cmCTestBuildAndTestHandler: Refactor output capture
Use an RAII class to add and remove callbacks.
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@ -161,28 +161,29 @@ void CMakeStdoutCallback(const char* m, int len, void* s)
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std::string* out = (std::string*)s;
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out->append(m, len);
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}
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struct cmSetupOutputCaptureCleanup
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//----------------------------------------------------------------------
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class cmCTestBuildAndTestCaptureRAII
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{
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~cmSetupOutputCaptureCleanup()
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{
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cmSystemTools::SetErrorCallback(0, 0);
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cmake& CM;
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public:
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cmCTestBuildAndTestCaptureRAII(cmake& cm, std::string& s): CM(cm)
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{
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cmSystemTools::SetErrorCallback(CMakeMessageCallback, &s);
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cmSystemTools::SetStdoutCallback(CMakeStdoutCallback, &s);
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this->CM.SetProgressCallback(CMakeProgressCallback, &s);
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}
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~cmCTestBuildAndTestCaptureRAII()
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{
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this->CM.SetProgressCallback(0, 0);
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cmSystemTools::SetStdoutCallback(0, 0);
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}
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cmSystemTools::SetErrorCallback(0, 0);
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}
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};
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//----------------------------------------------------------------------
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int cmCTestBuildAndTestHandler::RunCMakeAndTest(std::string* outstring)
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{
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std::string cmakeOutString;
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cmSystemTools::SetErrorCallback(CMakeMessageCallback, &cmakeOutString);
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cmSystemTools::SetStdoutCallback(CMakeStdoutCallback, &cmakeOutString);
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// make sure SetStdoutCallback and SetErrorCallback are set to null
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// after this function exits so that they do not point at a destroyed
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// string cmakeOutString
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cmSetupOutputCaptureCleanup cleanup;
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static_cast<void>(cleanup);
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cmOStringStream out;
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// if the generator and make program are not specified then it is an error
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if (!this->BuildGenerator.size())
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{
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@ -196,6 +197,12 @@ int cmCTestBuildAndTestHandler::RunCMakeAndTest(std::string* outstring)
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return 1;
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}
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cmake cm;
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std::string cmakeOutString;
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cmCTestBuildAndTestCaptureRAII captureRAII(cm, cmakeOutString);
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static_cast<void>(captureRAII);
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cmOStringStream out;
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if ( this->CTest->GetConfigType().size() == 0 &&
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this->ConfigSample.size())
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{
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@ -232,10 +239,6 @@ int cmCTestBuildAndTestHandler::RunCMakeAndTest(std::string* outstring)
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}
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cmSystemTools::ChangeDirectory(this->BinaryDir.c_str());
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// should we cmake?
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cmake cm;
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cm.SetProgressCallback(CMakeProgressCallback, &cmakeOutString);
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if(this->BuildNoCMake)
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{
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// Make the generator available for the Build call below.
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