cmake: Remove unused cmCommand methods.
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@ -199,32 +199,6 @@ void cmake::CleanupCommandsAndMacros()
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this->State->RemoveUserDefinedCommands();
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}
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bool cmake::CommandExists(const std::string& name) const
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{
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return this->State->GetCommand(name) ? true : false;
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}
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cmCommand *cmake::GetCommand(const std::string& name) const
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{
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return this->State->GetCommand(name);
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}
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void cmake::RenameCommand(const std::string& oldName,
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const std::string& newName)
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{
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this->State->RenameCommand(oldName, newName);
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}
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void cmake::AddCommand(cmCommand* command)
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{
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this->State->AddCommand(command);
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}
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void cmake::RemoveUnscriptableCommands()
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{
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this->State->RemoveUnscriptableCommands();
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}
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// Parse the args
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bool cmake::SetCacheArgs(const std::vector<std::string>& args)
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{
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@ -24,7 +24,6 @@ class cmGlobalGeneratorFactory;
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class cmGlobalGenerator;
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class cmLocalGenerator;
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class cmMakefile;
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class cmCommand;
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class cmVariableWatch;
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class cmFileTimeComparison;
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class cmExternalMakefileProjectGenerator;
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@ -216,21 +215,6 @@ class cmake
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*/
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int GetSystemInformation(std::vector<std::string>&);
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/**
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* Add a command to this cmake instance
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*/
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void AddCommand(cmCommand* );
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void RenameCommand(const std::string& oldName, const std::string& newName);
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void RemoveUnscriptableCommands();
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/**
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* Get a command by its name
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*/
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cmCommand *GetCommand(const std::string& name) const;
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/** Check if a command exists. */
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bool CommandExists(const std::string& name) const;
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///! Parse command line arguments
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void SetArgs(const std::vector<std::string>&,
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bool directoriesSetBefore = false);
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