Test OBJECT library success cases
Add "ObjectLibrary" test to build and use OBJECT libraries. Build multiple object libraries in separate directories with different flags. Use a custom command to generate a source file in one OBJECT library. Reference the OBJECT libraries for inclusion in a STATIC library, a SHARED library, and an EXECUTABLE target. Use the static and shared libraries each in executables that end up using the object library symbols. Verify that object library symbols are exported from the shared library.
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@ -199,6 +199,7 @@ IF(BUILD_TESTING)
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ADD_TEST_MACRO(CxxOnly CxxOnly)
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ADD_TEST_MACRO(IPO COnly/COnly)
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ADD_TEST_MACRO(OutDir runtime/OutDir)
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ADD_TEST_MACRO(ObjectLibrary UseCshared)
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ADD_TEST_MACRO(NewlineArgs NewlineArgs)
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ADD_TEST_MACRO(SetLang SetLang)
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ADD_TEST_MACRO(ExternalOBJ ExternalOBJ)
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@ -0,0 +1,17 @@
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# Add -fPIC so objects can be used in shared libraries.
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# TODO: Need property for this.
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if(CMAKE_SHARED_LIBRARY_C_FLAGS)
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set(CMAKE_C_FLAGS "${CMAKE_SHARED_LIBRARY_C_FLAGS} ${CMAKE_C_FLAGS}")
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endif()
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add_definitions(-DA)
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add_custom_command(
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OUTPUT a1.c
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DEPENDS a1.c.in
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/a1.c.in
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${CMAKE_CURRENT_BINARY_DIR}/a1.c
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)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR})
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add_library(A OBJECT a1.c a2.c)
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@ -0,0 +1,6 @@
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#ifndef A
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# error "A not defined"
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#endif
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#ifdef B
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# error "B must not be defined"
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#endif
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@ -0,0 +1,2 @@
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#include "a.h"
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int a1(void) { return 0; }
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@ -0,0 +1,2 @@
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#include "a.h"
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int a2(void) { return 0; }
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@ -0,0 +1,15 @@
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if("${CMAKE_GENERATOR}" MATCHES "Visual Studio 6")
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# VS 6 generator does not use per-target object locations.
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set(vs6 _vs6)
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endif()
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# Add -fPIC so objects can be used in shared libraries.
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# TODO: Need property for this.
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if(CMAKE_SHARED_LIBRARY_C_FLAGS)
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set(CMAKE_C_FLAGS "${CMAKE_SHARED_LIBRARY_C_FLAGS} ${CMAKE_C_FLAGS}")
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endif()
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add_definitions(-DB)
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add_library(B OBJECT b1.c b2.c)
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add_library(Bexport OBJECT b1${vs6}.c b2${vs6}.c)
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set_property(TARGET Bexport PROPERTY COMPILE_DEFINITIONS Bexport)
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@ -0,0 +1,11 @@
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#ifdef A
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# error "A must not be defined"
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#endif
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#ifndef B
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# error "B not defined"
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#endif
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#if defined(_WIN32) && defined(Bexport)
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# define EXPORT_B __declspec(dllexport)
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#else
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# define EXPORT_B
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#endif
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@ -0,0 +1,2 @@
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#include "b.h"
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EXPORT_B int b1(void) { return 0; }
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@ -0,0 +1 @@
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#include "b1.c"
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@ -0,0 +1,2 @@
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#include "b.h"
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EXPORT_B int b2(void) { return 0; }
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@ -0,0 +1 @@
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#include "b2.c"
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@ -0,0 +1,16 @@
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cmake_minimum_required(VERSION 2.8)
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project(ObjectLibrary C)
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add_subdirectory(A)
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add_subdirectory(B)
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add_library(Cstatic STATIC c.c $<TARGET_OBJECTS:A> $<TARGET_OBJECTS:B>)
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add_executable(UseCstatic main.c)
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target_link_libraries(UseCstatic Cstatic)
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add_library(Cshared SHARED c.c $<TARGET_OBJECTS:A> $<TARGET_OBJECTS:Bexport>)
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add_executable(UseCshared main.c)
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set_property(TARGET UseCshared PROPERTY COMPILE_DEFINITIONS SHARED_C)
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target_link_libraries(UseCshared Cshared)
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add_executable(UseCinternal main.c c.c $<TARGET_OBJECTS:A> $<TARGET_OBJECTS:B>)
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@ -0,0 +1,19 @@
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#if defined(_WIN32) && defined(Cshared_EXPORTS)
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# define EXPORT_C __declspec(dllexport)
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#else
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# define EXPORT_C
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#endif
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extern int a1(void);
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extern int a2(void);
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extern int b1(void);
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extern int b2(void);
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EXPORT_C int c(void)
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{
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return 0
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+ a1()
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+ a2()
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+ b1()
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+ b2()
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;
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}
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@ -0,0 +1,16 @@
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#if defined(_WIN32) && defined(SHARED_C)
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# define IMPORT_C __declspec(dllimport)
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#else
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# define IMPORT_C
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#endif
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extern IMPORT_C int b1(void);
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extern IMPORT_C int b2(void);
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extern IMPORT_C int c(void);
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int main(void)
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{
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return 0
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+ c()
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+ b1()
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+ b2()
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;
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}
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