Xcode: Use EFFECTIVE_PLATFORM_NAME reference in ComputeOutputDir
Caveats apply: only valid when not overriding default value for output dir *and* there is a CMAKE_XCODE_EFFECTIVE_PLATFORMS value. For now, CMAKE_XCODE_EFFECTIVE_PLATFORMS must be defined in each project, or in the cache for a build. Code relying on value of LOCATION and similar properties may not work if it depends on file existence on disk since CMake will not evaluate $(EFFECTIVE_PLATFORM_NAME). This feature is only enabled for making it easier to build Xcode iOS projects where the developer wants to be able to switch easily between simulator and device builds.
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@ -3757,8 +3757,12 @@ bool cmTarget::ComputeOutputDir(const char* config,
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// The generator may add the configuration's subdirectory.
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// The generator may add the configuration's subdirectory.
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if(config && *config)
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if(config && *config)
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{
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{
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const char *platforms = this->Makefile->GetDefinition(
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"CMAKE_XCODE_EFFECTIVE_PLATFORMS");
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std::string suffix =
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usesDefaultOutputDir && platforms ? "$(EFFECTIVE_PLATFORM_NAME)" : "";
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this->Makefile->GetLocalGenerator()->GetGlobalGenerator()->
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this->Makefile->GetLocalGenerator()->GetGlobalGenerator()->
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AppendDirectoryForConfig("/", config, "", out);
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AppendDirectoryForConfig("/", config, suffix.c_str(), out);
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}
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}
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return usesDefaultOutputDir;
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return usesDefaultOutputDir;
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