ENH: make sure c flags are used for c and cxx flags are used for cxx, really Bill
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47e22fe041
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@ -892,25 +892,33 @@ void cmGlobalXCodeGenerator::CreateBuildSettings(cmTarget& target,
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{
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this->ConfigureOutputPaths();
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std::string flags;
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std::string defFlags;
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bool shared = ((target.GetType() == cmTarget::SHARED_LIBRARY) ||
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(target.GetType() == cmTarget::MODULE_LIBRARY));
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if(shared)
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{
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flags += "-D";
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defFlags += "-D";
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if(const char* custom_export_name = target.GetProperty("DEFINE_SYMBOL"))
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{
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flags += custom_export_name;
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defFlags += custom_export_name;
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}
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else
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{
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std::string in = target.GetName();
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in += "_EXPORTS";
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flags += cmSystemTools::MakeCindentifier(in.c_str());
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defFlags += cmSystemTools::MakeCindentifier(in.c_str());
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}
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}
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const char* lang = target.GetLinkerLanguage(this);
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std::string cflags;
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if(lang)
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{
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// for c++ projects get the c flags as well
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if(strcmp(lang, "CXX") == 0)
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{
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m_CurrentLocalGenerator->AddLanguageFlags(cflags, "C");
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m_CurrentLocalGenerator->AddSharedFlags(cflags, lang, shared);
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}
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// Add language-specific flags.
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m_CurrentLocalGenerator->AddLanguageFlags(flags, lang);
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@ -919,12 +927,14 @@ void cmGlobalXCodeGenerator::CreateBuildSettings(cmTarget& target,
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}
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// Add define flags
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m_CurrentLocalGenerator->AppendFlags(flags,
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m_CurrentLocalGenerator->AppendFlags(defFlags,
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m_CurrentMakefile->GetDefineFlags());
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cmSystemTools::ReplaceString(defFlags, "\"", "\\\"");
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cmSystemTools::ReplaceString(flags, "\"", "\\\"");
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cmSystemTools::ReplaceString(cflags, "\"", "\\\"");
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if(m_XcodeVersion == 21)
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{
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flags += " -DCMAKE_INTDIR=\\\\\\\"$(CONFIGURATION)\\\\\\\" ";
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defFlags += " -DCMAKE_INTDIR=\\\\\\\"$(CONFIGURATION)\\\\\\\" ";
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}
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productName = target.GetName();
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@ -1063,8 +1073,25 @@ void cmGlobalXCodeGenerator::CreateBuildSettings(cmTarget& target,
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this->CreateString(""));
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buildSettings->AddAttribute("OPTIMIZATION_CFLAGS",
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this->CreateString(""));
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buildSettings->AddAttribute("OTHER_CFLAGS",
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this->CreateString(flags.c_str()));
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if(lang && strcmp(lang, "CXX") == 0)
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{
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flags += " ";
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flags += defFlags;
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buildSettings->AddAttribute("OTHER_CPLUSPLUSFLAGS",
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this->CreateString(flags.c_str()));
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cflags += " ";
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cflags += defFlags;
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buildSettings->AddAttribute("OTHER_CFLAGS",
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this->CreateString(cflags.c_str()));
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}
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else
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{
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flags += " ";
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flags += defFlags;
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buildSettings->AddAttribute("OTHER_CFLAGS",
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this->CreateString(flags.c_str()));
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}
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buildSettings->AddAttribute("OTHER_LDFLAGS",
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this->CreateString(""));
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buildSettings->AddAttribute("OTHER_REZFLAGS",
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