VS: Refactor internal default platform name selection

Rename the 'PlatformName' member to 'DefaultPlatformName' and make
sure it is only read through a 'GetPlatformName()' call.  This will
allow non-default names to be chosen later.
This commit is contained in:
Brad King 2014-09-05 14:02:58 -04:00
parent ad2a4776aa
commit 68d4280ac4
3 changed files with 13 additions and 7 deletions

View File

@ -125,7 +125,7 @@ bool cmGlobalVisualStudio10Generator::SetSystemName(std::string const& s,
{
return false;
}
if(this->PlatformName == "Itanium" || this->PlatformName == "x64")
if(this->GetPlatformName() == "Itanium" || this->GetPlatformName() == "x64")
{
if(this->IsExpressEdition() && !this->Find64BitTools(mf))
{

View File

@ -27,11 +27,11 @@ cmGlobalVisualStudio7Generator::cmGlobalVisualStudio7Generator(
if (platformName.empty())
{
this->PlatformName = "Win32";
this->DefaultPlatformName = "Win32";
}
else
{
this->PlatformName = platformName;
this->DefaultPlatformName = platformName;
}
}
@ -259,15 +259,21 @@ cmLocalGenerator *cmGlobalVisualStudio7Generator::CreateLocalGenerator()
return lg;
}
//----------------------------------------------------------------------------
std::string const& cmGlobalVisualStudio7Generator::GetPlatformName() const
{
return this->DefaultPlatformName;
}
//----------------------------------------------------------------------------
bool cmGlobalVisualStudio7Generator::SetSystemName(std::string const& s,
cmMakefile* mf)
{
if(this->PlatformName == "x64")
if(this->GetPlatformName() == "x64")
{
mf->AddDefinition("CMAKE_FORCE_WIN64", "TRUE");
}
else if(this->PlatformName == "Itanium")
else if(this->GetPlatformName() == "Itanium")
{
mf->AddDefinition("CMAKE_FORCE_IA64", "TRUE");
}

View File

@ -39,7 +39,7 @@ public:
static std::string GetActualName() {return "Visual Studio 7";}
///! Get the name for the platform.
const std::string& GetPlatformName() const { return this->PlatformName; }
std::string const& GetPlatformName() const;
///! Create a local generator appropriate to this Global Generator
virtual cmLocalGenerator *CreateLocalGenerator();
@ -175,7 +175,7 @@ protected:
// Set during OutputSLNFile with the name of the current project.
// There is one SLN file per project.
std::string CurrentProject;
std::string PlatformName;
std::string DefaultPlatformName;
bool MasmEnabled;
private: