FindCUDA: Fix literal block formatting
Fix locations of '::' manually to group literal blocks as desired.
This commit is contained in:
parent
bbc82d85e5
commit
1f8eb5db1c
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@ -32,9 +32,7 @@
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# script (in alphebetical order). Note that any of these flags can be
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# script (in alphebetical order). Note that any of these flags can be
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# changed multiple times in the same directory before calling
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# changed multiple times in the same directory before calling
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# CUDA_ADD_EXECUTABLE, CUDA_ADD_LIBRARY, CUDA_COMPILE, CUDA_COMPILE_PTX
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# CUDA_ADD_EXECUTABLE, CUDA_ADD_LIBRARY, CUDA_COMPILE, CUDA_COMPILE_PTX
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# or CUDA_WRAP_SRCS.
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# or CUDA_WRAP_SRCS::
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#
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# ::
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#
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#
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# CUDA_64_BIT_DEVICE_CODE (Default matches host bit size)
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# CUDA_64_BIT_DEVICE_CODE (Default matches host bit size)
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# -- Set to ON to compile for 64 bit device code, OFF for 32 bit device code.
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# -- Set to ON to compile for 64 bit device code, OFF for 32 bit device code.
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@ -43,19 +41,11 @@
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# nvcc in the generated source. If you compile to PTX and then load the
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# nvcc in the generated source. If you compile to PTX and then load the
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# file yourself, you can mix bit sizes between device and host.
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# file yourself, you can mix bit sizes between device and host.
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#
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#
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#
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#
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# ::
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#
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# CUDA_ATTACH_VS_BUILD_RULE_TO_CUDA_FILE (Default ON)
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# CUDA_ATTACH_VS_BUILD_RULE_TO_CUDA_FILE (Default ON)
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# -- Set to ON if you want the custom build rule to be attached to the source
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# -- Set to ON if you want the custom build rule to be attached to the source
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# file in Visual Studio. Turn OFF if you add the same cuda file to multiple
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# file in Visual Studio. Turn OFF if you add the same cuda file to multiple
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# targets.
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# targets.
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#
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#
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#
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#
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# ::
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#
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# This allows the user to build the target from the CUDA file; however, bad
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# This allows the user to build the target from the CUDA file; however, bad
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# things can happen if the CUDA source file is added to multiple targets.
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# things can happen if the CUDA source file is added to multiple targets.
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# When performing parallel builds it is possible for the custom build
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# When performing parallel builds it is possible for the custom build
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@ -68,44 +58,24 @@
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# this script could detect the reuse of source files across multiple targets
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# this script could detect the reuse of source files across multiple targets
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# and turn the option off for the user, but no good solution could be found.
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# and turn the option off for the user, but no good solution could be found.
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#
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#
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#
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#
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# ::
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#
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# CUDA_BUILD_CUBIN (Default OFF)
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# CUDA_BUILD_CUBIN (Default OFF)
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# -- Set to ON to enable and extra compilation pass with the -cubin option in
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# -- Set to ON to enable and extra compilation pass with the -cubin option in
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# Device mode. The output is parsed and register, shared memory usage is
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# Device mode. The output is parsed and register, shared memory usage is
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# printed during build.
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# printed during build.
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#
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#
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#
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#
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# ::
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#
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# CUDA_BUILD_EMULATION (Default OFF for device mode)
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# CUDA_BUILD_EMULATION (Default OFF for device mode)
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# -- Set to ON for Emulation mode. -D_DEVICEEMU is defined for CUDA C files
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# -- Set to ON for Emulation mode. -D_DEVICEEMU is defined for CUDA C files
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# when CUDA_BUILD_EMULATION is TRUE.
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# when CUDA_BUILD_EMULATION is TRUE.
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#
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#
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#
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#
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# ::
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#
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# CUDA_GENERATED_OUTPUT_DIR (Default CMAKE_CURRENT_BINARY_DIR)
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# CUDA_GENERATED_OUTPUT_DIR (Default CMAKE_CURRENT_BINARY_DIR)
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# -- Set to the path you wish to have the generated files placed. If it is
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# -- Set to the path you wish to have the generated files placed. If it is
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# blank output files will be placed in CMAKE_CURRENT_BINARY_DIR.
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# blank output files will be placed in CMAKE_CURRENT_BINARY_DIR.
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# Intermediate files will always be placed in
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# Intermediate files will always be placed in
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# CMAKE_CURRENT_BINARY_DIR/CMakeFiles.
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# CMAKE_CURRENT_BINARY_DIR/CMakeFiles.
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#
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#
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#
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#
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# ::
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#
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# CUDA_HOST_COMPILATION_CPP (Default ON)
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# CUDA_HOST_COMPILATION_CPP (Default ON)
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# -- Set to OFF for C compilation of host code.
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# -- Set to OFF for C compilation of host code.
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#
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#
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#
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#
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# ::
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#
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# CUDA_HOST_COMPILER (Default CMAKE_C_COMPILER, $(VCInstallDir)/bin for VS)
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# CUDA_HOST_COMPILER (Default CMAKE_C_COMPILER, $(VCInstallDir)/bin for VS)
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# -- Set the host compiler to be used by nvcc. Ignored if -ccbin or
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# -- Set the host compiler to be used by nvcc. Ignored if -ccbin or
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# --compiler-bindir is already present in the CUDA_NVCC_FLAGS or
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# --compiler-bindir is already present in the CUDA_NVCC_FLAGS or
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# $(VCInstallDir)/bin is a special value that expands out to the path when
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# $(VCInstallDir)/bin is a special value that expands out to the path when
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# the command is run from withing VS.
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# the command is run from withing VS.
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#
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#
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#
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#
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# ::
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#
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# CUDA_NVCC_FLAGS
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# CUDA_NVCC_FLAGS
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# CUDA_NVCC_FLAGS_<CONFIG>
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# CUDA_NVCC_FLAGS_<CONFIG>
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# -- Additional NVCC command line arguments. NOTE: multiple arguments must be
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# -- Additional NVCC command line arguments. NOTE: multiple arguments must be
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# semi-colon delimited (e.g. --compiler-options;-Wall)
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# semi-colon delimited (e.g. --compiler-options;-Wall)
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#
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#
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#
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#
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# ::
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#
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# CUDA_PROPAGATE_HOST_FLAGS (Default ON)
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# CUDA_PROPAGATE_HOST_FLAGS (Default ON)
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# -- Set to ON to propagate CMAKE_{C,CXX}_FLAGS and their configuration
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# -- Set to ON to propagate CMAKE_{C,CXX}_FLAGS and their configuration
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# dependent counterparts (e.g. CMAKE_C_FLAGS_DEBUG) automatically to the
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# dependent counterparts (e.g. CMAKE_C_FLAGS_DEBUG) automatically to the
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@ -137,10 +99,6 @@
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# CUDA_ADD_LIBRARY, CUDA_ADD_EXECUTABLE, or CUDA_WRAP_SRCS. Flags used for
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# CUDA_ADD_LIBRARY, CUDA_ADD_EXECUTABLE, or CUDA_WRAP_SRCS. Flags used for
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# shared library compilation are not affected by this flag.
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# shared library compilation are not affected by this flag.
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#
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#
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#
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#
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# ::
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#
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# CUDA_SEPARABLE_COMPILATION (Default OFF)
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# CUDA_SEPARABLE_COMPILATION (Default OFF)
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# -- If set this will enable separable compilation for all CUDA runtime object
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# -- If set this will enable separable compilation for all CUDA runtime object
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# files. If used outside of CUDA_ADD_EXECUTABLE and CUDA_ADD_LIBRARY
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# files. If used outside of CUDA_ADD_EXECUTABLE and CUDA_ADD_LIBRARY
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@ -148,38 +106,22 @@
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# CUDA_COMPUTE_SEPARABLE_COMPILATION_OBJECT_FILE_NAME and
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# CUDA_COMPUTE_SEPARABLE_COMPILATION_OBJECT_FILE_NAME and
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# CUDA_LINK_SEPARABLE_COMPILATION_OBJECTS should be called.
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# CUDA_LINK_SEPARABLE_COMPILATION_OBJECTS should be called.
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#
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#
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#
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#
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# ::
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#
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# CUDA_VERBOSE_BUILD (Default OFF)
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# CUDA_VERBOSE_BUILD (Default OFF)
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# -- Set to ON to see all the commands used when building the CUDA file. When
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# -- Set to ON to see all the commands used when building the CUDA file. When
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# using a Makefile generator the value defaults to VERBOSE (run make
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# using a Makefile generator the value defaults to VERBOSE (run make
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# VERBOSE=1 to see output), although setting CUDA_VERBOSE_BUILD to ON will
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# VERBOSE=1 to see output), although setting CUDA_VERBOSE_BUILD to ON will
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# always print the output.
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# always print the output.
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#
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#
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#
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# The script creates the following macros (in alphebetical order)::
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#
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# The script creates the following macros (in alphebetical order):
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#
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# ::
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#
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#
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# CUDA_ADD_CUFFT_TO_TARGET( cuda_target )
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# CUDA_ADD_CUFFT_TO_TARGET( cuda_target )
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# -- Adds the cufft library to the target (can be any target). Handles whether
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# -- Adds the cufft library to the target (can be any target). Handles whether
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# you are in emulation mode or not.
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# you are in emulation mode or not.
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#
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#
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#
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#
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# ::
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#
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# CUDA_ADD_CUBLAS_TO_TARGET( cuda_target )
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# CUDA_ADD_CUBLAS_TO_TARGET( cuda_target )
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# -- Adds the cublas library to the target (can be any target). Handles
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# -- Adds the cublas library to the target (can be any target). Handles
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# whether you are in emulation mode or not.
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# whether you are in emulation mode or not.
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#
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#
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#
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#
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# ::
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#
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# CUDA_ADD_EXECUTABLE( cuda_target file0 file1 ...
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# CUDA_ADD_EXECUTABLE( cuda_target file0 file1 ...
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# [WIN32] [MACOSX_BUNDLE] [EXCLUDE_FROM_ALL] [OPTIONS ...] )
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# [WIN32] [MACOSX_BUNDLE] [EXCLUDE_FROM_ALL] [OPTIONS ...] )
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# -- Creates an executable "cuda_target" which is made up of the files
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# -- Creates an executable "cuda_target" which is made up of the files
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# nvcc. Such flags should be modified before calling CUDA_ADD_EXECUTABLE,
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# nvcc. Such flags should be modified before calling CUDA_ADD_EXECUTABLE,
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# CUDA_ADD_LIBRARY or CUDA_WRAP_SRCS.
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# CUDA_ADD_LIBRARY or CUDA_WRAP_SRCS.
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#
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#
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#
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#
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# ::
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#
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# CUDA_ADD_LIBRARY( cuda_target file0 file1 ...
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# CUDA_ADD_LIBRARY( cuda_target file0 file1 ...
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# [STATIC | SHARED | MODULE] [EXCLUDE_FROM_ALL] [OPTIONS ...] )
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# [STATIC | SHARED | MODULE] [EXCLUDE_FROM_ALL] [OPTIONS ...] )
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# -- Same as CUDA_ADD_EXECUTABLE except that a library is created.
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# -- Same as CUDA_ADD_EXECUTABLE except that a library is created.
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#
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#
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#
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#
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# ::
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#
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# CUDA_BUILD_CLEAN_TARGET()
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# CUDA_BUILD_CLEAN_TARGET()
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# -- Creates a convience target that deletes all the dependency files
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# -- Creates a convience target that deletes all the dependency files
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# generated. You should make clean after running this target to ensure the
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# generated. You should make clean after running this target to ensure the
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# dependency files get regenerated.
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# dependency files get regenerated.
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#
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#
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#
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#
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# ::
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#
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# CUDA_COMPILE( generated_files file0 file1 ... [STATIC | SHARED | MODULE]
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# CUDA_COMPILE( generated_files file0 file1 ... [STATIC | SHARED | MODULE]
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# [OPTIONS ...] )
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# [OPTIONS ...] )
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# -- Returns a list of generated files from the input source files to be used
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# -- Returns a list of generated files from the input source files to be used
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# with ADD_LIBRARY or ADD_EXECUTABLE.
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# with ADD_LIBRARY or ADD_EXECUTABLE.
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#
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#
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#
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#
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# ::
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#
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# CUDA_COMPILE_PTX( generated_files file0 file1 ... [OPTIONS ...] )
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# CUDA_COMPILE_PTX( generated_files file0 file1 ... [OPTIONS ...] )
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# -- Returns a list of PTX files generated from the input source files.
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# -- Returns a list of PTX files generated from the input source files.
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#
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#
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#
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#
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# ::
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#
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# CUDA_COMPUTE_SEPARABLE_COMPILATION_OBJECT_FILE_NAME( output_file_var
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# CUDA_COMPUTE_SEPARABLE_COMPILATION_OBJECT_FILE_NAME( output_file_var
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# cuda_target
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# cuda_target
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# object_files )
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# object_files )
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# automatically for CUDA_ADD_LIBRARY and CUDA_ADD_EXECUTABLE. Note that
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# automatically for CUDA_ADD_LIBRARY and CUDA_ADD_EXECUTABLE. Note that
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# this is a function and not a macro.
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# this is a function and not a macro.
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#
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#
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#
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#
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# ::
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#
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# CUDA_INCLUDE_DIRECTORIES( path0 path1 ... )
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# CUDA_INCLUDE_DIRECTORIES( path0 path1 ... )
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# -- Sets the directories that should be passed to nvcc
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# -- Sets the directories that should be passed to nvcc
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# (e.g. nvcc -Ipath0 -Ipath1 ... ). These paths usually contain other .cu
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# (e.g. nvcc -Ipath0 -Ipath1 ... ). These paths usually contain other .cu
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#
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#
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#
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#
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#
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#
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#
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#
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# ::
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#
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# CUDA_LINK_SEPARABLE_COMPILATION_OBJECTS( output_file_var cuda_target
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# CUDA_LINK_SEPARABLE_COMPILATION_OBJECTS( output_file_var cuda_target
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# nvcc_flags object_files)
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# nvcc_flags object_files)
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#
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#
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#
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#
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# ::
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#
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# -- Generates the link object required by separable compilation from the given
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# -- Generates the link object required by separable compilation from the given
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# object files. This is called automatically for CUDA_ADD_EXECUTABLE and
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# object files. This is called automatically for CUDA_ADD_EXECUTABLE and
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# CUDA_ADD_LIBRARY, but can be called manually when using CUDA_WRAP_SRCS
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# CUDA_ADD_LIBRARY, but can be called manually when using CUDA_WRAP_SRCS
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# specified by CUDA_64_BIT_DEVICE_CODE. Note that this is a function
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# specified by CUDA_64_BIT_DEVICE_CODE. Note that this is a function
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# instead of a macro.
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# instead of a macro.
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#
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#
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#
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#
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# ::
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#
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# CUDA_WRAP_SRCS ( cuda_target format generated_files file0 file1 ...
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# CUDA_WRAP_SRCS ( cuda_target format generated_files file0 file1 ...
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# [STATIC | SHARED | MODULE] [OPTIONS ...] )
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# [STATIC | SHARED | MODULE] [OPTIONS ...] )
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# -- This is where all the magic happens. CUDA_ADD_EXECUTABLE,
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# -- This is where all the magic happens. CUDA_ADD_EXECUTABLE,
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# CUDA_ADD_LIBRARY, CUDA_COMPILE, and CUDA_COMPILE_PTX all call this
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# CUDA_ADD_LIBRARY, CUDA_COMPILE, and CUDA_COMPILE_PTX all call this
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# function under the hood.
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# function under the hood.
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#
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#
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#
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#
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# ::
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#
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# Given the list of files (file0 file1 ... fileN) this macro generates
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# Given the list of files (file0 file1 ... fileN) this macro generates
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# custom commands that generate either PTX or linkable objects (use "PTX" or
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# custom commands that generate either PTX or linkable objects (use "PTX" or
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# "OBJ" for the format argument to switch). Files that don't end with .cu
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# "OBJ" for the format argument to switch). Files that don't end with .cu
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# or have the HEADER_FILE_ONLY property are ignored.
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# or have the HEADER_FILE_ONLY property are ignored.
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#
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#
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#
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#
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# ::
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#
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# The arguments passed in after OPTIONS are extra command line options to
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# The arguments passed in after OPTIONS are extra command line options to
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# give to nvcc. You can also specify per configuration options by
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# give to nvcc. You can also specify per configuration options by
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# specifying the name of the configuration followed by the options. General
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# specifying the name of the configuration followed by the options. General
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# options must preceed configuration specific options. Not all
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# options must preceed configuration specific options. Not all
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# configurations need to be specified, only the ones provided will be used.
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# configurations need to be specified, only the ones provided will be used.
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#
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#
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#
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#
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# ::
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#
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# OPTIONS -DFLAG=2 "-DFLAG_OTHER=space in flag"
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# OPTIONS -DFLAG=2 "-DFLAG_OTHER=space in flag"
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# DEBUG -g
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# DEBUG -g
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# RELEASE --use_fast_math
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# RELEASE --use_fast_math
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# RELWITHDEBINFO --use_fast_math;-g
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# RELWITHDEBINFO --use_fast_math;-g
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# MINSIZEREL --use_fast_math
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# MINSIZEREL --use_fast_math
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#
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#
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#
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# ::
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#
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# For certain configurations (namely VS generating object files with
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# For certain configurations (namely VS generating object files with
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# CUDA_ATTACH_VS_BUILD_RULE_TO_CUDA_FILE set to ON), no generated file will
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# CUDA_ATTACH_VS_BUILD_RULE_TO_CUDA_FILE set to ON), no generated file will
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# be produced for the given cuda file. This is because when you add the
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# be produced for the given cuda file. This is because when you add the
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# cuda file to Visual Studio it knows that this file produces an object file
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# cuda file to Visual Studio it knows that this file produces an object file
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# and will link in the resulting object file automatically.
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# and will link in the resulting object file automatically.
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#
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#
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#
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#
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# ::
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#
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# This script will also generate a separate cmake script that is used at
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# This script will also generate a separate cmake script that is used at
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||||||
# build time to invoke nvcc. This is for several reasons.
|
# build time to invoke nvcc. This is for several reasons.
|
||||||
#
|
#
|
||||||
#
|
|
||||||
#
|
|
||||||
# ::
|
|
||||||
#
|
|
||||||
# 1. nvcc can return negative numbers as return values which confuses
|
# 1. nvcc can return negative numbers as return values which confuses
|
||||||
# Visual Studio into thinking that the command succeeded. The script now
|
# Visual Studio into thinking that the command succeeded. The script now
|
||||||
# checks the error codes and produces errors when there was a problem.
|
# checks the error codes and produces errors when there was a problem.
|
||||||
#
|
#
|
||||||
#
|
|
||||||
#
|
|
||||||
# ::
|
|
||||||
#
|
|
||||||
# 2. nvcc has been known to not delete incomplete results when it
|
# 2. nvcc has been known to not delete incomplete results when it
|
||||||
# encounters problems. This confuses build systems into thinking the
|
# encounters problems. This confuses build systems into thinking the
|
||||||
# target was generated when in fact an unusable file exists. The script
|
# target was generated when in fact an unusable file exists. The script
|
||||||
# now deletes the output files if there was an error.
|
# now deletes the output files if there was an error.
|
||||||
#
|
#
|
||||||
#
|
|
||||||
#
|
|
||||||
# ::
|
|
||||||
#
|
|
||||||
# 3. By putting all the options that affect the build into a file and then
|
# 3. By putting all the options that affect the build into a file and then
|
||||||
# make the build rule dependent on the file, the output files will be
|
# make the build rule dependent on the file, the output files will be
|
||||||
# regenerated when the options change.
|
# regenerated when the options change.
|
||||||
#
|
#
|
||||||
#
|
|
||||||
#
|
|
||||||
# ::
|
|
||||||
#
|
|
||||||
# This script also looks at optional arguments STATIC, SHARED, or MODULE to
|
# This script also looks at optional arguments STATIC, SHARED, or MODULE to
|
||||||
# determine when to target the object compilation for a shared library.
|
# determine when to target the object compilation for a shared library.
|
||||||
# BUILD_SHARED_LIBS is ignored in CUDA_WRAP_SRCS, but it is respected in
|
# BUILD_SHARED_LIBS is ignored in CUDA_WRAP_SRCS, but it is respected in
|
||||||
|
@ -366,27 +236,17 @@
|
||||||
# <target_name>_EXPORTS is defined when a shared library compilation is
|
# <target_name>_EXPORTS is defined when a shared library compilation is
|
||||||
# detected.
|
# detected.
|
||||||
#
|
#
|
||||||
#
|
|
||||||
#
|
|
||||||
# ::
|
|
||||||
#
|
|
||||||
# Flags passed into add_definitions with -D or /D are passed along to nvcc.
|
# Flags passed into add_definitions with -D or /D are passed along to nvcc.
|
||||||
#
|
#
|
||||||
#
|
#
|
||||||
#
|
#
|
||||||
# The script defines the following variables:
|
# The script defines the following variables::
|
||||||
#
|
|
||||||
# ::
|
|
||||||
#
|
#
|
||||||
# CUDA_VERSION_MAJOR -- The major version of cuda as reported by nvcc.
|
# CUDA_VERSION_MAJOR -- The major version of cuda as reported by nvcc.
|
||||||
# CUDA_VERSION_MINOR -- The minor version.
|
# CUDA_VERSION_MINOR -- The minor version.
|
||||||
# CUDA_VERSION
|
# CUDA_VERSION
|
||||||
# CUDA_VERSION_STRING -- CUDA_VERSION_MAJOR.CUDA_VERSION_MINOR
|
# CUDA_VERSION_STRING -- CUDA_VERSION_MAJOR.CUDA_VERSION_MINOR
|
||||||
#
|
#
|
||||||
#
|
|
||||||
#
|
|
||||||
# ::
|
|
||||||
#
|
|
||||||
# CUDA_TOOLKIT_ROOT_DIR -- Path to the CUDA Toolkit (defined if not set).
|
# CUDA_TOOLKIT_ROOT_DIR -- Path to the CUDA Toolkit (defined if not set).
|
||||||
# CUDA_SDK_ROOT_DIR -- Path to the CUDA SDK. Use this to find files in the
|
# CUDA_SDK_ROOT_DIR -- Path to the CUDA SDK. Use this to find files in the
|
||||||
# SDK. This script will not directly support finding
|
# SDK. This script will not directly support finding
|
||||||
|
@ -427,32 +287,15 @@
|
||||||
# Only available for CUDA version 3.2+.
|
# Only available for CUDA version 3.2+.
|
||||||
# Windows only.
|
# Windows only.
|
||||||
#
|
#
|
||||||
#
|
|
||||||
#
|
|
||||||
#
|
|
||||||
#
|
|
||||||
# ::
|
|
||||||
#
|
|
||||||
# James Bigler, NVIDIA Corp (nvidia.com - jbigler)
|
# James Bigler, NVIDIA Corp (nvidia.com - jbigler)
|
||||||
# Abe Stephens, SCI Institute -- http://www.sci.utah.edu/~abe/FindCuda.html
|
# Abe Stephens, SCI Institute -- http://www.sci.utah.edu/~abe/FindCuda.html
|
||||||
#
|
#
|
||||||
#
|
|
||||||
#
|
|
||||||
# ::
|
|
||||||
#
|
|
||||||
# Copyright (c) 2008 - 2009 NVIDIA Corporation. All rights reserved.
|
# Copyright (c) 2008 - 2009 NVIDIA Corporation. All rights reserved.
|
||||||
#
|
#
|
||||||
#
|
|
||||||
#
|
|
||||||
# ::
|
|
||||||
#
|
|
||||||
# Copyright (c) 2007-2009
|
# Copyright (c) 2007-2009
|
||||||
# Scientific Computing and Imaging Institute, University of Utah
|
# Scientific Computing and Imaging Institute, University of Utah
|
||||||
#
|
#
|
||||||
#
|
|
||||||
#
|
|
||||||
# ::
|
|
||||||
#
|
|
||||||
# This code is licensed under the MIT License. See the FindCUDA.cmake script
|
# This code is licensed under the MIT License. See the FindCUDA.cmake script
|
||||||
# for the text of the license.
|
# for the text of the license.
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue