VS: Refactor internal default platform name selection
Rename the 'PlatformName' member to 'DefaultPlatformName' and make sure it is only read through a 'GetPlatformName()' call. This will allow non-default names to be chosen later.
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@ -125,7 +125,7 @@ bool cmGlobalVisualStudio10Generator::SetSystemName(std::string const& s,
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{
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{
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return false;
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return false;
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}
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}
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if(this->PlatformName == "Itanium" || this->PlatformName == "x64")
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if(this->GetPlatformName() == "Itanium" || this->GetPlatformName() == "x64")
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{
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{
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if(this->IsExpressEdition() && !this->Find64BitTools(mf))
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if(this->IsExpressEdition() && !this->Find64BitTools(mf))
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{
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{
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@ -27,11 +27,11 @@ cmGlobalVisualStudio7Generator::cmGlobalVisualStudio7Generator(
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if (platformName.empty())
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if (platformName.empty())
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{
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{
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this->PlatformName = "Win32";
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this->DefaultPlatformName = "Win32";
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}
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}
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else
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else
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{
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{
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this->PlatformName = platformName;
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this->DefaultPlatformName = platformName;
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}
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}
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}
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}
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@ -259,15 +259,21 @@ cmLocalGenerator *cmGlobalVisualStudio7Generator::CreateLocalGenerator()
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return lg;
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return lg;
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}
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}
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//----------------------------------------------------------------------------
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std::string const& cmGlobalVisualStudio7Generator::GetPlatformName() const
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{
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return this->DefaultPlatformName;
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}
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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bool cmGlobalVisualStudio7Generator::SetSystemName(std::string const& s,
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bool cmGlobalVisualStudio7Generator::SetSystemName(std::string const& s,
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cmMakefile* mf)
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cmMakefile* mf)
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{
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{
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if(this->PlatformName == "x64")
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if(this->GetPlatformName() == "x64")
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{
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{
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mf->AddDefinition("CMAKE_FORCE_WIN64", "TRUE");
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mf->AddDefinition("CMAKE_FORCE_WIN64", "TRUE");
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}
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}
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else if(this->PlatformName == "Itanium")
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else if(this->GetPlatformName() == "Itanium")
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{
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{
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mf->AddDefinition("CMAKE_FORCE_IA64", "TRUE");
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mf->AddDefinition("CMAKE_FORCE_IA64", "TRUE");
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}
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}
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@ -39,7 +39,7 @@ public:
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static std::string GetActualName() {return "Visual Studio 7";}
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static std::string GetActualName() {return "Visual Studio 7";}
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///! Get the name for the platform.
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///! Get the name for the platform.
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const std::string& GetPlatformName() const { return this->PlatformName; }
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std::string const& GetPlatformName() const;
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///! Create a local generator appropriate to this Global Generator
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///! Create a local generator appropriate to this Global Generator
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virtual cmLocalGenerator *CreateLocalGenerator();
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virtual cmLocalGenerator *CreateLocalGenerator();
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@ -175,7 +175,7 @@ protected:
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// Set during OutputSLNFile with the name of the current project.
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// Set during OutputSLNFile with the name of the current project.
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// There is one SLN file per project.
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// There is one SLN file per project.
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std::string CurrentProject;
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std::string CurrentProject;
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std::string PlatformName;
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std::string DefaultPlatformName;
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bool MasmEnabled;
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bool MasmEnabled;
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private:
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private:
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