OS X: Use -iframework for system framework directories
Just like -I flag has its -isystem counterpart which marks an include directory as a system directory and prevents unwanted warnings, on Apple systems there is -iframework -- a system directory replacement for -F. Use this flag to implement include_directories(SYSTEM) for frameworks.
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@ -24,4 +24,7 @@ macro(__darwin_compiler_clang lang)
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set(CMAKE_SHARED_MODULE_CREATE_${lang}_FLAGS "-bundle -Wl,-headerpad_max_install_names")
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set(CMAKE_${lang}_SYSROOT_FLAG "-isysroot")
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set(CMAKE_${lang}_OSX_DEPLOYMENT_TARGET_FLAG "-mmacosx-version-min=")
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if(NOT CMAKE_${lang}_COMPILER_VERSION VERSION_LESS 3.1)
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set(CMAKE_${lang}_SYSTEM_FRAMEWORK_SEARCH_FLAG "-iframework ")
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endif()
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endmacro()
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@ -23,6 +23,10 @@ macro(__darwin_compiler_gnu lang)
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# GNU does not have -shared on OS X
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set(CMAKE_SHARED_LIBRARY_CREATE_${lang}_FLAGS "-dynamiclib -Wl,-headerpad_max_install_names")
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set(CMAKE_SHARED_MODULE_CREATE_${lang}_FLAGS "-bundle -Wl,-headerpad_max_install_names")
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if(NOT CMAKE_${lang}_COMPILER_VERSION VERSION_LESS 4.3)
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set(CMAKE_${lang}_SYSTEM_FRAMEWORK_SEARCH_FLAG "-iframework ")
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endif()
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endmacro()
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macro(cmake_gnu_set_sysroot_flag lang)
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@ -1344,6 +1344,12 @@ std::string cmLocalGenerator::GetIncludeFlags(
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const char* fwSearchFlag =
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this->Makefile->GetDefinition(fwSearchFlagVar);
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std::string sysFwSearchFlagVar = "CMAKE_";
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sysFwSearchFlagVar += lang;
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sysFwSearchFlagVar += "_SYSTEM_FRAMEWORK_SEARCH_FLAG";
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const char* sysFwSearchFlag =
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this->Makefile->GetDefinition(sysFwSearchFlagVar);
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bool flagUsed = false;
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std::set<std::string> emitted;
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#ifdef __APPLE__
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@ -1360,9 +1366,17 @@ std::string cmLocalGenerator::GetIncludeFlags(
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frameworkDir = cmSystemTools::CollapseFullPath(frameworkDir.c_str());
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if(emitted.insert(frameworkDir).second)
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{
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includeFlags
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<< fwSearchFlag << this->Convert(frameworkDir,
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START_OUTPUT, shellFormat, true)
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if (sysFwSearchFlag && target &&
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target->IsSystemIncludeDirectory(*i, config))
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{
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includeFlags << sysFwSearchFlag;
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}
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else
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{
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includeFlags << fwSearchFlag;
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}
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includeFlags << this->Convert(frameworkDir, START_OUTPUT,
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shellFormat, true)
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<< " ";
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}
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continue;
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