BUG: util targets now show up in locla makefile and make rebuild_cache now works in subdirs

This commit is contained in:
Ken Martin 2005-07-05 09:21:44 -04:00
parent d11707c6e6
commit 12605f16ac
1 changed files with 10 additions and 7 deletions

View File

@ -992,12 +992,13 @@ cmLocalUnixMakefileGenerator3
makefileStream
<< "# The CMake executable.\n"
<< "CMAKE_COMMAND = "
<< this->Convert(cmakecommand.c_str(),HOME_OUTPUT,MAKEFILE).c_str() << "\n"
<< this->Convert(cmakecommand.c_str(),START_OUTPUT,MAKEFILE).c_str()
<< "\n"
<< "\n";
makefileStream
<< "# The command to remove a file.\n"
<< "RM = "
<< this->Convert(cmakecommand.c_str(),HOME_OUTPUT,SHELL).c_str()
<< this->Convert(cmakecommand.c_str(),START_OUTPUT,SHELL).c_str()
<< " -E remove -f\n"
<< "\n";
@ -1014,12 +1015,13 @@ cmLocalUnixMakefileGenerator3
makefileStream
<< "# The top-level source directory on which CMake was run.\n"
<< "CMAKE_SOURCE_DIR = "
<< this->Convert(m_Makefile->GetHomeDirectory(), HOME_OUTPUT, SHELL)
<< this->Convert(m_Makefile->GetHomeDirectory(), START_OUTPUT, SHELL)
<< "\n"
<< "\n";
makefileStream
<< "# The top-level build directory on which CMake was run.\n"
<< "CMAKE_BINARY_DIR = ."
<< "CMAKE_BINARY_DIR = "
<< this->Convert(m_Makefile->GetHomeOutputDirectory(), START_OUTPUT, SHELL)
<< "\n"
<< "\n";
}
@ -2800,7 +2802,7 @@ void cmLocalUnixMakefileGenerator3::WriteLocalMakefile()
this->CreateJumpCommand(commands,"Makefile2",dir);
this->WriteMakeRule(ruleFileStream, "The main clean target", "clean", depends, commands);
// recursively write our targets, and while doing it collect up the object
// write our targets, and while doing it collect up the object
// file rules
this->WriteLocalMakefileTargets(ruleFileStream);
@ -2845,7 +2847,8 @@ void cmLocalUnixMakefileGenerator3
if((t->second.GetType() == cmTarget::EXECUTABLE) ||
(t->second.GetType() == cmTarget::STATIC_LIBRARY) ||
(t->second.GetType() == cmTarget::SHARED_LIBRARY) ||
(t->second.GetType() == cmTarget::MODULE_LIBRARY))
(t->second.GetType() == cmTarget::MODULE_LIBRARY) ||
(t->second.GetType() == cmTarget::UTILITY))
{
// Add a rule to build the target by name.
localName = this->GetRelativeTargetDirectory(t->second);