Add ccommand for executing commands on the system, so by using ADD_CUSTOM_COMMAND, you can make rules to do some system commands during build. Currently supported commands are copy and remove. Others will follow.
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c8924864fd
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5bbae88569
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@ -97,6 +97,7 @@ ADD_EXECUTABLE(cmake cmakemain)
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ADD_EXECUTABLE(DumpDocumentation cmDumpDocumentation)
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ADD_EXECUTABLE(ctest ctest.cxx cmSystemTools.cxx cmRegularExpression.cxx)
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ADD_EXECUTABLE(ccommand ccommand.cxx cmSystemTools.cxx cmMakefile.cxx)
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CONFIGURE_FILE(
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${CMake_SOURCE_DIR}/Source/cmaketest.h.in
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@ -149,5 +150,6 @@ INCLUDE (${CMAKE_SOURCE_DIR}/Source/LocalUserOptions.cmake OPTIONAL)
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INSTALL_TARGETS(/bin cmake)
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INSTALL_TARGETS(/bin ctest)
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INSTALL_TARGETS(/bin ccommand)
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INSTALL_TARGETS(/bin cmaketest)
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@ -32,6 +32,9 @@ Package=<4>
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Begin Project Dependency
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Project_Dep_Name ctest
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End Project Dependency
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Begin Project Dependency
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Project_Dep_Name ccommand
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End Project Dependency
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}}}
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###############################################################################
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@ -81,6 +84,21 @@ Package=<4>
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###############################################################################
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Project: "ccommand"=.\ccommand.dsp - Package Owner=<4>
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Package=<5>
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{{{
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}}}
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Package=<4>
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{{{
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Begin Project Dependency
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Project_Dep_Name CMakeLib
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End Project Dependency
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}}}
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###############################################################################
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Global:
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Package=<5>
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@ -0,0 +1,61 @@
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/*=========================================================================
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Program: Insight Segmentation & Registration Toolkit
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Module: $RCSfile$
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Language: C++
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Date: $Date$
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Version: $Revision$
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Copyright (c) 2002 Insight Consortium. All rights reserved.
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See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notices for more information.
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=========================================================================*/
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#include "cmMakefile.h"
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#include "cmSystemTools.h"
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void CMakeCommandUsage(const char* program)
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{
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std::strstream errorStream;
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errorStream << "cmake version " << cmMakefile::GetMajorVersion()
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<< "." << cmMakefile::GetMinorVersion() << "\n";
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errorStream << "Usage: " << program << " [command] [arguments ...]\n"
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<< " Available commands: \n"
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<< " copy file1 file2 - copy first file to the second one\n"
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<< " remove file1 file2 ... - remove the file(s)\n";
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errorStream << std::ends;
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cmSystemTools::Error(errorStream.str());
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}
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int main(int ac, char** av)
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{
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std::vector<std::string> args;
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for(int i =0; i < ac; ++i)
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{
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args.push_back(av[i]);
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}
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if ( args.size() > 1 )
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{
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if ( args[1] == "copy" && args.size() == 4 )
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{
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cmSystemTools::cmCopyFile(args[2].c_str(), args[3].c_str());
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return 0;
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}
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if ( args[1] == "remove" && args.size() > 2 )
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{
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for ( int cc = 2; cc < args.size(); cc ++ )
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{
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cmSystemTools::RemoveFile(args[cc].c_str());
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}
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return 0;
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}
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}
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::CMakeCommandUsage(args[0].c_str());
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return 1;
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}
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@ -0,0 +1,109 @@
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# Microsoft Developer Studio Project File - Name="ccommand" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=ccommand - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "ccommand.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "ccommand.mak" CFG="ccommand - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "ccommand - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "ccommand - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "ccommand - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"ccommand.pdb" /machine:I386 /out:"ccommand.exe"
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "ccommand - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "ccommand___Win32_Debug"
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# PROP BASE Intermediate_Dir "ccommand___Win32_Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "ccommand___Win32_Debug"
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# PROP Intermediate_Dir "ccommand___Win32_Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /pdb:"ccommand.pdb" /debug /machine:I386 /out:"ccommand.exe" /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none
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!ENDIF
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# Begin Target
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# Name "ccommand - Win32 Release"
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# Name "ccommand - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\ccommand.cxx
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\ccommand.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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@ -253,6 +253,23 @@ void cmake::AddCMakePaths(const std::vector<std::string>& args)
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"Path to CMake executable.",
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cmCacheManager::INTERNAL);
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// Find ccommand
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std::string cCommand = cmSystemTools::GetFilenamePath(cMakeSelf) +
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"/ccommand" + cmSystemTools::GetFilenameExtension(cMakeSelf);
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if( !cmSystemTools::FileExists(cMakeSelf.c_str()))
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{
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cmSystemTools::Error("CMAKE can not find the command line program "
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"ccommand. Attempted path: ", cMakeSelf.c_str());
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return;
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}
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// Save the value in the cache
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cmCacheManager::GetInstance()->AddCacheEntry
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("CCOMMAND_COMMAND",
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cmSystemTools::EscapeSpaces(cCommand.c_str()).c_str(),
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"Path to CMakeCommand executable.",
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cmCacheManager::INTERNAL);
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// do CMAKE_ROOT, look for the environment variable first
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std::string cMakeRoot;
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std::string modules;
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