BUG: Xcode generator should use local generator computation of include directories.

This commit is contained in:
Brad King 2006-02-20 09:54:25 -05:00
parent e16c8d70d0
commit 3fa4a95f56
2 changed files with 5 additions and 5 deletions

View File

@ -1211,8 +1211,8 @@ void cmGlobalXCodeGenerator::CreateBuildSettings(cmTarget& target,
}
std::string dirs;
std::vector<std::string>& includes =
m_CurrentMakefile->GetIncludeDirectories();
std::vector<std::string> includes;
m_CurrentLocalGenerator->GetIncludeDirectories(includes);
std::vector<std::string>::iterator i = includes.begin();
std::string fdirs;
std::set<cmStdString> emitted;

View File

@ -162,6 +162,9 @@ public:
std::vector<cmStdString>& outDirs,
std::vector<cmStdString>* fullPathLibs=0);
/** Get the include flags for the current makefile and language. */
void GetIncludeDirectories(std::vector<std::string>& dirs);
protected:
/** Construct a script from the given list of command lines. */
std::string ConstructScript(const cmCustomCommandLines& commandLines,
@ -177,9 +180,6 @@ protected:
///! put all the libraries for a target on into the given stream
virtual void OutputLinkLibraries(std::ostream&, cmTarget&, bool relink);
/** Get the include flags for the current makefile and language. */
void GetIncludeDirectories(std::vector<std::string>& dirs);
// Expand rule variables in CMake of the type found in language rules
void ExpandRuleVariables(std::string& string,
const char* language,