Add use of EFFECTIVE_PLATFORM_NAME to generated Xcode projects.
Facilitates building iOS projects, enabling switching back and forth between simulator and device builds at development time.
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@ -1480,7 +1480,8 @@ void cmGlobalXCodeGenerator::CreateBuildSettings(cmTarget& target,
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BuildObjectListOrString ppDefs(this, this->XcodeVersion >= 30);
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if(this->XcodeVersion > 15)
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{
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this->AppendDefines(ppDefs, "CMAKE_INTDIR=\"$(CONFIGURATION)\"");
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this->AppendDefines(ppDefs,
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"CMAKE_INTDIR=\"$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)\"");
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}
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if(const char* exportMacro = target.GetExportMacro())
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{
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@ -1596,11 +1597,14 @@ void cmGlobalXCodeGenerator::CreateBuildSettings(cmTarget& target,
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target.GetType() == cmTarget::EXECUTABLE)
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{
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if(this->XcodeVersion >= 21)
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{
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if(!target.UsesDefaultOutputDir(configName, false))
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{
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std::string pncdir = target.GetDirectory(configName);
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buildSettings->AddAttribute("CONFIGURATION_BUILD_DIR",
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this->CreateString(pncdir.c_str()));
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}
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}
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else
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{
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buildSettings->AddAttribute("OBJROOT",
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@ -2399,10 +2403,10 @@ void cmGlobalXCodeGenerator
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{
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if(this->XcodeVersion > 15)
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{
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// now add the same one but append $(CONFIGURATION) to it:
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// now add the same one but append $(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME) to it:
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linkDirs += " ";
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linkDirs += this->XCodeEscapePath(
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(*libDir + "/$(CONFIGURATION)").c_str());
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(*libDir + "/$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)").c_str());
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}
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linkDirs += " ";
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linkDirs += this->XCodeEscapePath(libDir->c_str());
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@ -3173,7 +3177,8 @@ cmGlobalXCodeGenerator::WriteXCodePBXProj(std::ostream& fout,
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//----------------------------------------------------------------------------
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const char* cmGlobalXCodeGenerator::GetCMakeCFGInitDirectory()
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{
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return this->XcodeVersion >= 21? "$(CONFIGURATION)" : ".";
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return this->XcodeVersion >= 21 ?
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"$(CONFIGURATION)$(EFFECTIVE_PLATFORM_NAME)" : ".";
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}
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//----------------------------------------------------------------------------
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@ -3688,9 +3688,11 @@ const char* cmTarget::GetOutputTargetType(bool implib)
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}
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//----------------------------------------------------------------------------
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void cmTarget::ComputeOutputDir(const char* config,
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bool cmTarget::ComputeOutputDir(const char* config,
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bool implib, std::string& out)
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{
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bool usesDefaultOutputDir = false;
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// Look for a target property defining the target output directory
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// based on the target type.
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std::string targetTypeName = this->GetOutputTargetType(implib);
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@ -3742,6 +3744,7 @@ void cmTarget::ComputeOutputDir(const char* config,
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if(out.empty())
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{
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// Default to the current output directory.
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usesDefaultOutputDir = true;
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out = ".";
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}
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@ -3757,6 +3760,15 @@ void cmTarget::ComputeOutputDir(const char* config,
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this->Makefile->GetLocalGenerator()->GetGlobalGenerator()->
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AppendDirectoryForConfig("/", config, "", out);
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}
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return usesDefaultOutputDir;
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}
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//----------------------------------------------------------------------------
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bool cmTarget::UsesDefaultOutputDir(const char* config, bool implib)
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{
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std::string dir;
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return this->ComputeOutputDir(config, implib, dir);
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}
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//----------------------------------------------------------------------------
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@ -446,6 +446,10 @@ public:
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/** Get a build-tree directory in which to place target support files. */
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std::string GetSupportDirectory() const;
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/** Return whether this target uses the default value for its output
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directory. */
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bool UsesDefaultOutputDir(const char* config, bool implib);
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private:
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/**
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* A list of direct dependencies. Use in conjunction with DependencyMap.
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@ -558,7 +562,7 @@ private:
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// Cache target output paths for each configuration.
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struct OutputInfo;
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OutputInfo const* GetOutputInfo(const char* config);
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void ComputeOutputDir(const char* config, bool implib, std::string& out);
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bool ComputeOutputDir(const char* config, bool implib, std::string& out);
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// Cache import information from properties for each configuration.
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struct ImportInfo;
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