Find module for the Bullet physics engine
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# - Try to find the Bullet physics engine
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#
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# This module defines the following variables
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#
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# BULLET_FOUND - Was bullet found
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# BULLET_INCLUDE_DIRS - the Bullet include directories
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# BULLET_LIBRARIES - Link to this, by default it includes
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# all bullet components (Dynamics,
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# Collision, LinearMath, & SoftBody)
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#
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# This module accepts the following variables
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#
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# BULLET_ROOT - Can be set to bullet install path or Windows build path
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#
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# Copyright (c) 2009, Philip Lowman <philip@yhbt.com>
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#
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# Redistribution AND use is allowed according to the terms of the New
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# BSD license.
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# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
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macro(_FIND_BULLET_LIBRARY _var)
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find_library(${_var}
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NAMES
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${ARGN}
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PATHS
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${BULLET_ROOT}
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${BULLET_ROOT}/out/release8/libs
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${BULLET_ROOT}/out/debug8/libs
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PATH_SUFFIXES lib
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)
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mark_as_advanced(${_var})
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endmacro()
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macro(_BULLET_APPEND_LIBRARIES _list _release)
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set(_debug ${_release}_DEBUG)
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if(${_debug})
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set(${_list} ${${_list}} optimized ${${_release}} debug ${${_debug}})
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else()
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set(${_list} ${${_list}} ${${_release}})
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endif()
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endmacro()
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find_path(BULLET_INCLUDE_DIR NAMES btBulletCollisionCommon.h
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PATHS
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${BULLET_ROOT}/include
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${BULLET_ROOT}/src
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)
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# Find the libraries
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_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY BulletDynamics)
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_FIND_BULLET_LIBRARY(BULLET_DYNAMICS_LIBRARY_DEBUG BulletDynamics_d)
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_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY BulletCollision)
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_FIND_BULLET_LIBRARY(BULLET_COLLISION_LIBRARY_DEBUG BulletCollision_d)
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_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY LinearMath BulletMath)
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_FIND_BULLET_LIBRARY(BULLET_MATH_LIBRARY_DEBUG LinearMath_d BulletMath_d)
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_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY BulletSoftBody)
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_FIND_BULLET_LIBRARY(BULLET_SOFTBODY_LIBRARY_DEBUG BulletSoftBody_d)
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# handle the QUIETLY and REQUIRED arguments and set BULLET_FOUND to TRUE if
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# all listed variables are TRUE
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include(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(Bullet DEFAULT_MSG
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BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY
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BULLET_SOFTBODY_LIBRARY BULLET_INCLUDE_DIR)
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set(BULLET_INCLUDE_DIRS ${BULLET_INCLUDE_DIR})
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if(BULLET_FOUND)
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_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_DYNAMICS_LIBRARY)
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_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_COLLISION_LIBRARY)
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_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_MATH_LIBRARY)
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_BULLET_APPEND_LIBRARIES(BULLET_LIBRARIES BULLET_SOFTBODY_LIBRARY)
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endif()
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