cmake-properties.7.rst b/Help/manual/cmake-properties.7.rst
index bf456f574..9ed53fa10 100644
--- a/Help/manual/cmake-properties.7.rst
+++ b/Help/manual/cmake-properties.7.rst
@@ -291,6 +291,8 @@ Properties on Source Files
/prop_sf/OBJECT_OUTPUTS
/prop_sf/SYMBOLIC
/prop_sf/VS_DEPLOYMENT_CONTENT
+ /prop_sf/VS_SHADER_ENTRYPOINT
+ /prop_sf/VS_SHADER_MODEL
/prop_sf/VS_SHADER_TYPE
/prop_sf/WRAP_EXCLUDE
/prop_sf/XCODE_EXPLICIT_FILE_TYPE
diff --git a/Help/prop_sf/VS_SHADER_ENTRYPOINT.rst b/Help/prop_sf/VS_SHADER_ENTRYPOINT.rst
new file mode 100644
index 000000000..fe3471f25
--- /dev/null
+++ b/Help/prop_sf/VS_SHADER_ENTRYPOINT.rst
@@ -0,0 +1,5 @@
+VS_SHADER_ENTRYPOINT
+--------------------
+
+Specifies the name of the entry point for the shader of a ``.hlsl`` source
+file.
diff --git a/Help/prop_sf/VS_SHADER_MODEL.rst b/Help/prop_sf/VS_SHADER_MODEL.rst
new file mode 100644
index 000000000..b1cf0df55
--- /dev/null
+++ b/Help/prop_sf/VS_SHADER_MODEL.rst
@@ -0,0 +1,5 @@
+VS_SHADER_MODEL
+---------------
+
+Specifies the shader model of a ``.hlsl`` source file. Some shader types can
+only be used with recent shader models
diff --git a/Help/release/3.1.0.rst b/Help/release/3.1.0.rst
index e85bd4a77..1ffc5b540 100644
--- a/Help/release/3.1.0.rst
+++ b/Help/release/3.1.0.rst
@@ -313,8 +313,10 @@ Other
* The Visual Studio generators learned to treat ``.hlsl`` source
files as High Level Shading Language sources (using ``FXCompile``
- in ``.vcxproj`` files). A :prop_sf:`VS_SHADER_TYPE` source file
- property was added to specify the Shader Type.
+ in ``.vcxproj`` files). Source file properties
+ :prop_sf:`VS_SHADER_TYPE`, :prop_sf:`VS_SHADER_MODEL`, and
+ :prop_sf:`VS_SHADER_ENTRYPOINT` were added added to specify the
+ shader type, model, and entry point name.
New Diagnostics
===============
diff --git a/Source/cmVisualStudio10TargetGenerator.cxx b/Source/cmVisualStudio10TargetGenerator.cxx
index 2b73749fc..5b4bdaf3c 100644
--- a/Source/cmVisualStudio10TargetGenerator.cxx
+++ b/Source/cmVisualStudio10TargetGenerator.cxx
@@ -1203,6 +1203,8 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
bool toolHasSettings = false;
std::string tool = "None";
std::string shaderType;
+ std::string shaderEntryPoint;
+ std::string shaderModel;
std::string ext = cmSystemTools::LowerCase(sf->GetExtension());
if(ext == "hlsl")
{
@@ -1213,6 +1215,18 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
shaderType = st;
toolHasSettings = true;
}
+ // Figure out which entry point to use if any
+ if (const char* se = sf->GetProperty("VS_SHADER_ENTRYPOINT"))
+ {
+ shaderEntryPoint = se;
+ toolHasSettings = true;
+ }
+ // Figure out which entry point to use if any
+ if (const char* sm = sf->GetProperty("VS_SHADER_MODEL"))
+ {
+ shaderModel = sm;
+ toolHasSettings = true;
+ }
}
else if(ext == "jpg" ||
ext == "png")
@@ -1295,7 +1309,18 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
(*this->BuildFileStream) << cmVS10EscapeXML(shaderType)
<< "\n";
}
-
+ if(!shaderEntryPoint.empty())
+ {
+ this->WriteString("", 3);
+ (*this->BuildFileStream) << cmVS10EscapeXML(shaderEntryPoint)
+ << "\n";
+ }
+ if(!shaderModel.empty())
+ {
+ this->WriteString("", 3);
+ (*this->BuildFileStream) << cmVS10EscapeXML(shaderModel)
+ << "\n";
+ }
this->WriteString("", 2);
(*this->BuildFileStream) << tool << ">\n";
}
diff --git a/Tests/VSWinStorePhone/CMakeLists.txt b/Tests/VSWinStorePhone/CMakeLists.txt
index 0041c7555..badb7daa1 100644
--- a/Tests/VSWinStorePhone/CMakeLists.txt
+++ b/Tests/VSWinStorePhone/CMakeLists.txt
@@ -103,7 +103,13 @@ set_property(SOURCE ${RELEASE_CONTENT_FILES} PROPERTY
VS_DEPLOYMENT_CONTENT $,$,$>)
set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_TYPE Pixel)
+set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainPS)
+set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3)
+
set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_TYPE Vertex)
+set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainVS)
+set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3)
+
source_group("Source Files" FILES ${SOURCE_FILES})
source_group("Header Files" FILES ${HEADER_FILES})
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.hlsl b/Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.hlsl
index d61e2c8f5..6796da1c1 100644
--- a/Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.hlsl
+++ b/Tests/VSWinStorePhone/Direct3DApp1/SimplePixelShader.hlsl
@@ -4,7 +4,7 @@ struct PixelShaderInput
float3 color : COLOR0;
};
-float4 main(PixelShaderInput input) : SV_TARGET
+float4 mainPS(PixelShaderInput input) : SV_TARGET
{
return float4(input.color,1.0f);
}
diff --git a/Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.hlsl b/Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.hlsl
index 65d60e5bd..096306018 100644
--- a/Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.hlsl
+++ b/Tests/VSWinStorePhone/Direct3DApp1/SimpleVertexShader.hlsl
@@ -17,7 +17,7 @@ struct VertexShaderOutput
float3 color : COLOR0;
};
-VertexShaderOutput main(VertexShaderInput input)
+VertexShaderOutput mainVS(VertexShaderInput input)
{
VertexShaderOutput output;
float4 pos = float4(input.pos, 1.0f);