Xcode: use a map to look up target pointers (#15201)
Use an efficient internal lookup to associate cmTarget and cmXCodeObject instances.
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@ -557,6 +557,7 @@ void cmGlobalXCodeGenerator::ClearXCodeObjects()
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}
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this->XCodeObjects.clear();
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this->XCodeObjectIDs.clear();
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this->XCodeObjectMap.clear();
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this->GroupMap.clear();
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this->GroupNameMap.clear();
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this->TargetGroup.clear();
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@ -2458,6 +2459,7 @@ cmGlobalXCodeGenerator::CreateUtilityTarget(cmTarget& cmtarget)
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target->AddAttribute("name", this->CreateString(cmtarget.GetName()));
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target->AddAttribute("productName",this->CreateString(cmtarget.GetName()));
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target->SetTarget(&cmtarget);
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this->XCodeObjectMap[&cmtarget] = target;
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// Add source files without build rules for editing convenience.
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if(cmtarget.GetType() == cmTarget::UTILITY)
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@ -2661,6 +2663,7 @@ cmGlobalXCodeGenerator::CreateXCodeTarget(cmTarget& cmtarget,
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target->AddAttribute("productType", this->CreateString(productType));
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}
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target->SetTarget(&cmtarget);
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this->XCodeObjectMap[&cmtarget] = target;
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target->SetId(this->GetOrCreateId(
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cmtarget.GetName(), target->GetId()).c_str());
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return target;
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@ -2673,16 +2676,14 @@ cmXCodeObject* cmGlobalXCodeGenerator::FindXCodeTarget(cmTarget const* t)
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{
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return 0;
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}
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for(std::vector<cmXCodeObject*>::iterator i = this->XCodeObjects.begin();
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i != this->XCodeObjects.end(); ++i)
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std::map<cmTarget const*, cmXCodeObject*>::const_iterator const i =
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this->XCodeObjectMap.find(t);
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if (i == this->XCodeObjectMap.end())
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{
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cmXCodeObject* o = *i;
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if(o->GetTarget() == t)
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{
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return o;
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}
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return 0;
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}
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return 0;
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return i->second;
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}
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//----------------------------------------------------------------------------
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@ -241,6 +241,7 @@ private:
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std::map<std::string, cmXCodeObject* > GroupNameMap;
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std::map<std::string, cmXCodeObject* > TargetGroup;
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std::map<std::string, cmXCodeObject* > FileRefs;
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std::map<cmTarget const*, cmXCodeObject* > XCodeObjectMap;
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std::vector<std::string> Architectures;
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std::string GeneratorToolset;
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};
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