Add default initializers for WIN32_EXECUTABLE and MACOSX_BUNDLE
This allows downstreams to use set(CMAKE_WIN32_EXECUTABLE ON) set(CMAKE_MACOSX_BUNDLE ON) to create executables with the WIN32_EXECUTABLE and MACOSX_BUNDLE properties set on by default.
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@ -1278,6 +1278,22 @@ void cmDocumentVariables::DefineVariables(cmake* cm)
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"See that target property for additional information.",
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"See that target property for additional information.",
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false,
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false,
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"Variables that Control the Build");
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"Variables that Control the Build");
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cm->DefineProperty
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("CMAKE_WIN32_EXECUTABLE", cmProperty::VARIABLE,
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"Default value for WIN32_EXECUTABLE of targets.",
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"This variable is used to initialize the "
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"WIN32_EXECUTABLE property on all the targets. "
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"See that target property for additional information.",
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false,
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"Variables that Control the Build");
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cm->DefineProperty
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("CMAKE_MACOSX_BUNDLE", cmProperty::VARIABLE,
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"Default value for MACOSX_BUNDLE of targets.",
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"This variable is used to initialize the "
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"MACOSX_BUNDLE property on all the targets. "
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"See that target property for additional information.",
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false,
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"Variables that Control the Build");
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// Variables defined when the a language is enabled These variables will
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// Variables defined when the a language is enabled These variables will
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// also be defined whenever CMake has loaded its support for compiling (LANG)
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// also be defined whenever CMake has loaded its support for compiling (LANG)
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@ -861,7 +861,9 @@ void cmTarget::DefineProperties(cmake *cm)
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"of of just main()."
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"of of just main()."
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"This makes it a GUI executable instead of a console application. "
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"This makes it a GUI executable instead of a console application. "
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"See the CMAKE_MFC_FLAG variable documentation to configure use "
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"See the CMAKE_MFC_FLAG variable documentation to configure use "
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"of MFC for WinMain executables.");
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"of MFC for WinMain executables. "
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"This property is initialized by the value of the variable "
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"CMAKE_WIN32_EXECUTABLE if it is set when a target is created.");
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cm->DefineProperty
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cm->DefineProperty
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("MACOSX_BUNDLE", cmProperty::TARGET,
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("MACOSX_BUNDLE", cmProperty::TARGET,
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@ -871,7 +873,9 @@ void cmTarget::DefineProperties(cmake *cm)
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"This makes it a GUI executable that can be launched from "
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"This makes it a GUI executable that can be launched from "
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"the Finder. "
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"the Finder. "
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"See the MACOSX_BUNDLE_INFO_PLIST target property for information "
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"See the MACOSX_BUNDLE_INFO_PLIST target property for information "
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"about creation of the Info.plist file for the application bundle.");
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"about creation of the Info.plist file for the application bundle. "
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"This property is initialized by the value of the variable "
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"CMAKE_MACOSX_BUNDLE if it is set when a target is created.");
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cm->DefineProperty
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cm->DefineProperty
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("MACOSX_BUNDLE_INFO_PLIST", cmProperty::TARGET,
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("MACOSX_BUNDLE_INFO_PLIST", cmProperty::TARGET,
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@ -1224,6 +1228,8 @@ void cmTarget::SetMakefile(cmMakefile* mf)
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this->SetPropertyDefault("AUTOMOC", 0);
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this->SetPropertyDefault("AUTOMOC", 0);
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this->SetPropertyDefault("AUTOMOC_MOC_OPTIONS", 0);
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this->SetPropertyDefault("AUTOMOC_MOC_OPTIONS", 0);
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this->SetPropertyDefault("LINK_INTERFACE_LIBRARIES", 0);
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this->SetPropertyDefault("LINK_INTERFACE_LIBRARIES", 0);
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this->SetPropertyDefault("WIN32_EXECUTABLE", 0);
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this->SetPropertyDefault("MACOSX_BUNDLE", 0);
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// Collect the set of configuration types.
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// Collect the set of configuration types.
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std::vector<std::string> configNames;
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std::vector<std::string> configNames;
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