ENH: cleanup by removing all the olf local generate junk that i not longer needed
This commit is contained in:
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a79868206e
commit
3ff6722934
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@ -45,13 +45,6 @@ bool cmExportLibraryDependenciesCommand::InitialPass(std::vector<std::string> co
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void cmExportLibraryDependenciesCommand::FinalPass()
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{
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// don't do anything if local mode
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if(m_Makefile->GetLocal())
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{
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return;
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}
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// Create a full path filename for output
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std::string fname = m_Args[0];
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bool append = false;
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@ -108,13 +108,8 @@ void cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
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cmSystemTools::SetFatalErrorOccured();
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return;
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}
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// setup some variables for the EnableLanguage function
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bool isLocal = m_CMakeInstance->GetLocal();
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// if we are from the top, always define this
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if(!isLocal)
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{
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mf->AddDefinition("RUN_CONFIGURE", true);
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}
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mf->AddDefinition("RUN_CONFIGURE", true);
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bool needTestLanguage = false;
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std::string rootBin = mf->GetHomeOutputDirectory();
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// If the configuration files path has been set,
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@ -168,7 +163,7 @@ void cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
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}
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// **** Step 2, Load the CMakeDetermineSystem.cmake file and find out
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// what platform we are running on
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if (!isLocal && !mf->GetDefinition("CMAKE_SYSTEM_NAME"))
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if (!mf->GetDefinition("CMAKE_SYSTEM_NAME"))
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{
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#if defined(_WIN32) && !defined(__CYGWIN__)
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/* Windows version number data. */
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@ -200,7 +195,7 @@ void cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
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l != languages.end(); ++l)
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{
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const char* lang = l->c_str();
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if(!isLocal && !this->GetLanguageEnabled(lang) )
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if(!this->GetLanguageEnabled(lang) )
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{
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if (m_CMakeInstance->GetIsInTryCompile())
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{
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@ -322,39 +317,36 @@ void cmGlobalGenerator::EnableLanguage(std::vector<std::string>const& languages,
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// **** Step 7, Test the compiler for the language just setup
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// At this point we should have enough info for a try compile
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// which is used in the backward stuff
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if(!isLocal)
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if(needTestLanguage)
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{
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if(needTestLanguage)
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if (!m_CMakeInstance->GetIsInTryCompile())
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{
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if (!m_CMakeInstance->GetIsInTryCompile())
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std::string testLang = "CMakeTest";
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testLang += lang;
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testLang += "Compiler.cmake";
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std::string ifpath = mf->GetModulesFile(testLang.c_str());
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if(!mf->ReadListFile(0,ifpath.c_str()))
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{
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std::string testLang = "CMakeTest";
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testLang += lang;
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testLang += "Compiler.cmake";
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std::string ifpath = mf->GetModulesFile(testLang.c_str());
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if(!mf->ReadListFile(0,ifpath.c_str()))
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cmSystemTools::Error("Could not find cmake module file:", ifpath.c_str());
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}
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// **** Step 8, load backwards compatibility stuff for C and CXX
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// for old versions of CMake ListFiles C and CXX had some
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// backwards compatibility files they have to load
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const char* versionValue
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= mf->GetDefinition("CMAKE_BACKWARDS_COMPATIBILITY");
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if (atof(versionValue) <= 1.4)
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{
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if(strcmp(lang, "C") == 0)
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{
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cmSystemTools::Error("Could not find cmake module file:", ifpath.c_str());
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ifpath = mf->GetModulesFile("CMakeBackwardCompatibilityC.cmake");
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mf->ReadListFile(0,ifpath.c_str());
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}
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// **** Step 8, load backwards compatibility stuff for C and CXX
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// for old versions of CMake ListFiles C and CXX had some
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// backwards compatibility files they have to load
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const char* versionValue
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= mf->GetDefinition("CMAKE_BACKWARDS_COMPATIBILITY");
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if (atof(versionValue) <= 1.4)
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if(strcmp(lang, "CXX") == 0)
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{
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if(strcmp(lang, "C") == 0)
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{
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ifpath = mf->GetModulesFile("CMakeBackwardCompatibilityC.cmake");
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mf->ReadListFile(0,ifpath.c_str());
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}
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if(strcmp(lang, "CXX") == 0)
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{
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ifpath = mf->GetModulesFile("CMakeBackwardCompatibilityCXX.cmake");
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mf->ReadListFile(0,ifpath.c_str());
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}
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ifpath = mf->GetModulesFile("CMakeBackwardCompatibilityCXX.cmake");
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mf->ReadListFile(0,ifpath.c_str());
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}
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}
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}
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}
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}
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@ -634,28 +626,6 @@ void cmGlobalGenerator::Generate()
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m_CMakeInstance->UpdateProgress("Generating done", -1);
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}
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void cmGlobalGenerator::LocalGenerate()
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{
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// for this case we create one LocalGenerator
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// configure it, and then Generate it
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// start with this directory
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cmLocalGenerator *lg = this->CreateLocalGenerator();
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// Setup relative path generation.
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this->ConfigureRelativePaths();
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// set the Start directories
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lg->GetMakefile()->SetStartDirectory(m_CMakeInstance->GetStartDirectory());
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lg->GetMakefile()->SetStartOutputDirectory(m_CMakeInstance->GetStartOutputDirectory());
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lg->GetMakefile()->MakeStartDirectoriesCurrent();
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// now do trhe configure
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lg->Configure();
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lg->ConfigureFinalPass();
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lg->Generate(false);
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delete lg;
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}
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int cmGlobalGenerator::TryCompile(const char *srcdir, const char *bindir,
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const char *projectName,
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const char *target,
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@ -60,13 +60,6 @@ public:
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*/
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virtual void Generate();
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/**
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* Generate the required files for building this directory. This
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* basically creates a single LocalGenerators and
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* requests that it Generate.
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*/
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virtual void LocalGenerate();
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/**
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* Set/Get and Clear the enabled languages.
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*/
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@ -717,11 +717,6 @@ void cmGlobalVisualStudio7Generator::CreateGUID(const char* name)
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cmCacheManager::INTERNAL);
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}
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void cmGlobalVisualStudio7Generator::LocalGenerate()
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{
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this->cmGlobalGenerator::LocalGenerate();
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}
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std::vector<std::string> *cmGlobalVisualStudio7Generator::GetConfigurations()
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{
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return &m_Configurations;
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@ -66,13 +66,6 @@ public:
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*/
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virtual void Generate();
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/**
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* Generate the required files for building this directory. This
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* basically creates a single LocalGenerators and
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* requests that it Generate.
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*/
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virtual void LocalGenerate();
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/**
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* Generate the DSW workspace file.
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*/
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@ -2124,10 +2124,6 @@ cmCacheManager *cmMakefile::GetCacheManager() const
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return this->GetCMakeInstance()->GetCacheManager();
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}
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bool cmMakefile::GetLocal() const
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{
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return this->GetCMakeInstance()->GetLocal();
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}
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void cmMakefile::DisplayStatus(const char* message, float s)
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{
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this->GetLocalGenerator()->GetGlobalGenerator()
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@ -610,9 +610,6 @@ public:
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cmVariableWatch* GetVariableWatch() const;
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#endif
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//! Determine wether this is a local or global build.
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bool GetLocal() const;
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///! Display progress or status message.
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void DisplayStatus(const char*, float);
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@ -257,11 +257,6 @@ bool cmTryCompileCommand::InitialPass(std::vector<std::string> const& argv)
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return false;
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}
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if ( m_Makefile->GetLocal() )
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{
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return true;
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}
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cmTryCompileCommand::CoreTryCompileCode(m_Makefile,argv,true);
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return true;
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@ -26,11 +26,6 @@ bool cmTryRunCommand::InitialPass(std::vector<std::string> const& argv)
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return false;
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}
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if ( m_Makefile->GetLocal() )
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{
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return true;
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}
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// build an arg list for TryCompile and extract the runArgs
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std::vector<std::string> tryCompile;
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std::string outputVariable;
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103
Source/cmake.cxx
103
Source/cmake.cxx
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@ -115,7 +115,6 @@ cmake::cmake()
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cmSystemTools::PutEnv("MAKEFLAGS=");
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}
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m_Local = false;
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m_Verbose = false;
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m_InTryCompile = false;
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m_CacheManager = new cmCacheManager;
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@ -275,7 +274,6 @@ void cmake::ReadListFile(const char *path)
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// Parse the args
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void cmake::SetArgs(const std::vector<std::string>& args)
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{
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m_Local = false;
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bool directoriesSet = false;
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for(unsigned int i=1; i < args.size(); ++i)
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{
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@ -363,11 +361,9 @@ void cmake::SetArgs(const std::vector<std::string>& args)
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this->SetStartDirectory
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(cmSystemTools::GetCurrentWorkingDirectory().c_str());
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}
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if (!m_Local)
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{
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this->SetStartDirectory(this->GetHomeDirectory());
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this->SetStartOutputDirectory(this->GetHomeOutputDirectory());
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}
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this->SetStartDirectory(this->GetHomeDirectory());
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this->SetStartOutputDirectory(this->GetHomeOutputDirectory());
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}
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//----------------------------------------------------------------------------
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@ -1282,49 +1278,36 @@ int cmake::Run(const std::vector<std::string>& args, bool noconfigure)
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}
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int ret = 0;
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// if not local or the cmake version has changed since the last run
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// of cmake, or CMakeSystem.cmake file is not in the root binary
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// directory, run a global generate
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if(m_ScriptMode || !m_Local || !this->CacheVersionMatches() ||
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!cmSystemTools::FileExists(systemFile.c_str()) )
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{
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// Check the state of the build system to see if we need to regenerate.
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if(!this->CheckBuildSystem())
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{
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return 0;
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}
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// If we are doing global generate, we better set start and start
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// output directory to the root of the project.
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std::string oldstartdir = this->GetStartDirectory();
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std::string oldstartoutputdir = this->GetStartOutputDirectory();
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this->SetStartDirectory(this->GetHomeDirectory());
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this->SetStartOutputDirectory(this->GetHomeOutputDirectory());
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bool saveLocalFlag = m_Local;
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m_Local = false;
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ret = this->Configure();
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if (ret || m_ScriptMode)
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{
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return ret;
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}
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ret = this->Generate();
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std::string message = "Build files have been written to: ";
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message += this->GetHomeOutputDirectory();
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this->UpdateProgress(message.c_str(), -1);
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if(ret)
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{
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return ret;
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}
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m_Local = saveLocalFlag;
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this->SetStartDirectory(oldstartdir.c_str());
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this->SetStartOutputDirectory(oldstartoutputdir.c_str());
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// now run the global generate
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// Check the state of the build system to see if we need to regenerate.
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if(!this->CheckBuildSystem())
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{
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return 0;
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}
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// if we are local do the local thing
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if (m_Local)
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// If we are doing global generate, we better set start and start
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// output directory to the root of the project.
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std::string oldstartdir = this->GetStartDirectory();
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std::string oldstartoutputdir = this->GetStartOutputDirectory();
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this->SetStartDirectory(this->GetHomeDirectory());
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this->SetStartOutputDirectory(this->GetHomeOutputDirectory());
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ret = this->Configure();
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if (ret || m_ScriptMode)
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{
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ret = this->LocalGenerate();
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return ret;
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}
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ret = this->Generate();
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std::string message = "Build files have been written to: ";
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message += this->GetHomeOutputDirectory();
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this->UpdateProgress(message.c_str(), -1);
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if(ret)
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{
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return ret;
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}
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this->SetStartDirectory(oldstartdir.c_str());
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this->SetStartOutputDirectory(oldstartoutputdir.c_str());
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return ret;
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}
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@ -1342,36 +1325,6 @@ int cmake::Generate()
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return 0;
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}
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int cmake::LocalGenerate()
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{
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// Read in the cache
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m_CacheManager->LoadCache(this->GetHomeOutputDirectory());
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// create the generator based on the cache if it isn't already there
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const char* genName = m_CacheManager->GetCacheValue("CMAKE_GENERATOR");
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if(genName)
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{
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m_GlobalGenerator = this->CreateGlobalGenerator(genName);
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// set the global flag for unix style paths on cmSystemTools as
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// soon as the generator is set. This allows gmake to be used
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// on windows.
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cmSystemTools::SetForceUnixPaths(m_GlobalGenerator->GetForceUnixPaths());
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}
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else
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{
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cmSystemTools::Error("Could local Generate called without the GENERATOR being specified in the CMakeCache");
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return -1;
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}
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// do the local generate
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m_GlobalGenerator->LocalGenerate();
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if(cmSystemTools::GetErrorOccuredFlag())
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{
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return -1;
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}
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return 0;
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}
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unsigned int cmake::GetMajorVersion()
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{
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return cmMakefile::GetMajorVersion();
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@ -204,12 +204,6 @@ class cmake
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/** Check if a command exists. */
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bool CommandExists(const char* name) const;
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/**
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* Is cmake in the process of a local cmake invocation. If so, we know the
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* cache is already configured and ready to go.
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*/
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bool GetLocal() { return m_Local; }
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///! Parse command line arguments
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void SetArgs(const std::vector<std::string>&);
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@ -284,9 +278,6 @@ protected:
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///! read in a cmake list file to initialize the cache
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void ReadListFile(const char *path);
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///! used by Run
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int LocalGenerate();
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/**
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* Method called to check build system integrity at build time.
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* Returns 1 if CMake should rerun and 0 otherwise.
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@ -306,7 +297,6 @@ private:
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ProgressCallback m_ProgressCallback;
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void* m_ProgressCallbackClientData;
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bool m_Verbose;
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bool m_Local;
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bool m_InTryCompile;
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bool m_ScriptMode;
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std::string m_CMakeCommand;
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