Add platform-specific initialization step when enabling languages
Create a Modules/CMakeSystemSpecificInitialize.cmake module loaded after CMakeSystem.cmake but before per-language initialization. Use it to load an optional Platform/<os>-Initialize.cmake module. This will be useful to do per-platform initialization that does not depend on the language and use the results when enabling specific languages.
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#=============================================================================
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# Copyright 2002-2014 Kitware, Inc.
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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# This file is included by cmGlobalGenerator::EnableLanguage.
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# It is included before the compiler has been determined.
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include(Platform/${CMAKE_SYSTEM_NAME}-Initialize OPTIONAL)
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set(CMAKE_SYSTEM_SPECIFIC_INITIALIZE_LOADED 1)
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@ -308,6 +308,9 @@ void cmGlobalGenerator::FindMakeProgram(cmMakefile* mf)
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// CMakeSystem.cmake - configured file created by
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// CMakeDetermineSystem.cmake IF CMAKE_SYSTEM_LOADED
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// CMakeSystemSpecificInitialize.cmake
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// - includes Platform/${CMAKE_SYSTEM_NAME}-Initialize.cmake
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// Next try and enable all languages found in the languages vector
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//
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// FOREACH LANG in languages
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@ -432,6 +435,18 @@ cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
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fpath += "/CMakeSystem.cmake";
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mf->ReadListFile(0,fpath.c_str());
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}
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// **** Load the system specific initialization if not yet loaded
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if (!mf->GetDefinition("CMAKE_SYSTEM_SPECIFIC_INITIALIZE_LOADED"))
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{
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fpath = mf->GetModulesFile("CMakeSystemSpecificInitialize.cmake");
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if(!mf->ReadListFile(0,fpath.c_str()))
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{
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cmSystemTools::Error("Could not find cmake module file: ",
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fpath.c_str());
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}
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}
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std::map<cmStdString, bool> needTestLanguage;
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std::map<cmStdString, bool> needSetLanguageEnabledMaps;
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// foreach language
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