VS: Handle AppxManifest sources explicitly in generator

Teach cmGeneratorTarget to extract .appxmanifest sources separately.
Teach cmVisualStudio10TargetGenerator to write them with the
AppxManifest tool in .vcxproj files.  This will allow us to detect
whether the project provides an application manfiest explicitly.
This commit is contained in:
Gilles Khouzam 2014-08-11 14:08:49 -04:00 committed by Brad King
parent bc373c6d32
commit 23782171ad
3 changed files with 21 additions and 5 deletions

View File

@ -53,6 +53,7 @@ struct ExternalObjectsTag {};
struct IDLSourcesTag {};
struct ResxTag {};
struct ModuleDefinitionFileTag {};
struct AppManifestTag{};
#if !defined(_MSC_VER) || _MSC_VER >= 1310
template<typename Tag, typename OtherTag>
@ -195,6 +196,10 @@ struct TagVisitor
{
DoAccept<IsSameTag<Tag, ResxTag>::Result>::Do(this->Data, sf);
}
else if (ext == "appxmanifest")
{
DoAccept<IsSameTag<Tag, AppManifestTag>::Result>::Do(this->Data, sf);
}
else if(this->Header.find(sf->GetFullPath().c_str()))
{
DoAccept<IsSameTag<Tag, HeaderSourcesTag>::Result>::Do(this->Data, sf);
@ -428,6 +433,15 @@ void cmGeneratorTarget
srcs = data.ResxSources;
}
//----------------------------------------------------------------------------
void
cmGeneratorTarget
::GetAppManifest(std::vector<cmSourceFile const*>& data,
const std::string& config) const
{
IMPLEMENT_VISIT(AppManifest);
}
//----------------------------------------------------------------------------
bool cmGeneratorTarget::IsSystemIncludeDirectory(const std::string& dir,
const std::string& config) const

View File

@ -54,6 +54,8 @@ public:
const std::string& config) const;
void GetExpectedResxHeaders(std::set<std::string>&,
const std::string& config) const;
void GetAppManifest(std::vector<cmSourceFile const*>&,
const std::string& config) const;
void ComputeObjectMapping();

View File

@ -1022,11 +1022,7 @@ void cmVisualStudio10TargetGenerator::WriteExtraSource(cmSourceFile const* sf)
std::string tool = "None";
std::string shaderType;
std::string const& ext = sf->GetExtension();
if(ext == "appxmanifest")
{
tool = "AppxManifest";
}
else if(ext == "hlsl")
if(ext == "hlsl")
{
tool = "FXCompile";
// Figure out the type of shader compiler to use.
@ -1221,6 +1217,10 @@ void cmVisualStudio10TargetGenerator::WriteAllSources()
}
}
std::vector<cmSourceFile const*> manifestSources;
this->GeneratorTarget->GetAppManifest(manifestSources, "");
this->WriteSources("AppxManifest", manifestSources);
std::vector<cmSourceFile const*> externalObjects;
this->GeneratorTarget->GetExternalObjects(externalObjects, "");
for(std::vector<cmSourceFile const*>::iterator