cmake: Update the current snapshot when Resetting.
This will matter when definitions are stored in the cmState.
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@ -219,13 +219,13 @@ void cmState::RemoveCacheEntryProperty(std::string const& key,
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->GetCacheIterator(key.c_str()).SetProperty(propertyName, (void*)0);
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}
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void cmState::Reset()
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cmState::Snapshot cmState::Reset()
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{
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this->GlobalProperties.clear();
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this->PropertyDefinitions.clear();
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this->BuildsystemDirectory.Truncate();
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this->SnapshotData.Truncate();
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PositionType pos = this->SnapshotData.Truncate();
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this->DefineProperty
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("RULE_LAUNCH_COMPILE", cmProperty::DIRECTORY,
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@ -246,6 +246,8 @@ void cmState::Reset()
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this->DefineProperty
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("RULE_LAUNCH_CUSTOM", cmProperty::TARGET,
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"", "", true);
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return Snapshot(this, pos);
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}
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void cmState::DefineProperty(const std::string& name,
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@ -105,7 +105,7 @@ public:
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void RemoveCacheEntryProperty(std::string const& key,
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std::string const& propertyName);
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void Reset();
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Snapshot Reset();
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// Define a property
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void DefineProperty(const std::string& name, cmProperty::ScopeType scope,
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const char *ShortDescription,
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@ -186,7 +186,7 @@ cmake::~cmake()
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void cmake::CleanupCommandsAndMacros()
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{
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this->State->Reset();
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this->CurrentSnapshot = this->State->Reset();
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this->State->RemoveUserDefinedCommands();
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}
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@ -370,6 +370,7 @@ void cmake::ReadListFile(const std::vector<std::string>& args,
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// read in the list file to fill the cache
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if(path)
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{
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this->CurrentSnapshot = this->State->Reset();
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std::string homeDir = this->GetHomeDirectory();
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std::string homeOutputDir = this->GetHomeOutputDirectory();
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this->SetHomeDirectory(cmSystemTools::GetCurrentWorkingDirectory());
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