Revert "Xcode: Obey SYSTEM keyword for includes (#15687)"

Revert commit v3.7.0-rc1~266^2 (Xcode: Obey SYSTEM keyword for includes,
2015-08-31).  It worked for C, C++, and Swift but not for GNU Assembly
files for which Xcode has no property to set flags.

Closes: #16449
This commit is contained in:
Gregor Jasny 2016-11-23 18:19:54 +01:00 committed by Brad King
parent 5cfc2e926a
commit 543dcb0ada
3 changed files with 19 additions and 44 deletions

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@ -1894,40 +1894,24 @@ void cmGlobalXCodeGenerator::CreateBuildSettings(cmGeneratorTarget* gtgt,
BuildObjectListOrString dirs(this, this->XcodeVersion >= 30);
BuildObjectListOrString fdirs(this, this->XcodeVersion >= 30);
std::vector<std::string> includes;
this->CurrentLocalGenerator->GetIncludeDirectories(includes, gtgt, "C",
configName);
std::set<std::string> emitted;
emitted.insert("/System/Library/Frameworks");
if (this->XcodeVersion < 60) {
std::vector<std::string> includes;
this->CurrentLocalGenerator->GetIncludeDirectories(includes, gtgt, "C",
configName);
for (std::vector<std::string>::iterator i = includes.begin();
i != includes.end(); ++i) {
if (this->NameResolvesToFramework(*i)) {
std::string frameworkDir = *i;
frameworkDir += "/../";
frameworkDir = cmSystemTools::CollapseFullPath(frameworkDir);
if (emitted.insert(frameworkDir).second) {
fdirs.Add(this->XCodeEscapePath(frameworkDir));
}
} else {
std::string incpath = this->XCodeEscapePath(*i);
dirs.Add(incpath);
}
}
} else {
for (std::set<std::string>::iterator li = languages.begin();
li != languages.end(); ++li) {
std::vector<std::string> includes;
this->CurrentLocalGenerator->GetIncludeDirectories(includes, gtgt, *li,
configName);
std::string includeFlags = this->CurrentLocalGenerator->GetIncludeFlags(
includes, gtgt, *li, true, false, configName);
std::string& flags = cflags[*li];
if (!includeFlags.empty()) {
flags += " " + includeFlags;
for (std::vector<std::string>::iterator i = includes.begin();
i != includes.end(); ++i) {
if (this->NameResolvesToFramework(*i)) {
std::string frameworkDir = *i;
frameworkDir += "/../";
frameworkDir = cmSystemTools::CollapseFullPath(frameworkDir);
if (emitted.insert(frameworkDir).second) {
fdirs.Add(this->XCodeEscapePath(frameworkDir));
}
} else {
std::string incpath = this->XCodeEscapePath(*i);
dirs.Add(incpath);
}
}
// Add framework search paths needed for linking.

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@ -3,9 +3,7 @@ project(IncludeDirectories)
if (((CMAKE_C_COMPILER_ID STREQUAL GNU AND CMAKE_C_COMPILER_VERSION VERSION_GREATER 4.4)
OR CMAKE_C_COMPILER_ID STREQUAL Clang OR CMAKE_C_COMPILER_ID STREQUAL AppleClang)
AND (CMAKE_GENERATOR STREQUAL "Unix Makefiles"
OR CMAKE_GENERATOR STREQUAL "Ninja"
OR (CMAKE_GENERATOR STREQUAL "Xcode" AND NOT XCODE_VERSION VERSION_LESS 6.0)))
AND (CMAKE_GENERATOR STREQUAL "Unix Makefiles" OR CMAKE_GENERATOR STREQUAL "Ninja"))
include(CheckCXXCompilerFlag)
check_cxx_compiler_flag(-Wunused-variable run_sys_includes_test)
if(run_sys_includes_test)

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@ -15,17 +15,10 @@ target_include_directories(upstream SYSTEM PUBLIC
)
add_library(config_specific INTERFACE)
if(CMAKE_GENERATOR STREQUAL "Xcode")
# CMAKE_BUILD_TYPE does not work here for multi-config generators
target_include_directories(config_specific SYSTEM INTERFACE
"${CMAKE_CURRENT_SOURCE_DIR}/config_specific"
)
else()
set(testConfig ${CMAKE_BUILD_TYPE})
target_include_directories(config_specific SYSTEM INTERFACE
"$<$<CONFIG:${testConfig}>:${CMAKE_CURRENT_SOURCE_DIR}/config_specific>"
)
endif()
set(testConfig ${CMAKE_BUILD_TYPE})
target_include_directories(config_specific SYSTEM INTERFACE
"$<$<CONFIG:${testConfig}>:${CMAKE_CURRENT_SOURCE_DIR}/config_specific>"
)
add_library(consumer consumer.cpp)
target_link_libraries(consumer upstream config_specific)