Merge topic 'fix-12034-fixup-bundle-with-non-dotapp-exe'
51e16c0
BundleUtilities: Avoid test on Watcom dashboards (#12034)41f962a
Revert "BundleUtilities: Run test on Windows if either MSVC or dumpbin was found."e17135e
BundleUtilities: Add rpath to loadable modules in test.8064044
BundleUtilities: Print reason for not loading module.sof3de459
BundleUtilities: Run test on Windows if either MSVC or dumpbin was found.900bf98
BundleUtilities: Disable running test on Windows unless using MSVC.fa4dc08
BundleUtilities: Fix issues with custom target DEPENDS in test (#12034)e40b79e
BundleUtilities: Fix test when using xcode (#12034)b68d3dc
BundleUtilities: Fix regex to extract dependents from ldd (#12034)7ac7b43
BundleUtilities: Work w/ non .app exes on Mac (#12034)
This commit is contained in:
commit
40792a1a15
|
@ -53,9 +53,8 @@
|
|||
#
|
||||
# GET_DOTAPP_DIR(<exe> <dotapp_dir_var>)
|
||||
# Returns the nearest parent dir whose name ends with ".app" given the full
|
||||
# path to an executable. If there is no such parent dir, then return a dir at
|
||||
# the same level as the executable, named with the executable's base name and
|
||||
# ending with ".app"
|
||||
# path to an executable. If there is no such parent dir, then simply return
|
||||
# the dir containing the executable.
|
||||
#
|
||||
# The returned directory may or may not exist.
|
||||
#
|
||||
|
@ -227,35 +226,35 @@ endfunction(get_bundle_main_executable)
|
|||
function(get_dotapp_dir exe dotapp_dir_var)
|
||||
set(s "${exe}")
|
||||
|
||||
set(has_dotapp_parent 0)
|
||||
if(s MATCHES "^.*/.*\\.app/.*$")
|
||||
set(has_dotapp_parent 1)
|
||||
endif(s MATCHES "^.*/.*\\.app/.*$")
|
||||
|
||||
set(done 0)
|
||||
while(NOT ${done})
|
||||
get_filename_component(snamewe "${s}" NAME_WE)
|
||||
get_filename_component(sname "${s}" NAME)
|
||||
get_filename_component(sdir "${s}" PATH)
|
||||
if(has_dotapp_parent)
|
||||
# If there is a ".app" parent directory,
|
||||
# ascend until we hit it:
|
||||
# (typical of a Mac bundle executable)
|
||||
#
|
||||
# If there is a ".app" parent directory,
|
||||
# ascend until we hit it:
|
||||
# (typical of a Mac bundle executable)
|
||||
#
|
||||
set(done 0)
|
||||
while(NOT ${done})
|
||||
get_filename_component(snamewe "${s}" NAME_WE)
|
||||
get_filename_component(sname "${s}" NAME)
|
||||
get_filename_component(sdir "${s}" PATH)
|
||||
set(s "${sdir}")
|
||||
if(sname MATCHES "\\.app$")
|
||||
set(done 1)
|
||||
set(dotapp_dir "${sdir}/${sname}")
|
||||
endif(sname MATCHES "\\.app$")
|
||||
else(has_dotapp_parent)
|
||||
# Otherwise use a directory named the same
|
||||
# as the exe, but with a ".app" extension:
|
||||
# (typical of a non-bundle executable on Mac, Windows or Linux)
|
||||
#
|
||||
set(done 1)
|
||||
set(dotapp_dir "${sdir}/${snamewe}.app")
|
||||
endif(has_dotapp_parent)
|
||||
endwhile(NOT ${done})
|
||||
endwhile(NOT ${done})
|
||||
else(s MATCHES "^.*/.*\\.app/.*$")
|
||||
# Otherwise use a directory containing the exe
|
||||
# (typical of a non-bundle executable on Mac, Windows or Linux)
|
||||
#
|
||||
is_file_executable("${s}" is_executable)
|
||||
if(is_executable)
|
||||
get_filename_component(sdir "${s}" PATH)
|
||||
set(dotapp_dir "${sdir}")
|
||||
else(is_executable)
|
||||
set(dotapp_dir "${s}")
|
||||
endif(is_executable)
|
||||
endif(s MATCHES "^.*/.*\\.app/.*$")
|
||||
|
||||
|
||||
set(${dotapp_dir_var} "${dotapp_dir}" PARENT_SCOPE)
|
||||
endfunction(get_dotapp_dir)
|
||||
|
|
|
@ -261,9 +261,9 @@ function(gp_resolve_item context item exepath dirs resolved_item_var)
|
|||
|
||||
# Is it already resolved?
|
||||
#
|
||||
if(EXISTS "${resolved_item}")
|
||||
if(IS_ABSOLUTE "${resolved_item}" AND EXISTS "${resolved_item}")
|
||||
set(resolved 1)
|
||||
endif(EXISTS "${resolved_item}")
|
||||
endif(IS_ABSOLUTE "${resolved_item}" AND EXISTS "${resolved_item}")
|
||||
|
||||
if(NOT resolved)
|
||||
if(item MATCHES "@executable_path")
|
||||
|
@ -548,7 +548,7 @@ function(get_prerequisites target prerequisites_var exclude_system recurse exepa
|
|||
|
||||
if("${gp_tool}" STREQUAL "ldd")
|
||||
set(gp_cmd_args "")
|
||||
set(gp_regex "^[\t ]*[^\t ]+ => ([^\t ]+).*${eol_char}$")
|
||||
set(gp_regex "^[\t ]*[^\t ]+ => ([^\t\(]+) .*${eol_char}$")
|
||||
set(gp_regex_error "not found${eol_char}$")
|
||||
set(gp_regex_fallback "^[\t ]*([^\t ]+) => ([^\t ]+).*${eol_char}$")
|
||||
set(gp_regex_cmp_count 1)
|
||||
|
|
|
@ -0,0 +1,84 @@
|
|||
cmake_minimum_required(VERSION 2.8)
|
||||
project(BundleUtilities)
|
||||
|
||||
###### the various types of dependencies we can have
|
||||
|
||||
# a shared library
|
||||
add_library(shared SHARED shared.cpp shared.h)
|
||||
|
||||
# another shared library
|
||||
add_library(shared2 SHARED shared2.cpp shared2.h)
|
||||
|
||||
|
||||
# a framework library
|
||||
add_library(framework SHARED framework.cpp framework.h)
|
||||
# TODO: fix problems with local frameworks without rpaths
|
||||
#set_target_properties(framework PROPERTIES FRAMEWORK 1)
|
||||
|
||||
# make sure rpaths are not helping BundleUtilities or the executables
|
||||
set_target_properties(shared shared2 framework PROPERTIES
|
||||
SKIP_BUILD_RPATH 1)
|
||||
|
||||
|
||||
###### test a Bundle application using dependencies
|
||||
|
||||
# a loadable module (depends on shared2)
|
||||
# testbundleutils1 will load this at runtime
|
||||
add_library(module1 MODULE module.cpp module.h)
|
||||
set_target_properties(module1 PROPERTIES PREFIX "")
|
||||
get_target_property(module_loc module1 LOCATION)
|
||||
target_link_libraries(module1 shared2)
|
||||
|
||||
# a bundle application
|
||||
add_executable(testbundleutils1 MACOSX_BUNDLE testbundleutils1.cpp)
|
||||
target_link_libraries(testbundleutils1 shared framework ${CMAKE_DL_LIBS})
|
||||
get_target_property(loc testbundleutils1 LOCATION)
|
||||
|
||||
set_target_properties(testbundleutils1 module1 PROPERTIES
|
||||
INSTALL_RPATH "${CMAKE_CURRENT_BINARY_DIR}/testdir1"
|
||||
BUILD_WITH_INSTALL_RPATH 1)
|
||||
|
||||
# add custom target to install and test the app
|
||||
add_custom_target(testbundleutils1_test ALL
|
||||
COMMAND ${CMAKE_COMMAND}
|
||||
"-DINPUT=${loc}"
|
||||
"-DMODULE=${module_loc}"
|
||||
"-DINPUTDIR=${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}"
|
||||
"-DOUTPUTDIR=${CMAKE_CURRENT_BINARY_DIR}/testdir1"
|
||||
-P "${CMAKE_CURRENT_SOURCE_DIR}/bundleutils.cmake"
|
||||
DEPENDS testbundleutils1 module1
|
||||
)
|
||||
|
||||
add_dependencies(testbundleutils1_test testbundleutils1)
|
||||
|
||||
|
||||
|
||||
###### test a non-Bundle application using dependencies
|
||||
|
||||
# a loadable module (depends on shared2)
|
||||
# testbundleutils2 will load this at runtime
|
||||
add_library(module2 MODULE module.cpp module.h)
|
||||
set_target_properties(module2 PROPERTIES PREFIX "")
|
||||
get_target_property(module_loc module2 LOCATION)
|
||||
target_link_libraries(module2 shared2)
|
||||
|
||||
# a non-bundle application
|
||||
add_executable(testbundleutils2 testbundleutils2.cpp)
|
||||
target_link_libraries(testbundleutils2 shared framework ${CMAKE_DL_LIBS})
|
||||
get_target_property(loc testbundleutils2 LOCATION)
|
||||
|
||||
set_target_properties(testbundleutils2 module2 PROPERTIES
|
||||
INSTALL_RPATH "${CMAKE_CURRENT_BINARY_DIR}/testdir2"
|
||||
BUILD_WITH_INSTALL_RPATH 1)
|
||||
|
||||
# add custom target to install and test the app
|
||||
add_custom_target(testbundleutils2_test ALL
|
||||
COMMAND ${CMAKE_COMMAND}
|
||||
"-DINPUT=${loc}"
|
||||
"-DMODULE=${module_loc}"
|
||||
"-DINPUTDIR=${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}"
|
||||
"-DOUTPUTDIR=${CMAKE_CURRENT_BINARY_DIR}/testdir2"
|
||||
-P "${CMAKE_CURRENT_SOURCE_DIR}/bundleutils.cmake"
|
||||
DEPENDS testbundleutils1 module2
|
||||
)
|
||||
add_dependencies(testbundleutils2_test testbundleutils2)
|
|
@ -0,0 +1,45 @@
|
|||
|
||||
# clean passed in arguments
|
||||
get_filename_component(INPUT ${INPUT} ABSOLUTE)
|
||||
get_filename_component(INPUTDIR ${INPUTDIR} ABSOLUTE)
|
||||
|
||||
message("INPUT = ${INPUT}")
|
||||
message("MODULE = ${MODULE}")
|
||||
message("INPUTDIR = ${INPUTDIR}")
|
||||
message("OUTPUTDIR = ${OUTPUTDIR}")
|
||||
|
||||
# compute location to install/test things
|
||||
file(RELATIVE_PATH relative_exe "${INPUTDIR}" "${INPUT}")
|
||||
set(OUTPUT "${OUTPUTDIR}/${relative_exe}")
|
||||
message("OUTPUT = ${OUTPUT}")
|
||||
get_filename_component(EXE_DIR "${OUTPUT}" PATH)
|
||||
get_filename_component(MODULE_NAME "${MODULE}" NAME)
|
||||
set(OUTPUT_MODULE "${EXE_DIR}/${MODULE_NAME}")
|
||||
message("OUTPUTMODULE = ${OUTPUT_MODULE}")
|
||||
|
||||
# clean output dir
|
||||
file(REMOVE_RECURSE "${OUTPUTDIR}")
|
||||
# copy the app and plugin to installation/testing directory
|
||||
configure_file("${INPUT}" "${OUTPUT}" COPYONLY)
|
||||
configure_file("${MODULE}" "${OUTPUT_MODULE}" COPYONLY)
|
||||
|
||||
# have BundleUtilities grab all dependencies and
|
||||
# check that the app runs
|
||||
|
||||
# for this test we'll override location to put all dependencies
|
||||
# (in the same dir as the app)
|
||||
# this shouldn't be necessary except for the non-bundle case on Mac
|
||||
function(gp_item_default_embedded_path_override item path)
|
||||
set(path "@executable_path" PARENT_SCOPE)
|
||||
endfunction(gp_item_default_embedded_path_override)
|
||||
|
||||
include(BundleUtilities)
|
||||
fixup_bundle("${OUTPUT}" "${OUTPUT_MODULE}" "${INPUTDIR}")
|
||||
|
||||
# make sure we can run the app
|
||||
message("Executing ${OUTPUT} in ${EXE_DIR}")
|
||||
execute_process(COMMAND "${OUTPUT}" RESULT_VARIABLE result OUTPUT_VARIABLE out ERROR_VARIABLE out WORKING_DIRECTORY "${EXE_DIR}")
|
||||
|
||||
if(NOT result STREQUAL "0")
|
||||
message(FATAL_ERROR " failed to execute test program\n${out}")
|
||||
endif(NOT result STREQUAL "0")
|
|
@ -0,0 +1,8 @@
|
|||
|
||||
#include "framework.h"
|
||||
#include "stdio.h"
|
||||
|
||||
void framework()
|
||||
{
|
||||
printf("framework\n");
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
|
||||
#ifndef framework_h
|
||||
#define framework_h
|
||||
|
||||
#ifdef WIN32
|
||||
# ifdef framework_EXPORTS
|
||||
# define FRAMEWORK_EXPORT __declspec(dllexport)
|
||||
# else
|
||||
# define FRAMEWORK_EXPORT __declspec(dllimport)
|
||||
# endif
|
||||
#else
|
||||
# define FRAMEWORK_EXPORT
|
||||
#endif
|
||||
|
||||
void FRAMEWORK_EXPORT framework();
|
||||
|
||||
#endif
|
|
@ -0,0 +1,10 @@
|
|||
|
||||
#include "module.h"
|
||||
#include "stdio.h"
|
||||
#include "shared2.h"
|
||||
|
||||
void module()
|
||||
{
|
||||
printf("module\n");
|
||||
shared2();
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
|
||||
#ifndef module_h
|
||||
#define module_h
|
||||
|
||||
void module();
|
||||
|
||||
#endif
|
|
@ -0,0 +1,8 @@
|
|||
|
||||
#include "shared.h"
|
||||
#include "stdio.h"
|
||||
|
||||
void shared()
|
||||
{
|
||||
printf("shared\n");
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
|
||||
#ifndef shared_h
|
||||
#define shared_h
|
||||
|
||||
#ifdef WIN32
|
||||
# ifdef shared_EXPORTS
|
||||
# define SHARED_EXPORT __declspec(dllexport)
|
||||
# else
|
||||
# define SHARED_EXPORT __declspec(dllimport)
|
||||
# endif
|
||||
#else
|
||||
# define SHARED_EXPORT
|
||||
#endif
|
||||
|
||||
void SHARED_EXPORT shared();
|
||||
|
||||
#endif
|
|
@ -0,0 +1,8 @@
|
|||
|
||||
#include "shared2.h"
|
||||
#include "stdio.h"
|
||||
|
||||
void shared2()
|
||||
{
|
||||
printf("shared2\n");
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
|
||||
#ifndef shared2_h
|
||||
#define shared2_h
|
||||
|
||||
#ifdef WIN32
|
||||
# ifdef shared2_EXPORTS
|
||||
# define SHARED2_EXPORT __declspec(dllexport)
|
||||
# else
|
||||
# define SHARED2_EXPORT __declspec(dllimport)
|
||||
# endif
|
||||
#else
|
||||
# define SHARED2_EXPORT
|
||||
#endif
|
||||
|
||||
void SHARED2_EXPORT shared2();
|
||||
|
||||
#endif
|
|
@ -0,0 +1,33 @@
|
|||
|
||||
#include "framework.h"
|
||||
#include "shared.h"
|
||||
#include "stdio.h"
|
||||
|
||||
#if defined(WIN32)
|
||||
#include <windows.h>
|
||||
#else
|
||||
#include "dlfcn.h"
|
||||
#endif
|
||||
|
||||
int main(int, char**)
|
||||
{
|
||||
framework();
|
||||
shared();
|
||||
|
||||
#if defined(WIN32)
|
||||
HANDLE lib = LoadLibraryA("module1.dll");
|
||||
if(!lib)
|
||||
{
|
||||
printf("Failed to open module1\n");
|
||||
}
|
||||
#else
|
||||
void* lib = dlopen("module1.so", RTLD_LAZY);
|
||||
if(!lib)
|
||||
{
|
||||
printf("Failed to open module1\n%s\n", dlerror());
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
return lib == 0 ? 1 : 0;
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
|
||||
#include "framework.h"
|
||||
#include "shared.h"
|
||||
#include "stdio.h"
|
||||
|
||||
#if defined(WIN32)
|
||||
#include <windows.h>
|
||||
#else
|
||||
#include "dlfcn.h"
|
||||
#endif
|
||||
|
||||
int main(int, char**)
|
||||
{
|
||||
framework();
|
||||
shared();
|
||||
|
||||
#if defined(WIN32)
|
||||
HANDLE lib = LoadLibraryA("module2.dll");
|
||||
if(!lib)
|
||||
{
|
||||
printf("Failed to open module2\n");
|
||||
}
|
||||
#else
|
||||
void* lib = dlopen("module2.so", RTLD_LAZY);
|
||||
if(!lib)
|
||||
{
|
||||
printf("Failed to open module2\n%s\n", dlerror());
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
return lib == 0 ? 1 : 0;
|
||||
}
|
|
@ -193,6 +193,24 @@ IF(BUILD_TESTING)
|
|||
|
||||
LIST(APPEND TEST_BUILD_DIRS ${CMake_TEST_INSTALL_PREFIX})
|
||||
|
||||
|
||||
# run test for BundleUtilities on supported platforms/compilers
|
||||
if(MSVC OR
|
||||
CMAKE_SYSTEM_NAME MATCHES "Linux" OR
|
||||
CMAKE_SYSTEM_NAME MATCHES "Darwin")
|
||||
if(NOT "${CMAKE_TEST_GENERATOR}" STREQUAL "Watcom WMake")
|
||||
ADD_TEST(BundleUtilities ${CMAKE_CTEST_COMMAND}
|
||||
--build-and-test
|
||||
"${CMake_SOURCE_DIR}/Tests/BundleUtilities"
|
||||
"${CMake_BINARY_DIR}/Tests/BundleUtilities"
|
||||
--build-generator ${CMAKE_TEST_GENERATOR}
|
||||
--build-makeprogram ${CMAKE_TEST_MAKEPROGRAM}
|
||||
--build-project BundleUtilities
|
||||
)
|
||||
LIST(APPEND TEST_BUILD_DIRS "${CMake_BINARY_DIR}/Tests/BundleUtilities")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
SET(CMAKE_BUILD_TEST_SOURCE_DIR "${CMake_SOURCE_DIR}/Tests/COnly")
|
||||
SET(CMAKE_BUILD_TEST_BINARY_DIR "${CMake_BINARY_DIR}/Tests/CMakeBuildCOnly")
|
||||
CONFIGURE_FILE("${CMake_SOURCE_DIR}/Tests/CMakeBuildTest.cmake.in"
|
||||
|
|
Loading…
Reference in New Issue